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Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Enigmatic Sage wrote: »@ordotemplarii it doesn't matter what intrepid does as large scale combat scenario's always results in chaotic combat and battlefields. Zerging is a strategy, it's literally how medieval wars were fought (especially ambush zergs such cavalry men or archers flanking)
To the say the game is anti-zerg while devoutly supporting massive player count combat is absurd to me.
You're just going to have a bunch of raid groups zerging around regardless of within or outside of scenario's. The flagging system only deter's massive zerging outside the scenario's otherwise players defending a castle siege war or node siege would be team killing with corruption.
Dont get me wrong though, large scale combat in video games is still a lot of run regardless of chaos
Zergs are always the easy way to win. Smart games like DAoC and ESO (before they broke it) gave players tools to deal with Zerg and Ball groups. As long as Ashes dev team give us the tools to deal with zeros, we will be ok. In DAoC my realm was the underdogs with numbers. We had the tools to take out armies twice our size with the tools given and tactics.
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
I think this is more of an observation about the player type rather than the content one. Obviously, players who are more interested in stories and lore would be able (and interested in) telling their own stories about experiences related to the games they've played.Just an observation.
PvPers just fight. You can always make stories of revenge, fighting against bigger odds, backstabbings, betrayals, heel-turns, etc etc etc - but none of that is really interesting to majority of pvpers. They just want to kill some dudes and the videos represent that, only having those kills shown off. And, of course, while the first few kill videos might be interesting as a way to see the pvp in a game - everything after that is just repetitive.
Also, when it comes to having those videos on YT, there's the music copyright factor as well. Back in the day, when pvp videos had a shitton of views, people would just use hype music to keep people more engaged and to keep video more interesting. Nowadays you gotta either find some random basic royalty free tune or have your video completely killed in the algorithm, if you use some nice trendy track. I'd imagine this is also why the short form is more visible here, because you either don't need to use music, cause it's a short clip, or you're on tiktok that doesn't give a fuck about rights (at least didn't in the past, dunno about now cause I don't use it).
And on the viewer side of things, I'd imagine that the ones interested in pvp would be more interested in just participating in it themselves, rather than watching a video about it. While people interested in stories are more than willing to watch a video about said stories, or even just about someone else's outlook on the story they've already experienced.
Like, just an hour ago I watched a video of a dude playing Warcraft 3 for the first time and loving it. I played the game myself back when it came out and I've watched videos about it before, but this was a new pov on the theme, so the video was interesting. I could watch countless pvp videos from L2, but over the years I've pretty much seen any potential matchup, tactic and approach to the game, so there's not as much interest for me there (even though I'm endlessly more interested in L2 than WC3).
Ludullu
2
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
As I said, people that like stories will watch those videos. People that like pvp will just go and pvp. It's a "passive vs active" preference.Yet even the new videos about older popular mmo pvp that are popular are those with the lore n dungeons and dynamic worlds. Without them nobody cares. It could be in any game - even fps or rpg.
And crafting? 💀 nobody cares very much at all. Even the crafters.
Crafting is even harder to present well because it's rarely designed in a presentable way, because crafters seem to be an even bigger niche than pvpers.
This doesn't work for me, as if it were true, PvP videos of current games wouldn't be at all popular.
To me, what I think it comes down to is a reflection of the fact that PvP in every game is basically the same - or at least the intention behind PvP is the same.
In PvP, you are fighting the player. That doesn't really change all that much from game to game. The combat/PvP system is in there, but it is really the other player you are fighting. PvP players are always fighting with the developers to make the combat system matter less and the player matter more (via saying they want skill to matter more). This is literally asking for developers to make games where you are playing against the same players as in every other PvP MMO.
The only PvP guild I've been in played across three different games in the few years I was associated with them. There were two guilds that we fought against in all three of those games - obviously among other guilds we fought against - and the outcome was the same every time. Any notion that the players change based on the game is absolute rubbish.
The thing is, this is what PvP players want. They want player skill to matter more, meaning the games combat system matters less, meaning you are primarily playing against the rival player - making PvP across all games essentially the same.
As such, there is literally no point in watching a PvP video from a game that you are not playing. No point at all. There is, to some, however, a point in watching a PvP video in regards to a game you are currently playing - which is why we see some PvP videos on current games doing ok.
WIth PvE though, because you are not fighting other players, because developers of different games produce different enemies for players to fight, it is often quite interesting watching PvE videos for games other than ones you play. Same with lore and world design, it is different across different games.
Noaani
3
Re: Small Econ thoughts
See here for main post: https://forums.ashesofcreation.com/discussion/68096/small-econ-thoughts
Mod - please delete duplicate thread
Mod - please delete duplicate thread
Re: Small Econ thoughts
All three of your suggestions have something similar that are a part of the plan. Consider reading the wiki to learn more.
Noaani
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