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The Underbelly: a rich political/government system
I have started following the game recently and consuming as much information about it as I can and it just seems amazing. I love a lot of the design ideas and philosophies and I really hope it accomplishes everything it wants to. One part of the game that is a little less fleshed out in terms of available details is the… -
Re: We need this.
East Commons was often called “the bazaar” near a tunnel like you said. People would just shout what they were selling or trying to buy. I spent hours there. I remember I would team up with my then real life girlfriend and we’d camp some spawn for hours and collect gear and then I’d go sell it there like I had a roadside… -
Re: Having issues with referrals? Click here to fix it! (Instructions w/ pictures!)
Hey everybody. Apparently there are some issues with people not being able to receive referrals properly. I am here to help you with this. If you know somebody who says that they used your link but you're not seeing it and they want to pursue it with you, have them follow these instructions.Step 1:Have them delete their… -
Check out these ideas. Tell me if you like something
1 It would be nice if some dungeons had 5 or more levels. Naturally, the deeper the harder it is. It would also be nice to add unique minerals that will be in boss rooms or just very deep in dungeons. 2 Make braids. They will be something between a staff and a dagger. I suppose classes in which the main archetype is a… -
Feedback on 5 minutes from last LiveStream: Giant Pile of Gushing Praise
So, I like game design. I like narrative design. I have strong opinions. Sometimes I keep them to myself or just tell them to my group. Today I'm gushing. About just five minutes. Five minutes from the last LiveStream. I counted first 15, then 18, then 22 separate specific perfect things that make me think this game is the… -
Class Flavors That I Want to See
Hi all, This post will include the class flavors that I want to see in the game. Please keep in mind that these are my suggestions, and I don't expect everyone (or anyone) to agree with me on all/any of them. Without further ado, here we go: Note: I always prefer it when different classes use different mechanics in terms… -
Debate [Part Two]
Hello, my fellow community members! Here is the next "chapter" of the continuing short stories I am creating revolving around my Journal Entries post. I will provide a link under this paragraph. I have gotten a couple of questions about these short stories and Journal Entries, so allow me to clarify a few things! 1. These… -
My dream MMORPG
The following is a detailed summary of some key design philosophies and features I would like to see in an MMORPG, and I personally am really hoping that Ashes of Creation can deliver upon some of these. A BEAUTIFUL WORLD: For me, one of the most appealing aspects of an MMORPG (or any game for that matter), is exploring… -
Re: The Forbidden Island of the Lost
(Zadar's tale) part 2 A few days have past, as I stand on a balcony now from my bedroom in my great castle. It's noon time, as I over look the might city I inherited from taking this crown, and I wonder what did I get myself into? I gave my answer to the Black Queen, and she wasn't to happy with what I had to say, so she… -
Re: Should you be able to craft Legendary items?
I do personally think that crafting should allow someone to create legendary items, however there are a few things that I feel would be necessary in order for this to be accomplished. These are just my thoughts (and yes, I am probably saying stuff that other people have already said). 1) You need to be a "Grandmaster"…
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