Taming - is this gonna be viable from the start of a node if one wanted to to main it as an artisan class. due to lack of being able to store tamed mounts
processing - is this artisan class only really able to be started when a node hits stage 3 due to im asuming the fact that you need facilties that are not open until then.
so should focusing on a gathering class or just farming monsters until then be the focus?
do we need to mounts to pull caravans/ is can we choose what beast we want to pull a caravan? e.g maybe a faster mount or a more heavily armoured mount
I heard before the BR testing wont include the combat system that will be available in the full-scale mmo on launch, but what is the earliest possible test time or ETA on the first alpha testing so we may try the real combat system?
All for MMO:
Will there be body blocking? for example players blocking/trapping other players. I'm thinking like in combat if two players attack one player will they be able to just block you from moving?
For melee combat in PVP for at least 2v1 and maybe 3v1(if skilled enough) a way to beat those odds? maybe like a multiply system where if your hitting more than 1 target at once damage multiplies a bit.
If there is body blocking and there is no multiplying damage for hitting multiple targets at once will there be team damage to stop just two people coming along and jumping one player?
All for MMO:
Will there be body blocking? for example players blocking/trapping other players. I'm thinking like in combat if two players attack one player will they be able to just block you from moving?
For melee combat in PVP for at least 2v1 and maybe 3v1(if skilled enough) a way to beat those odds? maybe like a multiply system where if your hitting more than 1 target at once damage multiplies a bit.
If there is body blocking and there is no multiplying damage for hitting multiple targets at once will there be team damage to stop just two people coming along and jumping one player?
2) Dear god I hope that 1v2/3 on the same character level is not possible. It would be pretty busted if one person could take on two people with the same lvl/gear. And a damage multiplier on attacks if you hit multiple enemies would be busted. Imagine a mage just throwing out their aoes in siege battles...
3) Spell collision is supposed to be a thing. But the friendly fire aspect is a good question! (The others were also good questions ofc )
All for MMO:
Will there be body blocking? for example players blocking/trapping other players. I'm thinking like in combat if two players attack one player will they be able to just block you from moving?
For melee combat in PVP for at least 2v1 and maybe 3v1(if skilled enough) a way to beat those odds? maybe like a multiply system where if your hitting more than 1 target at once damage multiplies a bit.
If there is body blocking and there is no multiplying damage for hitting multiple targets at once will there be team damage to stop just two people coming along and jumping one player?
2) Dear god I hope that 1v2/3 on the same character level is not possible. It would be pretty busted if one person could take on two people with the same lvl/gear. And a damage multiplier on attacks if you hit multiple enemies would be busted. Imagine a mage just throwing out their aoes in siege battles...
3) Spell collision is supposed to be a thing. But the friendly fire aspect is a good question! (The others were also good questions ofc )
That's why I said in "melee combat" and I also said if "skilled" enough. Because being ganked by two people without a chance or idea of winning is fun? Say your out looting and two people come along and decide to gank you and take everything you put time into getting because they no in a 2v1 situation there isn't a chance in hell the one person would win.
I would like some type of game mechanic in place to know just because I'm out number 2 to 1 I still have a chance against those odds if I'm skilled enough and not just lose everything I put time into getting because I was simply out numbered.
All for MMO:
Will there be body blocking? for example players blocking/trapping other players. I'm thinking like in combat if two players attack one player will they be able to just block you from moving?
For melee combat in PVP for at least 2v1 and maybe 3v1(if skilled enough) a way to beat those odds? maybe like a multiply system where if your hitting more than 1 target at once damage multiplies a bit.
If there is body blocking and there is no multiplying damage for hitting multiple targets at once will there be team damage to stop just two people coming along and jumping one player?
2) Dear god I hope that 1v2/3 on the same character level is not possible. It would be pretty busted if one person could take on two people with the same lvl/gear. And a damage multiplier on attacks if you hit multiple enemies would be busted. Imagine a mage just throwing out their aoes in siege battles...
3) Spell collision is supposed to be a thing. But the friendly fire aspect is a good question! (The others were also good questions ofc )
That's why I said in "melee combat" and I also said if "skilled" enough. Because being ganked by two people without a chance or idea of winning is fun? Say your out looting and two people come along and decide to gank you and take everything you put time into getting because they no in a 2v1 situation there isn't a chance in hell the one person would win.
I would like some type of game mechanic in place to know just because I'm out number 2 to 1 I still have a chance against those odds if I'm skilled enough and not just lose everything I put time into getting because I was simply out numbered.
Okay, i have to agree that personal skill should be able to bring you out on top, as long as it does not rely on your specific class to be busted. Also, remember that classes will be balanced on a stone-paper-scissors principle. Some classes wont be able to win against other normally.
A cleric should not be able to kill a rogue under normal 1v1 principles. That also does not mean that the person wont be able to escape by simply running away.
Comments
so should focusing on a gathering class or just farming monsters until then be the focus?
Will there be body blocking? for example players blocking/trapping other players. I'm thinking like in combat if two players attack one player will they be able to just block you from moving?
For melee combat in PVP for at least 2v1 and maybe 3v1(if skilled enough) a way to beat those odds? maybe like a multiply system where if your hitting more than 1 target at once damage multiplies a bit.
If there is body blocking and there is no multiplying damage for hitting multiple targets at once will there be team damage to stop just two people coming along and jumping one player?
1) Yes. There are also mechanics to prevent blocking.
https://de.ashesofcreation.wiki/Collision
2) Dear god I hope that 1v2/3 on the same character level is not possible. It would be pretty busted if one person could take on two people with the same lvl/gear. And a damage multiplier on attacks if you hit multiple enemies would be busted. Imagine a mage just throwing out their aoes in siege battles...
3) Spell collision is supposed to be a thing. But the friendly fire aspect is a good question! (The others were also good questions ofc )
That's why I said in "melee combat" and I also said if "skilled" enough. Because being ganked by two people without a chance or idea of winning is fun? Say your out looting and two people come along and decide to gank you and take everything you put time into getting because they no in a 2v1 situation there isn't a chance in hell the one person would win.
I would like some type of game mechanic in place to know just because I'm out number 2 to 1 I still have a chance against those odds if I'm skilled enough and not just lose everything I put time into getting because I was simply out numbered.
Okay, i have to agree that personal skill should be able to bring you out on top, as long as it does not rely on your specific class to be busted. Also, remember that classes will be balanced on a stone-paper-scissors principle. Some classes wont be able to win against other normally.
A cleric should not be able to kill a rogue under normal 1v1 principles. That also does not mean that the person wont be able to escape by simply running away.
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