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Re: Release dates would be awesome.
There may not be a release date, and of course it would be great to somehow have a reliable release date, as we could all make plans. But there is a release schedule for Alpha 2; listing everything that needs to be implemented before Alpha-2 is released. Intrepid showcase features that are 'ready' so using the monthly… -
Re: The "Tank" : a bright invention back in the day I have grown to hate!
It would be refreshing to have an example from you such as: "For example in one of the patches to EQ2, they decided to change xxxx skill to have separate PvE+PvP calculations but then increased the cooldown of the ability to account for the PvP direction they were going with on the xxxx class as so that ability wouldn't… -
Does Ashes of Creation look generic?
Hello everyone, Vlhadus here. I recently made a video on my youtube channel responding to a statement Asmongold made about the art direction in Ashes of Creation. If you saw his video on the newest cleric update you heard what he said at the end. While I personally disagree with his take on art direction, many people were… -
Re: Tulnar Architectural house/node design, plus other Tulnar race designs
At this point, I just see AI as another tool in an artist's toolbox. It still needs significant curation. I see lots of artists of all stripes adopting more of an Art Director type of role in the coming years. Building out and expanding on themes and concepts drafted by AI. AI may be the ship, but there is still a person… -
Re: Thoughts on why a long Alpha 2 is necessary and alpha burnout isn't an issue
Why would Intrepid need 50,000 or even 10,000 testers to do their internal Q&A testing? There are things you need internal testers for, there are things you need external testers for, and there are things you need customer feedback for. You seem to be blurring the three lanes and using them interchangeably. Does Intrepid… -
Re: [Feedback Request] Day & Night Cycle w/ Constellations Shown in November Livestream
1. How do you feel about the day & night cycle?: Always approve of day/night cycles. 2. What aspects of the day & night cycle w/ constellations are important to you?: I could have sworn this was said in the stream at some point, but based on everyone's reactions, I'm not sure if it was now..... Celestial Navigation would… -
Low FPS, great gaming? Asynchronous Reprojection!
Hello beautiful community! Introduction Recently I have watched a video of Linus Tech Tips about Asynchronous Reprojection and how it influences game perception with low FPS. I will briefly explain the principle in this post. Then I will explain how this can be very usefull for Ashes of Creation (AoC) to implement this… -
Re: Basic attack animation should reflect the unskilled character and progress with weapon skill tree
You are so lost in the pot I don't know if i can dig you out... you are very wrong on the modular system int his case if you were talking about effects sure that would work, int his case it does not work at all. I want you to take a moment to think for a second if you are making a animation for a two handed sword swing in… -
Re: [Feedback Request] Seasonal Tech Discussed in May Livestream
Q:What aspects of weather in-game are important to you? A: Immersion is imperative and I do feel like the development team has really outdone themselves. The interaction of the character's robe and helmet model as the wind picked up was a really beautiful thing to see. Including the audio with the change of season or… -
Re: Direction of Mage Class
I will always main Mage first in any MMORPG endeavor, closely followed by a healer in my off-time. I'm -very- excited to test out the Mage archetype and while I have some minor concerns, I think that Intrepid studios has delivered a great product of Mage so far. I do agree with you that the Ranger showcase was just…
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