Best Of
Re: This is why fighting with 2 shield is cool and should be in the game.
I wanna tank with dual wands then. I suppose we should have the freedom to be ridiculous.
I Dont see the problem lol may not be the most efficient but that's a choice haha
Magus Akimbo!
speaking of magic and akimbo... if you haven't watched "guns akimbo" you should lol. Great movie with Daniel Radcliffe (harry potter)

Re: Mepps Joins Intrepid Studios’ Community Management Team!
NEVER !daveywavey wrote: »@MybroViajero - You're on the losing side. Come over to the light.

I'm going to find it , I SWEAR I'll find the chosen one who follows the path of pineapple pizza at Intrepid.
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Yes. Which is great for an FPS, where player skills should be most important.In PvP, you are fighting the player. That doesn't really change all that much from game to game. The combat/PvP system is in there, but it is really the other player you are fighting. PvP players are always fighting with the developers to make the combat system matter less and the player matter more (via saying they want skill to matter more). This is literally asking for developers to make games where you are playing against the same players as in every other PvP MMO.
The thing is, this is what PvP players want. They want player skill to matter more, meaning the games combat system matters less, meaning you are primarily playing against the rival player - making PvP across all games essentially the same.
But, in an RPG, character skills should be most important.
Absolutely.
The more I look at and discuss the notion of PvP focused MMORPG's, the more I think they just don't work. The core of what makes an MMO good and the core of what makes PvP good are not entierly compatible. PvP makes sense in an MMORPG in the same way crafting makes sense - it can and probably should be an important part of the game, but it should never be the focus.
It should be a support player, not the main character.
Noaani
1
Re: Trying to understand the new skill tree
I hope you can find where they mentioned that topic; I'd love to hear it.
It has been said many times, though mostly in relation to augments.
I don't know if it is still the case, but the original intent was that these trees were the tertiary means of class customization.
The first is in your choice of secondary class, and the second is your choices of augments. It is these augments that have always been talked about in relation to three builds per class.
Noaani
3
Re: Trying to understand the new skill tree
Could you point to a single quote that says we'll get that right at the start of P3? Cause "P3" is a thing that will last years, which means that AT SOME POINT we'll get lvl50, but nowhere near soon.As far as I understand, for Alpha 3 the maximum level will increase to 50 (although we don't have secondary classes available yet), so I thought they would show us a level of 50 (also due to the amount of points spent).
Ludullu
2
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Yes. Which is great for an FPS, where player skills should be most important.In PvP, you are fighting the player. That doesn't really change all that much from game to game. The combat/PvP system is in there, but it is really the other player you are fighting. PvP players are always fighting with the developers to make the combat system matter less and the player matter more (via saying they want skill to matter more). This is literally asking for developers to make games where you are playing against the same players as in every other PvP MMO.
The thing is, this is what PvP players want. They want player skill to matter more, meaning the games combat system matters less, meaning you are primarily playing against the rival player - making PvP across all games essentially the same.
But, in an RPG, character skills should be most important.
Dygz
1
