Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: How to fix the EXTREME server drop off we are experiencing.
daveywavey wrote: »As one of those in the "left behind" group, even I don't agree with that one, sorry.
They just need to ease party restrictions so you can still play with your friends of any level and not be punished for it.
I never like these mechanics. ESO was terrible, nothing felt like progression. FFXIV felt cheap too. Level gaps between friends and groups isn't really the games problem, it's more the friends problem. Anytime a game tries to fix it, it just cheapens the game IMO. I get the point though, I've mostly found myself playing catch up to my friends due to my work schedules. A lot of times they'd make alts to come back and play with us slow pokes. When I find myself on the speedy side I do the same.
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Re: We need to talk about PirateSoftware’s interview.
DottorMorte wrote: »I'm thoroughly disappointed with this interview.
The interviewer barely touched on what SHOULD be added during phase two - content we still haven't seen - and instead focused mainly on features for mega-guilds that few players actually care about.
I'm inclined to doubt the veracity of this statement. What makes a mega guild? Lots of players.
That being understood, what affects mega guilds affects lots of players. Shouldn't lots of players care about things that affect them?
Most things that affect Mega guilds don't really affect anyone else. Things like reducing the number of artisanship that can be maxed out while have almost no affect on large guilds, because if their access to large numbers. Has a huge impact on smaller guilds and solo players, especially in a game which has 22 different professions.
Mega guilds already bypass most of the "restrictions" that other people have to deal with. Focusing on more features which give them an even greater advantage enabling them to dominate them even more.
Entering game error code 35
I receive the following error when trying to enter the game with my character:


Re: Wings of Salvation and Defiant Light
scottstone7 wrote: »Personally I'd like for WoS to not be target dependent at all. Just moves you forward in the direction your "crosshair" is facing for the full movement range of the skill unless hitting an obstacle. That way it can be used for attack or escape or traversing difficult terrain. As the skill currently exists I rarely if ever use it and I do not know of any clerics that use it as more than a gimmick skill.
I could see that being a thing down the line with augments. Let's say you go Cleric/Mage and use the teleportation augment school from Mage. Maybe then it turns WoS from a friendly-target dependent skill to a skill that teleports you 20 meters forward or something and then gives the temp health and CC break.

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Re: Where does one farm droppings at 25?
There are a bunch of 19-20 1* bears between Joeva and Halcyon and there are the 2* and 3* mobs south of Seph that are 15-17ish. I think the rules for 9 levels are flexible with star rating because I farmed a rare drop off of a 2* level 3 mob when I was like 15.
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Re: Mounts - the "need for speed" meta - time for a quick rebalance?
I agree. Skinwalkers is such a cool mount, but I have not seen a single soul use it.... For obvious reasons.
Re: Looking for House of Sagacious members
Maybe they are and I hope you reconnect soon! In the meantime, you can check The Divine Order out if you'd like? Either way, good luck on your search!
Here's our Guild forum link: https://forums.ashesofcreation.com/discussion/48298/na-the-divine-order-pvx-competitive-friendly-player-focused-active#latest
Here's our Guild forum link: https://forums.ashesofcreation.com/discussion/48298/na-the-divine-order-pvx-competitive-friendly-player-focused-active#latest

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Re: Looking for House of Sagacious members
Sorry, haven't checked back in awhile. I was Flag/Phlegm the putrid on AC, Abe Bonebreaker on DAOC, and then was Horror on WOW when we had the guild there. Was trying to see if we had enough members to start up the old HOS on here.
Re: Looking for House of Sagacious members
We were Katanji / Nanji / Abordabe / Tess from AC to DAoC to WoW, played in HoS on Illidan while we were there and Barn of Sagacious on Bleeding Hollow
Actually playing on the Seedsow AC Pserver while we wait for Alpha 2
would be fun to gather people together and carry the torch
Actually playing on the Seedsow AC Pserver while we wait for Alpha 2

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Empyrean Customization Feedback/Wishlist
I would like to start by stating I am acutely aware that this is only Alpha 2 and not the finished product of the character models, so I'm not aware of any changes that may be occurring behind the scenes, but I would still like to give some feedback on the character models and customizations to give a larger window for possible change, mainly for Empyreans. I would also like to clarify that I mean no disrespect with this feedback, I want to be as clear and constructive as possible with my criticism because I have really high hopes for this game and would love for it to be in the best position it can be!!
I just recently jumped into Alpha 2 this week for the first time and was playing around with the customizations for Empyreans and was having difficulty landing on something I was satisfied with for my character. Femme Empyreans kind of feel like their skin is a bit shrink-wrapped to their faces as of right now, almost like a facelift that was pulled too tight. I think part of this is due to not being able to make the mouth smaller currently, you can change the size and corners of the lips but the actual corners of the mouth are static so the lip can end but the mouth extends beyond that, kind of like a Joker smile. It seems like having more angular faces with high cheekbones is a staple for them, but as of right now, they look a little gaunt when you play with their customizations and it's kind of hard to add more fullness to their faces to soften them up a little.
Default Empyrean Femme Face

Another point I would like to bring attention to that I think is important for the fantasy of this race and any other race that will later be added to the testing phases is silhouettes. As it stands right now, proportionately and silhouette-wise Empyrean, Kaelar, and Vaelune all have very similar silhouettes and idle animations. I think it's important for these races to stand out more by either changing their idle animations to seperate them or changing their body proportions so that even with a full set of gear covering their body you can still make out what race is under the armor. I think a great solution could be changing the proportions of Empyreans, and even Py'rai, giving them longer legs could even help diversify their silhouette from the human races and connect them as Elven races. Though the elves are still humanoid, changing their proportions to have longer legs is a subtle difference that helps them further be unique past their ears. This isn't so much of an issue for Vek and Dunir since their silhouettes are very different from the other three playable races, and it pays off in the game being able to differentiate them under their armor. But I do think all races would immensely benefit from having different idle and movement animations that lean into the fantasy of these races and give them character to help them feel more alive.
Body Proportions Side by Side

Now moving on to my wishlist of customizations that I would like to see in the game!!
As far as makeup and eyelashes go, I think a game like Naraka does a great job with its face customization options, letting you change anything you want with the faces as well as letting you customize your makeup in any way you like. Eyelashes in particular are an important option to have for your character because they can completely change the shape of your character's eyes. Since the concept art for Empyrean seems to draw inspiration from Peter Jackson's "Lord of the Rings" Elves, I think it would be amazing to have similar jewelry pieces like Arwen's headdress or Galadriel's crown for Empyreans to give them a more regal and opulent appearance. Lastly, I am a sucker for power tattoos, for example: in World of Warcraft there is a race called Nightborne who are elves that were exposed to A LOT of Arcane energy for thousands of years, and because of this it changed their appearance by carving Arcane Tattoos into their skin and making their hands and hair glow with mana. I think having the magic that you use to reflect on your character's appearance is such a fun concept and would love for that to exist in Ashes as well!!
Naraka

Arwen's Headdress

Galadriel's Crown

Nightborne Customization

Last thing before I go, there is quite a big bug with tattoos currently on Alpha where you can't remove a tattoo option once you place it and it's quite buggy when you start moving it around your character's body!
Feel free to reply to this discussion with customizations you would also like to see in-game!!
I just recently jumped into Alpha 2 this week for the first time and was playing around with the customizations for Empyreans and was having difficulty landing on something I was satisfied with for my character. Femme Empyreans kind of feel like their skin is a bit shrink-wrapped to their faces as of right now, almost like a facelift that was pulled too tight. I think part of this is due to not being able to make the mouth smaller currently, you can change the size and corners of the lips but the actual corners of the mouth are static so the lip can end but the mouth extends beyond that, kind of like a Joker smile. It seems like having more angular faces with high cheekbones is a staple for them, but as of right now, they look a little gaunt when you play with their customizations and it's kind of hard to add more fullness to their faces to soften them up a little.
Default Empyrean Femme Face

Another point I would like to bring attention to that I think is important for the fantasy of this race and any other race that will later be added to the testing phases is silhouettes. As it stands right now, proportionately and silhouette-wise Empyrean, Kaelar, and Vaelune all have very similar silhouettes and idle animations. I think it's important for these races to stand out more by either changing their idle animations to seperate them or changing their body proportions so that even with a full set of gear covering their body you can still make out what race is under the armor. I think a great solution could be changing the proportions of Empyreans, and even Py'rai, giving them longer legs could even help diversify their silhouette from the human races and connect them as Elven races. Though the elves are still humanoid, changing their proportions to have longer legs is a subtle difference that helps them further be unique past their ears. This isn't so much of an issue for Vek and Dunir since their silhouettes are very different from the other three playable races, and it pays off in the game being able to differentiate them under their armor. But I do think all races would immensely benefit from having different idle and movement animations that lean into the fantasy of these races and give them character to help them feel more alive.
Body Proportions Side by Side

Now moving on to my wishlist of customizations that I would like to see in the game!!
- Makeup
- Eyelash
- Jewelry
- Hair Jewelry
- Glowing Tattoos
- Runic Tattoos
As far as makeup and eyelashes go, I think a game like Naraka does a great job with its face customization options, letting you change anything you want with the faces as well as letting you customize your makeup in any way you like. Eyelashes in particular are an important option to have for your character because they can completely change the shape of your character's eyes. Since the concept art for Empyrean seems to draw inspiration from Peter Jackson's "Lord of the Rings" Elves, I think it would be amazing to have similar jewelry pieces like Arwen's headdress or Galadriel's crown for Empyreans to give them a more regal and opulent appearance. Lastly, I am a sucker for power tattoos, for example: in World of Warcraft there is a race called Nightborne who are elves that were exposed to A LOT of Arcane energy for thousands of years, and because of this it changed their appearance by carving Arcane Tattoos into their skin and making their hands and hair glow with mana. I think having the magic that you use to reflect on your character's appearance is such a fun concept and would love for that to exist in Ashes as well!!
Naraka

Arwen's Headdress

Galadriel's Crown

Nightborne Customization

Last thing before I go, there is quite a big bug with tattoos currently on Alpha where you can't remove a tattoo option once you place it and it's quite buggy when you start moving it around your character's body!
Feel free to reply to this discussion with customizations you would also like to see in-game!!

2