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Re: Introducing True AI for next-level boss fights & PvE
but im not even sure if people would want a smart ai within the game... It would probably ignore the tank, position himself behind the players with most dmg output 24/7 or focus healers. The real improvement would come through greater skill pools for mobs, if the mob only has 2 attacks he wont be abel to do something else… -
Re: Do you have a bigger concern than the combat system as of now?
I have several concerns. 1] I want a certain level of difficulty in acquiring good gear. World of Warcraft has scarred me...Raid Finder anyone? I really hate the "Oprah" style of giving epic items to everyone. Acquiring hard items should be like the good old days of Lineage...hard..hard...hard 2] I want combat to flow and… -
Re: AOC competitive play
The game can become an esport if the community wills it, sort of like how guild wars 2 tried to force that but it didnt really "click" cuz the hype/demand wasnt there. While my personal stance on the matter is neutral, your overly passionate attitude towards new ideas (on the border of toxicity) does, in your own words,… -
Re: Questions about magic and spell casting
I am with you on this one. It would be neat to have the ability to customize animations... which I know would be an incredible amount of effort from the art team (but definitely could be part of the monetization plans). A big win for RPing. Firebolt animation ideas: 1 - Snap of the fingers from a stoic, almost nonchalant… -
Re: Game of Nodes
@UnknownSystemError I can see player activity being a problem, but hardly in the first years when the game is new - otherwise wouldn't it mean the game has failed? I'm curious though how the people will react after the first metropolis has popped up, will they continue on making it stronger or get bored and try to destroy… -
Re: What is the one lesson you wish the Devs of AoC would learn from the MMO you currently play?
I pray that they don't listen to 1) casual players with little exposure 2) forum crying 3) streamer bias In terms of balance or game direction. I dont want to see balance changes that, at the level of a relevant player, is so unwarranted, simply to keep people quiet. RIP GW2. I realise that sounds super elitist. Im not… -
Re: Australian/Asian Servers?
Why did he respond? Because during the impromptu Discord Q&A yesterday he said that they might only have 3, or 2 headstart servers. I started rabble rousing that if there were only going to be two, then of course they would be NA and EU, and OCE would get screwed. He saw those posts and clarified that yes, there will be an… -
Re: Easy solution for the June backer reward problem.
Hmm can't really seem to quote properly for some reason. Anyways, @Phayned The KS-FAQ stated "Can I back ashes of creation using another method?" "Currently Kickstarter is our only method, but we're working on it!" 2 May It looks to me like the other method they're talking about is the June backing. With how Kickstarter… -
Re: Next Live Stream + Q&A Submission - Friday, November 22, 2019 at 11AM PST
1) Yes. There are also mechanics to prevent blocking. https://de.ashesofcreation.wiki/Collision 2) Dear god I hope that 1v2/3 on the same character level is not possible. It would be pretty busted if one person could take on two people with the same lvl/gear. And a damage multiplier on attacks if you hit multiple enemies… -
Re: Flight Path Questions
The Airship is limited to travel between 2 non hostile scientific metros, and i don't think you can do any caravan business on it. This was so specialized that i didn't think it would interfere with other systems at all, And if it was these he was referring to, then I'm not concerned at all. But a flight from say, node to…
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