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Re: Fundamental problem with MMOs I want Ashes to Avoid
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Re: Fundamental problem with MMOs I want Ashes to Avoid
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Re: Fundamental problem with MMOs I want Ashes to Avoid
So, this isn't a *need*. I'm just picking apart what you said as you do to others. Technically your statement that you *need* caravans to level up a node was incorrect. They are possibly useful, but that isn't *need*. Also, caravansary buildings are unlocked at node level 3. That doesn't inherently mean that caravans are.… -
Re: Fundamental problem with MMOs I want Ashes to Avoid
Caravans are required to move sufficient Resources to progress Nodes from Village up through Metro. I mean…technically you could try to use Mules to move the massive amounts of Resources required to progress a Node from Village to Metro, but… Also, Caravans become available at Node Stage 3 - Village. Which should begin… -
Re: Fundamental problem with MMOs I want Ashes to Avoid
Yeah, I think I conceded that technically you could use Mules. You quoted me conceding that, so I dunno why you reiterated it. With Castle Sieges, Caravans are needed to move Resources fast enough to build up the Castle Defenses in preparation for the monthly Castle Siege. Players could try to move the Resources via Mules,… -
Re: Fundamental problem with MMOs I want Ashes to Avoid
Regarding the overall topic. (I intended to keep it brief, but it turned out to be quite detailed). In my responses, I try not to base my judgment solely on "I like it this way" or "I want it this way." Let's look more realistically considering that any MMORPG needs to 1- retain current players, and 2 - attract new… -
Re: Fundamental problem with MMOs I want Ashes to Avoid
Mmmmmmmmmmmmmmeh I dunno about an "incentive for PvP" in terms of powerprogression. There was a point in my life in which I would have totally agreed with that sentiment. But now my life has changed, my preferences have changed and I started to detest grinds which are unnecessarily long. I did a 180° and wasn't always like… -
Re: Fundamental problem with MMOs I want Ashes to Avoid
Free-For-All PvP combat is meaningless. Objective-based PvP combat is Meaningful Conflict. RPGs provide rewards for Quests. I don't really perceive that as risk v reward - although it's possible to do that. I perceive that as reward for completed tasks. I completed a task for someone - it would be nice to have a reward.…
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