Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Search
-
Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mobility to uncover the rogue. Maybe even add an indicator for the 3-7 meters range, that tells the opponent a rogue is close by. -
Re: Rogue stealth/invisibility. How would you design it?
-
Re: Rogue stealth/invisibility. How would you design it?
6s TTK for avg mobs, not players. I’m still not following how this is a cheese tactic. You’re in stealth, you attack target 1 in a group of 3, target 1 dead, you’re still totally visible with two targets closing fast. You can’t restealth until out of combat. Where’s the cheese? Also, when there is a pack of any class, they…
3 results