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Threat Generation - By the Numbers
I dont think the topic should be soley focus on tanks but for every class, haivng an impact to threat itself. I will use a 5 man party to try and formulate on how threat should work. ASSUME MAX LEVEL. Cleric, Wizard, Rogue, Enchanter, Tank Tank: For every 1 point of damage (from basic or abilities) creates 4 points of… -
Re: Threat Generation - By the Numbers
For all then: Here is the table for all non-damaging/healing Actions (plus a Heal that has static value) Here is an explanation you can use for damage dealt (complicated and probably not relevant until deeper discussion) Here is the damage taken one. None of this is a suggestion for Ashes, they should do whatever works,…
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