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Re: Misc. Game Mechanics
Because your character isn't Omnipotent, they cant see from miles in the air. This is an RPG not RTS game. What your character can see and hear should be the limit of the information available to you. Exceptions could possibly include POIs available from innkeepers or notice boards leaving an indicator on your map for the… -
Re: Misc. Game Mechanics
People are creative. Somebody ambitious and charismatic can easily make a discord and start spamming the link in node chat and set up some structure and a process to verify who's a citizen and who's not and start facilitating organization between the mayor/guilds/citizens of the node. It happened in Guild Wars 2, people… -
Re: Misc. Game Mechanics
Well gents my last post is not about number of abilities or class abilities. But number of boxes to have key bindings. lets say you have 14 abilities well there are a lot of other keybindings Mount dismount could be one button, mount animations, walk verses run, then if they have things like target arena player 1 2 3 4 5… -
Re: Misc. Game Mechanics
So you are comparing an battleground where you have Standart objectives from wow with organized Open world pvp with guilds and alliances involved? I advice you to maybe try Albion online or in a more casual vibe, gw2 wvwvw, you have situations if you act with 2 sec delay from shoutcaller is a guild wipe.... Now imagine… -
Re: Misc. Game Mechanics
I think you guys are missing the point. Just go to any open world event and start telling people what to do and see what happens. Group Leader????? Sincee when do people just accept group leaders in open world events. Group???? There is no group finders but you cannot contgrol who is going to play with you that is the… -
Re: Misc. Game Mechanics
Open world is the Opposite of premade and instance pvp. Battlegrounds are Open world Node vs Node is Open Node(1000 people and surrounding area. Guild wars will be structured cause of guilds. In Node vs Node no one will picking who will participate. So Not a premade. Do you understand that. In a Node vs Node there will be…
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