Best Of
Re: Skin free Server type
A skinless server... sounds interesting as someone whom enjoys horror!

got a cool mount combo lol


got a cool mount combo lol

Re: Price
I have played allot of hours, at $100 bucks sure I am at 0.50 cents an hour. I paid $50 to upgrade my pledge. So in my place you would have paid a buck an hour lol wife and I have had some real fun testing. Made allot of friends
Multiple Interact Buttons
Is anybody really missing having only one button for interacts? Seeming like a hassle to have multiple buttons to bind for interacting with items/quests and interacting with mounts. I hope devs really react with the community on this issue as im sure others are feeling the same way.
Re: Multiple Interact Buttons
Armoredmonkey wrote: »Is anybody really missing having only one button for interacts? Seeming like a hassle to have multiple buttons to bind for interacting with items/quests and interacting with mounts. I hope devs really react with the community on this issue as im sure others are feeling the same way.
My understanding is that having only one interact button along with proximity based interaction in most 3D games is a royal pain.
So for me, even if they can put in a lot of work to get it to function, I don't really want them to if it is going to add a lot of debugging/QA time. I'd rather live with two or even 3 keybinds (as a Controller user this is easier for me so there's a lot of bias there).
So, I guess that's the 'response of someone who isn't actually feeling the same way', for contrast.
Azherae
1
Re: The Art (and Deception) of Cartography – A Player-Driven Map System
but its not my job comming up with a creative idea and i alredy work 6 days a week, so ill just save the energy
Re: Screen goes grey
I had this happen in one session but did not realize it was a camera position thing, another time everything worked properly. I didn't bug it since I thought it maybe a PC graphic glitch related to my setup but will bug it now if it happens again.
Caww
1
Re: Skin free Server type
I agree with the notion of not liking skins in a game like this, I've stated my dislike on it a number of times on these forums.
However, I also agree with Steven's reasoning behind them, and hkw they are being implemented - given the starting point the game had with cosmetics.
My personal preference for how I'd like the entire notion of appearances done in an MMORPG is for players to have to use the model/skin of the gear they are wearing, but to have shop items that give players a pre-set pallette of colours they can use to die their gear (you could have a green/brown pallette, a red/black pallette etc). Allow players to assign any color within the palette to any color channel on their gear, or perhaps have different colors for different material types (metal portions of armor only being able to have a metallic color to then etc).
Then you make it so these items last a month, but you also special different dye pallettes every month to encourage players to not for different looks.
This isn't something that Ashes could do at this point. They have sold too many cosmetics. However, I think it would be the best way to give players agency over their appearance, but without immersion breaking situations appearing, and also while being a decent secondary revenue stream for the game in question.
However, I also agree with Steven's reasoning behind them, and hkw they are being implemented - given the starting point the game had with cosmetics.
My personal preference for how I'd like the entire notion of appearances done in an MMORPG is for players to have to use the model/skin of the gear they are wearing, but to have shop items that give players a pre-set pallette of colours they can use to die their gear (you could have a green/brown pallette, a red/black pallette etc). Allow players to assign any color within the palette to any color channel on their gear, or perhaps have different colors for different material types (metal portions of armor only being able to have a metallic color to then etc).
Then you make it so these items last a month, but you also special different dye pallettes every month to encourage players to not for different looks.
This isn't something that Ashes could do at this point. They have sold too many cosmetics. However, I think it would be the best way to give players agency over their appearance, but without immersion breaking situations appearing, and also while being a decent secondary revenue stream for the game in question.
Noaani
1
Re: Skin free Server type
I don't mind both but I think a level cap on skins should be required, also it's a bit strange that the game is subscription based with so many cash shop items

Re: Steven, Please Rethink “Not for Everyone”
every single game is "not for everyone". The difference is ashes actually tells you so.
1
Re: what is going on with this project
Stephen absolutely overpromised and some buy-ins absolutely overestimated how realistic the timelines were
At the end of the day, the cosmetic aspects are not a priority for getting the game running and don't even matter at this point. If the biomes are producing unique resources, updating location on the back end correctly, etc, they're working. Visual distinction can be done later.
I do think the lack of progress with the secondary class is the one concerning thing listed in this post and it should be upped in priority. There doesn't need to be a massive expanse of ability changes based on it, just enough to demonstrate how it works and smooth out wrinkles in the process that'll be used later down the line.
At the end of the day, the cosmetic aspects are not a priority for getting the game running and don't even matter at this point. If the biomes are producing unique resources, updating location on the back end correctly, etc, they're working. Visual distinction can be done later.
I do think the lack of progress with the secondary class is the one concerning thing listed in this post and it should be upped in priority. There doesn't need to be a massive expanse of ability changes based on it, just enough to demonstrate how it works and smooth out wrinkles in the process that'll be used later down the line.
Caeryl
2



