Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Instanced PVP (Arena and/or Battlegrounds)
Are the main farming spots empty? Cause from what I've heard they're packed nearly constantly.This map is going to be humongous shown evident in Pirates stream, OW is going to be fairly stale after a while
The same will be true for the final game, where metros will have the best top lvl content, which will funnel people together, just as HH and Carphin (and I think Befallen) do now.
We will have instanced pvp. There's literally no reason to test it rn, when we all know which archetypes are OP, that there's also 0 real balancing of gear or those archetypes and there's also economy to test.Could look into putting in some sort of instanced PvP mode or even an event, just to encourage more PvP in this supposedly PvX game, this is an Alpha it is probably the best time to test this
We'll get to test instanced pvp at some point in P3, but only after a ton of other systems that are more important than "sit in my little room with my little enemy, hitting each other".

2
[Cosmetic Pet Idea] Potsworth, A Witch’s Little Cauldron
Heya~! 
I brewed up a little idea with someone in the Ashes of Creation Discord, and I didn’t want it to get lost in there, so I wanted to share it here.
A Witch’s Little Cauldron (Potsworth)
A loyal little construct that adopted you as its new owner after its previous owner, a renowned witch, went to gather ingredients and never returned. With stubby legs and a constant puff of steam, it clanks along happily, brewing magical concoctions and filling the air with enchanting, otherworldly scents. Potsworth seems to love adventuring with you. Do you love Potsworth too?
Additional Stuff:
- A Witches Cauldron, but Dog.
- Has funny stubby legs, loves adventuring with you.
- Could have silly idle animations where it brews things up - Little Duckling swimming in the pot?
What do you think of Potsworth? Would you want to adventure with him?
Just to clarify, we’re talking about a Cosmetic Pet here, which doesn't provide any gameplay functionality.

I brewed up a little idea with someone in the Ashes of Creation Discord, and I didn’t want it to get lost in there, so I wanted to share it here.
A Witch’s Little Cauldron (Potsworth)
A loyal little construct that adopted you as its new owner after its previous owner, a renowned witch, went to gather ingredients and never returned. With stubby legs and a constant puff of steam, it clanks along happily, brewing magical concoctions and filling the air with enchanting, otherworldly scents. Potsworth seems to love adventuring with you. Do you love Potsworth too?
Additional Stuff:
- A Witches Cauldron, but Dog.
- Has funny stubby legs, loves adventuring with you.
- Could have silly idle animations where it brews things up - Little Duckling swimming in the pot?
What do you think of Potsworth? Would you want to adventure with him?
Just to clarify, we’re talking about a Cosmetic Pet here, which doesn't provide any gameplay functionality.

4
Re: Let's talk about crafting in Ashes as it currently works.
My two cents on this, and feedback I provided to Intrepid is vendors should not sell any item above crude level. It really hurts crafters of all type. From the perspective of a Scribe, the vendor sells scrolls much cheaper than I can make them.
3
Node War Spawn Camping Zerg BS
Node wars are trash content atm for solo players not affiliated with a large guild that is participating. I've been spawn camped and chased everywhere on the map in every direction of Miraleth by Nova Ordem after logging into an active Node War that I had no knowledge and warning of. Node Wars are 1/10 design atm.
Numerous players of Nova Ordem griefing solo players who try to spawn anywhere at Ember Springs Oaken Bane Keep or Carphin. This is full troll bs. Unplayable. Literally level 25 players griefing low level players that are afk or farming everywhere in Miraleth. Very dumb design. Why is griefing promoted content? Solo players have no idea a war is active, the only thing they can do to avoid a shit experience is to log out until the node war is over. I'm all for pvp, but zerging and spawn camping solo players is not pvp, especially when they're lower level.
I've been afk numerous times trying to type messages and the enemy zerg runs to every corner to find you and grief you while you're mounted afk. This is some of the stupidest 'content' I've seen in a game. This isn't pvp, it's licensed griefing bs just to grief.
Give players on log-in and during a Node War declaration protection and a 30 second option to freely warp to a safe zone away from the pvp combat. You literally get trapped in the zone and the enemy zerg will not let you leave, and they spawn camp every road, ember spring spawn location, POI etc. This isn't enjoyable or fun, its just zerg laughing as they murder solo players. Very poorly thought out concept for game design.
Player below spawn camping the Oaken Bane Keep shrine killing players that spawn there. I was also killed by another player at the Carphin shrine spawn location, same guild (Nova Ordem). If you want players to not grief, it behooves game design not to introduce systems that promote griefing. Introduce actual pvp content, not griefing content. I don't care about dying in actual pvp, I dislike not being able to disengage from pvp content when I'm not interested in engaging with it if it is involuntary and spam griefed for an hour by a zerg. A one off encounter is no big deal. Nova Ordem griefed me for an hour throughout Miraleth in every direction. This is junk game design atm.
You don't even have time to re-spec to a pvp build instead of pve. You log in, and are getting spam attacked everywhere by a zerg. Respawn, no time to prep. they're camping spawn. You're not even prepared to fight, don't have consumables, don't have your build or hot bars ready for pvp. This is lame. Attacked 5x by their zerg at Carphin tower 3F, Carphin tower gate camping of tower multiple encounters, far island opposite carphin chased and killed while afk on mount, carphin poi spawn camped and killed, afk after crossing to crater zerg patrols and chases, go to freehold hillside to West of Miraleth node to look for route away from action, chased and attacked by the same Nova Ordem zerg patrolling, try to leave by West road that is low level - the Nova Ordem zerg has that road also camped by a group and kills me, spawn at Oaken bane keep and spawn camp killed.
I'm a solo player not affiliated with the node other than for the cape. This is not interesting content, this is being trolled by lousy game design. I don't even blame Nova Ordem or ask for any penalties for them. I think the dev team needs to do some mental lifting and un-bleep their game design content to prevent this type of experience when the game launches. Again, I do not blame Nova Ordem for griefing me, I blame the garbage game design that allows it.

Numerous players of Nova Ordem griefing solo players who try to spawn anywhere at Ember Springs Oaken Bane Keep or Carphin. This is full troll bs. Unplayable. Literally level 25 players griefing low level players that are afk or farming everywhere in Miraleth. Very dumb design. Why is griefing promoted content? Solo players have no idea a war is active, the only thing they can do to avoid a shit experience is to log out until the node war is over. I'm all for pvp, but zerging and spawn camping solo players is not pvp, especially when they're lower level.
I've been afk numerous times trying to type messages and the enemy zerg runs to every corner to find you and grief you while you're mounted afk. This is some of the stupidest 'content' I've seen in a game. This isn't pvp, it's licensed griefing bs just to grief.
Give players on log-in and during a Node War declaration protection and a 30 second option to freely warp to a safe zone away from the pvp combat. You literally get trapped in the zone and the enemy zerg will not let you leave, and they spawn camp every road, ember spring spawn location, POI etc. This isn't enjoyable or fun, its just zerg laughing as they murder solo players. Very poorly thought out concept for game design.
Player below spawn camping the Oaken Bane Keep shrine killing players that spawn there. I was also killed by another player at the Carphin shrine spawn location, same guild (Nova Ordem). If you want players to not grief, it behooves game design not to introduce systems that promote griefing. Introduce actual pvp content, not griefing content. I don't care about dying in actual pvp, I dislike not being able to disengage from pvp content when I'm not interested in engaging with it if it is involuntary and spam griefed for an hour by a zerg. A one off encounter is no big deal. Nova Ordem griefed me for an hour throughout Miraleth in every direction. This is junk game design atm.
You don't even have time to re-spec to a pvp build instead of pve. You log in, and are getting spam attacked everywhere by a zerg. Respawn, no time to prep. they're camping spawn. You're not even prepared to fight, don't have consumables, don't have your build or hot bars ready for pvp. This is lame. Attacked 5x by their zerg at Carphin tower 3F, Carphin tower gate camping of tower multiple encounters, far island opposite carphin chased and killed while afk on mount, carphin poi spawn camped and killed, afk after crossing to crater zerg patrols and chases, go to freehold hillside to West of Miraleth node to look for route away from action, chased and attacked by the same Nova Ordem zerg patrolling, try to leave by West road that is low level - the Nova Ordem zerg has that road also camped by a group and kills me, spawn at Oaken bane keep and spawn camp killed.
I'm a solo player not affiliated with the node other than for the cape. This is not interesting content, this is being trolled by lousy game design. I don't even blame Nova Ordem or ask for any penalties for them. I think the dev team needs to do some mental lifting and un-bleep their game design content to prevent this type of experience when the game launches. Again, I do not blame Nova Ordem for griefing me, I blame the garbage game design that allows it.

Re: What drew You to Ashes?
I think that what drew me was the way that the devs talked about the game. they showed passion and i loved it
1
Divine Flare should have some indicator of friendly vs. not
Basically title: it's impossible to visually discern if a divine flare is friendly or not, and given how impactful it is both offensively and defensively, I feel that it should have either a different color, animation, etc. to indicate that it's friendly or not.
There's an argument to be made that not knowing is interesting, but after playing with it for over a month I can tell you (at least imo) it isn't.
There's an argument to be made that not knowing is interesting, but after playing with it for over a month I can tell you (at least imo) it isn't.
Re: Purify Buff Request
Definitely. The fact that many conditions can be spammed / re-applied instantly by even the most basic mobs seems to make Purify useless in a lot of situations. Especially when it comes to DoTs it feels like it's easier and cheaper to just outheal the damage rather than to remove them right now - which is not the way it should be.not only the removal of conditions, but a X seconds protection from new ones.