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Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
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Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
This is precisely why I wanna hear details about respawn choices. Giving a "node center" choice would be probably a bit too abusable, but I'd definitely want at least 2-3 options of respawn points at the nearest POIs. Of course a massive guild can still camp those, but it'd at least be a bit harder and could potentially… -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
How a mayor or guild leader will operate: 1. Don't attack these guys, they're bigger than us and it's not worth the risk 2. Don't attack these nodes, they have more pvpers and it's not worth the risk 3. Don't attack these smaller nodes, they're coordinated and actually outnumber us 4. don't attack these nodes, we're on… -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
If you are the top PvP guild and you bully people too much, they will just pay the top 2-3 and 4 guilds to team up and crash your castle and node. Then you're all the way back to being a top 100 PvP guild, and nobody helps you to get strong again since they know how you behave now. That's a lot of risk losing your castle,… -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
And for a PVP system you need this in some form or another. So, you benefit from taking caravans from other guilds, but you don't think they would benefit doing the same? What if all of the guilds you're attacking and taking 10% from decide that they're going to each take 10% from you. What happens when the average node… -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
People can become KOS for any reason, but usually there is a reason in beyond red is dead in open world pvp games. Ashes is a game seeking to make relationships between players (and nodes) matter. It seems like you frankly don't understand how this works at all. Have you played any game where open world pvp is the modus… -
Re: Debunking misconceptions on the Caravan System - Attackers don't need extra risk.
Since the OP started disregarding feedback siding with the merchants, I’ll do the same, and point out that the people defending the lack of risk on the bandits’ side are pvp focused players, including well known guild leaders/members and content creators. Now, the risk to merchants exists for a reason: stopping the…
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