Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Node Siege System Why Tho?
You're absolutely right to share your thoughts and feedback on the different features of the game. My message was mainly to inform you and "reassure" you that these features will be significantly improved in the coming months 🙂

1
Re: Econ-Friday Ranting (a Reference Post)
Been a while since this idea was relevant to bring up, but since this is the reference post I won't make a new one.
So for those tracking, I think we got the answer, though I'm hesitant to 'draw a conclusion from an indirect one', the last Dev Stream indicated that there will definitely be even more focus on Caravans, and that there will be 'Special Commodities' in farther naval ports.
For any remaining '10K' Econ 'fans', Throne and Liberty has moved considerably further in that direction and things are good over there. For the unfortunates who really want Ashes style combat with 10K style Economy, you'll probably have to wait a few more years for something else, my sympathies.
So for those tracking, I think we got the answer, though I'm hesitant to 'draw a conclusion from an indirect one', the last Dev Stream indicated that there will definitely be even more focus on Caravans, and that there will be 'Special Commodities' in farther naval ports.
For any remaining '10K' Econ 'fans', Throne and Liberty has moved considerably further in that direction and things are good over there. For the unfortunates who really want Ashes style combat with 10K style Economy, you'll probably have to wait a few more years for something else, my sympathies.

1
Re: Let's TheoryRaid #7: Lightning Dynamism (and Player Expectations?)
Good(?) news for me and other MMO PvE fans!
They're further along than I thought they were!

This isn't at Leviathan, but it's probably just a test, and it makes 'just as much sense in the location we found it in'.
So technically, to reference the original point, now that I've seen this test, I will still be disappointed if there's no Lightning Dynamism in Throne and Liberty, but I will also give them the same 'pass' I give to Intrepid. These things can sometimes be much harder to realize than they seem at the start.
So, my group 'finding a thunderstorm test on Live' is actually a buffer to my disappointment, believe it or not. I will still be disappointed, but knowing that someone wanted to try is heartening. I guess that's what I want this post to convey to Intrepid Devs.
No matter how often your attempts to realize a design turn out to be disappointing, we'll be rooting for you (though sometimes honestly it is better to stay silent than to kick up a fuss about the many designs you seem to actually be doing wrong).
Even blatant mistakes can be forgiven by fans. Just... y'know... fix them and take the lumps rather than doubling down. More of an encouragement post than directly related to the OP, I guess, but might as well post it anyway.
They're further along than I thought they were!

This isn't at Leviathan, but it's probably just a test, and it makes 'just as much sense in the location we found it in'.
So technically, to reference the original point, now that I've seen this test, I will still be disappointed if there's no Lightning Dynamism in Throne and Liberty, but I will also give them the same 'pass' I give to Intrepid. These things can sometimes be much harder to realize than they seem at the start.
So, my group 'finding a thunderstorm test on Live' is actually a buffer to my disappointment, believe it or not. I will still be disappointed, but knowing that someone wanted to try is heartening. I guess that's what I want this post to convey to Intrepid Devs.
No matter how often your attempts to realize a design turn out to be disappointing, we'll be rooting for you (though sometimes honestly it is better to stay silent than to kick up a fuss about the many designs you seem to actually be doing wrong).
Even blatant mistakes can be forgiven by fans. Just... y'know... fix them and take the lumps rather than doubling down. More of an encouragement post than directly related to the OP, I guess, but might as well post it anyway.

2
Re: Transmog totally ruins immersion
Signing into the forums after months of lurking just to say how I feel the opposite is true:
With no transmog, the chances of me having to walk around looking like Bozo the Clown are higher because that particular gear set is BiS for my spec/role. No thanks.
Transmog also gives value to collectors who want to play fashion endgame or just have cool looking shit.
I dont like transmog systems that let you blend over different armor types though, ie: wearing Cloth transmog while the actual gear is Plate. Not a fan of that.
With no transmog, the chances of me having to walk around looking like Bozo the Clown are higher because that particular gear set is BiS for my spec/role. No thanks.
Transmog also gives value to collectors who want to play fashion endgame or just have cool looking shit.
I dont like transmog systems that let you blend over different armor types though, ie: wearing Cloth transmog while the actual gear is Plate. Not a fan of that.
Re: PLEASE REMOVE BLUR
Seriously! Motion blur, depth of field, lense flare. All these camera effects cause migraines. STOP MAKING MY HEAD HURT AND LET ME COOK! This trend to make stuff blurry in game development needs to stop.
2
Re: Transmog totally ruins immersion
I like transmog for following reasons:
1. Wear what I prefer that looks cool and fits my role that Im playing.
2. Be able to appreciate some pieces for longer than a few levels.
I disslike transmog if:
1. Mage light armor class can look like tank class.
Thats pretty much my opinions on transmog.
1. Wear what I prefer that looks cool and fits my role that Im playing.
2. Be able to appreciate some pieces for longer than a few levels.
I disslike transmog if:
1. Mage light armor class can look like tank class.
Thats pretty much my opinions on transmog.

1
Re: Transmog totally ruins immersion
Transmogs don't break immersion in a High Magic Fantasy setting.
That's what Illusions are for.
That's what Illusions are for.

2
Enforcing level ranges on gathering quests. Are you insane?
Smurfing along as a pure gatherer without touching any adventuring is already a let's say 'suboptimal' experience.
Harmstringing my grandmaster miner further by taking away rewards from gathering quests once you 'outlevel' them just feels wrong. How am I supposed to earn enough glint for the next tax cycle? Force me to 'adventure'? Disgusting.
Posting a great blog how gathering will improve soon and then casually kneecap gatherers with a change that didn't even made it to the patchnotes. *sighs*
Harmstringing my grandmaster miner further by taking away rewards from gathering quests once you 'outlevel' them just feels wrong. How am I supposed to earn enough glint for the next tax cycle? Force me to 'adventure'? Disgusting.
Posting a great blog how gathering will improve soon and then casually kneecap gatherers with a change that didn't even made it to the patchnotes. *sighs*
1
Re: Enforcing level ranges on gathering quests. Are you insane?
[...]majority agree that you should not be able to just remain a lowbie character while being the highest tier of artisan (let alone gatherer).
That was not quite my point. Mine was 'Once you outlevel the level restrictions on those gathering quests you no longer will be able to pay citizen taxes unless you do some mob grinding on top of your gathering routine'.
Which would be a further enshitification of the gathering experience.
1