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A idea on future races and content FOR POST LAUNCH...
A long while ago I think back in like 2020, I made a post asking and discussing the idea of 'earned races' like vampirism or lycanthropy or even stuff like becoming an automaton or lich. one of the things I wanted to make clear about the suggestions made there I intend to make VERY clear from the get go of this post is… -
Re: My opinion on raid loot/gear rolls
@UnknownSystemError That's a pretty weak counter. People tend to faceroll when they know that their performance has to be "hit the boss one time for loot". If you are discussing an open world game, where the fear/worry/annoyance is mob stealing, that's nothing to do with the loot system, but rather with the system used to… -
Re: Pre-purchase question: Addons
100% agree When I played lord of the rings online, we didn't have combat trackers or add-ons in general. To defeat bosses, clear dungeons or raids we had to communicate, work together (trail and error) and yes for some raids it took even the top raiding guilds weeks to months to clear them. This was a thrill for many… -
Re: Next Livestream + Q&A Submission - Friday, July 28, 2023 at 11am Pacific
Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below! @EnigmaGamer (question 1, 2), @SirVirtuo (question),… -
My General Feedback [### 7 - 11 ###] (Archetypes)(Skills)(Combat)(Worldbuilding)(Sounddesign)
### 0 Introduction & Explanation Of Symbols 0 ### Again, greetings and salutations! I want to discuss the next few topics of my feedback ideas with you. I’m sorry if most of the feedback has already been given, is implemented in the game already, or seems not doable or stupid in your eyes. (I also still lost track of the… -
Re: Dungeon Boss Grinding - PvE talk
That sounds somewhat similar to Blade&Soul's gearing system. Though iirc your suggestion from this post goes a bit deeper than B&S's did. Yeah, I hope it works out that way in the end, no matter what the gearing system itself is (though they're obviously connected). I feel like I'm either not explaining myself well enough… -
Re: Active blocking? Sure, but not like that
Hello all! I hope everyone is doing well. For me, active blocking is a good mechanic to have in our toolkit to mitigate damage. I am glad the Devs were able to introduce it in-game (code) and preview it. As with many if not all things AOC, it is a work in progress and I am all for it, either by Mana or Stamina. But it… -
Re: Guild Gathering #10 - Guild vs. Guild Politics
This might end up as a wall of text, but I have quite a few ideas about the politics between guilds. Ashes needs to add a in-game guild alliance option. Doing this will let the devs regulate alliances, have them follow some format. All other MMOs I played where there haven’t been an alliance system, people made them out of… -
Re: Combat System Improvements, PVP Wise By Main Mage
@Azherae -Crowd Control on all classes - No, this is terrible in a game with huge group PvP even after you add diminishing returns, it's chaos and pain for all involved and tactics devolve super fast. i didnt say it has to be a crowd control fiesta, it just need to have enough so 1 v 1 are also meaningfull, you just add… -
Re: k
Since next topic of dev discussion is supposed to be on crafting i will post this there as well, but since this is quite close i will post it here first. When it comes to crafting what I find lacking in other games in general is lack of skill, bragging rights/reputation as crafter and fun during crafting. Crafting is…
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