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Re: Corruption system and getting "the jump" in wpvp
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Re: Corruption system and getting "the jump" in wpvp
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Re: Corruption system and getting "the jump" in wpvp
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Re: Corruption system and getting "the jump" in wpvp
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Re: Corruption system and getting "the jump" in wpvp
I want to NOT know if a player is in combat mood or not until he attacks me or until he answers my attack. Therefore it should be green by default. It is just a slight risk but I like it that way. A parallel flagging system like you described, prevents the corruption state and also allows more open world PvP. So it makes… -
Re: Corruption system and getting "the jump" in wpvp
Who said it was complicated? I said the way you originally presented the suggestion was not clear. It's just a flawed suggestion on several levels. Corruption is infinitely better. No need to try to improve upon it past what Steven has done compared to Karma. Just some tweaking likely during Alpha 2 and the Betas. -
Re: Corruption system and getting "the jump" in wpvp
Expectation management is lacking or basically none existent. When i heard that Freeholds would be hard to get i never thought i would be a hard quest.On social media this got repeated to the point that it was believed. Nothing about quests is generally hard. What ever Intrepid Studios says 2 players will hear totally… -
Re: Corruption system and getting "the jump" in wpvp
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Re: Corruption system and getting "the jump" in wpvp
1) I didn't say I mind the risk, I think it improves the game, at least for me. But of course it comes with a cost. (And therefore would be something the game would have to incentivise, even if the incentive isn't huge). 2) It's not necessarily about me just wanting to be attacked all the time, it's about fixing the wpvp… -
Re: Corruption system and getting "the jump" in wpvp
As I pointed out on the last page, your exact interaction happened countless times in Lineage 2. Steven copypasted L2's system one to one and then simply tuned the nobs of punishment higher (into the pve side btw). So this interaction is quite intended, otherwise Steven would've changed it when copying the system. This is…
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