Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
@ Intrepid - You're bleeding testers
Anyone can briefly look at this forum board and see the same issues popping up constantly. However Intrepid, you have failed to act on so many serious issues since last phase, or the new ones. I'm not sure why your priorities are on changing mount sprint icons over actual game-breaking issues, but I'm sure it's causing massive frustration for the average tester.
I for one am now done testing until next phase. I've weathered this storm for a month to see absolutely no changes, so I'm not going to waste any more of my time dealing with mentally ill players. The recent post Steven made about taking action against the griefers/exploiters is a joke. Only 19 people got permanently banned? Seriously?! I've reported more than that many offenders myself. These little slaps on the wrist aren't going to do a thing. The only real solution is to perma ban these players without hesitation or 2nd chances. They know what they are doing and that message needs to be sent. i understand why you may want to start slowly with offenders, but you are losing FAR more actual testers with your hesitation.
Until this is done, or a new server is created for those who don't want to deal with those toxic players is created, players like myself will not help with the testing of Ashes. Ya know, the players who are actually testing things and sending in bug reports. That is who you are now alienating with these decisions. I've seen so many people already quit due to these frustrations, and now I'm following suit. Vyra is flooded with the most toxic players I've ever seen in any game. You may want to start rethinking some of your systems, because without instanced dungeons for example, no one with brain cells will be playing Ashes in it's current form. No one will pay to be tortured. Many of us question if Intrepid even bothers testing their own game, because these issues are so obvious.
Almost all of these toxic players are in the game guilds. Guilds that advertise their toxicity making it VERY EASY to find and ban them all. I'll help you out by giving you a list:
Dopamine
Nerotic Savages
Enveus
Barcode
Kaos
Genesis
Polar
It won't matter how good the art, animations, and crafting are, everything will be overshadowed by the constant toxic behavior from these guilds. So either they need to be banned or redesign with instanced dungeons needs to happen. No one wants to be around these players. Your decision to use only two servers also fueled this and made things worse.
I didn't have to post this. I could have just walked away from this without saying anything. However, I want Ashes to succeed which is why I'm stating what should be obvious. Failure to take action will result in a max exodus.
I'll try again in May. Hopefully you took these words of warning to heart.
I for one am now done testing until next phase. I've weathered this storm for a month to see absolutely no changes, so I'm not going to waste any more of my time dealing with mentally ill players. The recent post Steven made about taking action against the griefers/exploiters is a joke. Only 19 people got permanently banned? Seriously?! I've reported more than that many offenders myself. These little slaps on the wrist aren't going to do a thing. The only real solution is to perma ban these players without hesitation or 2nd chances. They know what they are doing and that message needs to be sent. i understand why you may want to start slowly with offenders, but you are losing FAR more actual testers with your hesitation.
Until this is done, or a new server is created for those who don't want to deal with those toxic players is created, players like myself will not help with the testing of Ashes. Ya know, the players who are actually testing things and sending in bug reports. That is who you are now alienating with these decisions. I've seen so many people already quit due to these frustrations, and now I'm following suit. Vyra is flooded with the most toxic players I've ever seen in any game. You may want to start rethinking some of your systems, because without instanced dungeons for example, no one with brain cells will be playing Ashes in it's current form. No one will pay to be tortured. Many of us question if Intrepid even bothers testing their own game, because these issues are so obvious.
Almost all of these toxic players are in the game guilds. Guilds that advertise their toxicity making it VERY EASY to find and ban them all. I'll help you out by giving you a list:
Dopamine
Nerotic Savages
Enveus
Barcode
Kaos
Genesis
Polar
It won't matter how good the art, animations, and crafting are, everything will be overshadowed by the constant toxic behavior from these guilds. So either they need to be banned or redesign with instanced dungeons needs to happen. No one wants to be around these players. Your decision to use only two servers also fueled this and made things worse.
I didn't have to post this. I could have just walked away from this without saying anything. However, I want Ashes to succeed which is why I'm stating what should be obvious. Failure to take action will result in a max exodus.
I'll try again in May. Hopefully you took these words of warning to heart.
Re: We need to talk about PirateSoftware’s interview.
Steven doesnt owe us anything, its his vision.
Re: [Feedback] Why Ashes is currently destined to fail...
From a gameplay perspective, there's no reason for me to log in yet. Servers have been overrun by hordes of people since the start of phase 2, and they had already had a decent pop on all servers prior. The servers are overpopulated, and the combat is still the same as in phase 1, so no novelty to attract me and make me overlook the problems.
With the recent rampant exploiting and griefing, where it's formerly just been on one server (these people had been contained on Resna), I don't feel any desire to even log in.
Client performance has taken a dive for me in phase 2, even after I got a CPU upgrade. It's gotten objectively worse for me with the newer versions of the game.
Characters still look like monkeys. The hair of the new humans is an outright slap in the face, lol.
I'll probably be back when Summoner comes out, and if they couldn't fix the community by then (ban exploiters, start up more servers), maybe it's time to forget about it completely and move on.
With the recent rampant exploiting and griefing, where it's formerly just been on one server (these people had been contained on Resna), I don't feel any desire to even log in.
Client performance has taken a dive for me in phase 2, even after I got a CPU upgrade. It's gotten objectively worse for me with the newer versions of the game.
Characters still look like monkeys. The hair of the new humans is an outright slap in the face, lol.
I'll probably be back when Summoner comes out, and if they couldn't fix the community by then (ban exploiters, start up more servers), maybe it's time to forget about it completely and move on.

1
Weekly Feedback - 01/20/2025
Greetings, Glorious Alpha Two Testers!
Please share your top 3-5 most critical issues in the thread below using the following format:
======================
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
1.
2.
3.
Top 3-5 Most Important Feedback Topics:
1.
2.
3.
======================
To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread on Tuesday, 10 AM PST
Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.
Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience!
Please share your top 3-5 most critical issues in the thread below using the following format:
======================
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
1.
2.
3.
Top 3-5 Most Important Feedback Topics:
1.
2.
3.
======================
To keep the thread organized, we kindly ask that you avoid back-and-forth discussions, and stick to the format above for your posts. We'll be closing the thread on Tuesday, 10 AM PST
Important Note: While we greatly value your insights, please understand that we cannot guarantee all bugs or feedback topics will be addressed, or provide a specific timeframe for fixes.
Thank you for your continued support, feedback, and dedication to improving the Alpha Two experience!

1
Re: Tank in PvP
https://www.twitch.tv/dakillzor/clip/FilthyAstuteGuanacoRitzMitz-R_IWbToaomtALc-Z
https://www.twitch.tv/mailand/clip/SavoryDignifiedCourgetteMingLee-f4-s7pbstRz81xIy
https://www.twitch.tv/heavy_spades/clip/HappyIcyPanOSkomodo-rDmTvCcwlHBKAito
https://www.twitch.tv/mailand/clip/SavoryDignifiedCourgetteMingLee-f4-s7pbstRz81xIy
https://www.twitch.tv/heavy_spades/clip/HappyIcyPanOSkomodo-rDmTvCcwlHBKAito

1
Re: Severe Performance Issues
Ive been looking for answers as well. I found a recommendation to install Lagofast, it shows your constant ping to the server and it showed Im suffering major lag spikes and some packet loss. However I am in Australia. I connected the software to a different game to North America and it wasnt pretty either. I havent jumped in and tried that game yet. Type getfree in the trial download and it gives you 50 hours use without signup. I thought it might be my laptop (which has a 4060 card), then my internet, all tested ok and drivers up to date. I seen a streamer in Sydney 2-3 weeks ago? and his gameplay was fairly smooth. I thought it was more playable initially, so perhaps something has changed. I only started in Alpha 2. Just thought Id share my experience.
1
Re: Fighter's Much Needed Improvements.
Just going to post in here again as I have more feedback to give on Berserk and some responses to some of the comments that were being made.
Feedback On Berserk
Whatever was done to "Fix" Berserk being broken, essentially made the skill useless besides in being a CD reduction skill. As it stands right now, your able to get 2 maybe 3 ability casts in during the window of Berserk. However, your using it more defensively than you need to because you are just getting smothered in PvP.
It is just not a satisfying damage booster.
You drain so much Momentum so fast, and have no ability to try to even get a little bit more uptime that the entire point of the damage boost just seems to have been overlooked.
It's just not practical at this point. For example. You pop it. Your not going to want to whirlwind after using it because whirlwind will basically eat up the entire duration of it.
So you'd probably want to Maim because it has a slightly faster animation time into a Lethal Blow and that's pretty much all you can do.
So before you activate Berserk, your going to want to time a Trip window, already have your target Hemorrhaging.
All for about a 4-5 second window where many animations take around 2 seconds to complete.
A much more fun gameplay would be basically making it drain, lets start off with, half as slow. Now the fighter is building a rotation around trying to generate more momentum during that window to extend Berserk as much as they can.
Being able to have a full uptime Berserk while using ranged Shortbow felt kind of nice too. Maybe it doesn't need to be full, but at least being able to maintain a much higher duration for certain scenarios like attacking from range when you can't go in melee felt good and rewarding gameplay.
It also incentivized different builds, like going for a max speed build so you can pump as many CD's as possible in a berserk window. Thinks like 1 hand Tumoc sword and a energy focus would be a nice different build to go to maximize speed and lower animations.
--
Feedback on Reply Posts
The tank gets a number of mitigating skills/abilities while also sitting in full heavy / mitigation gear, and Fighters have to expect their momentum in order for CD resets all the time and will sacrifice damage in order to actually go into a defensive stance like that to mitigate phys or spell.
I think that's a fair trade off.
15% attack speed for 20% phys damage reduce or spell damage reduce (WHILE AT MAX momentum).
I 100% agree with this.
TO be fair, I think there should be additional spec options for some of the forms to make them more useful. But the actual forms themselves should be given for free at various skill levels, not even via talent point.
Right, having to sit in a GCD because of a Roar, or Trip just feels bad.
Additional Feedback from Phase 2
Other classes have so much higher top end damage that it basically eats the Fighters ability to close the gap and deal some damage. Healer heals doesn't matter if wound is on just completely render the fighter useless. Mages one shot Fighters with one orb essentially (prior to this next patch to mages -- not sure how it will change after it).
Fighters still cannot do much in a raid vs raid PvP scenario unless perfectly timed. Unless the grp has the perfect composition and perfect timing and perfect setup/assistance to the fighters, your basically charging in to get deleted right away still, nothing you can do but attack people that jump into your backline. Doesn't give the impression/feel of a berserker. Still need to get form specific damage type mitigation bonuses.
Increase the damage from Energy Focuses (maybe by 25% -- going from like 50 to 63 for ex.) to act as a complimentary offhand for a 1 handed sword fighter. Gives a higher speed, lower damage setup and an alternative to just rocking 2 hand weapon. Because, why is that even in the game if nobody is going to use it.
Fighters still need something that can do short time passive aoe damage when pushing into largescale raids. Something like I mentioned being Enveloping Cataclysm. Something that can generate some passive health while you jump in with Blood Fusion since in 2-3 seconds your dead anyway as an alternative to the big boom stick spec option.
I've also gone through and edited some of my main post as I feel like some things I don't agree with anymore or maybe need more or less.
Would love to hear your thoughts!
Feedback On Berserk
Whatever was done to "Fix" Berserk being broken, essentially made the skill useless besides in being a CD reduction skill. As it stands right now, your able to get 2 maybe 3 ability casts in during the window of Berserk. However, your using it more defensively than you need to because you are just getting smothered in PvP.
It is just not a satisfying damage booster.
You drain so much Momentum so fast, and have no ability to try to even get a little bit more uptime that the entire point of the damage boost just seems to have been overlooked.
It's just not practical at this point. For example. You pop it. Your not going to want to whirlwind after using it because whirlwind will basically eat up the entire duration of it.
So you'd probably want to Maim because it has a slightly faster animation time into a Lethal Blow and that's pretty much all you can do.
So before you activate Berserk, your going to want to time a Trip window, already have your target Hemorrhaging.
All for about a 4-5 second window where many animations take around 2 seconds to complete.
A much more fun gameplay would be basically making it drain, lets start off with, half as slow. Now the fighter is building a rotation around trying to generate more momentum during that window to extend Berserk as much as they can.
Being able to have a full uptime Berserk while using ranged Shortbow felt kind of nice too. Maybe it doesn't need to be full, but at least being able to maintain a much higher duration for certain scenarios like attacking from range when you can't go in melee felt good and rewarding gameplay.
It also incentivized different builds, like going for a max speed build so you can pump as many CD's as possible in a berserk window. Thinks like 1 hand Tumoc sword and a energy focus would be a nice different build to go to maximize speed and lower animations.
--
Feedback on Reply Posts
cyragreatbeard wrote: »I think these are great suggestions. The mitigations on the forms are a little high. Even the tank class doesnt get mitigations that nice. But theyd definitely make the fighter feel sturdier.
The tank gets a number of mitigating skills/abilities while also sitting in full heavy / mitigation gear, and Fighters have to expect their momentum in order for CD resets all the time and will sacrifice damage in order to actually go into a defensive stance like that to mitigate phys or spell.
I think that's a fair trade off.
15% attack speed for 20% phys damage reduce or spell damage reduce (WHILE AT MAX momentum).
All forms should be unlocked with a single talent point.
None of them are equal to a good skill, so three points for them is a waste.
I 100% agree with this.
TO be fair, I think there should be additional spec options for some of the forms to make them more useful. But the actual forms themselves should be given for free at various skill levels, not even via talent point.
Fully agree with OP. Sharing GCD on key abilities makes playing a berserker feel hesitant instead of relentless. It kills the flow and takes away the aggressive, high-energy vibe the class should have.
Right, having to sit in a GCD because of a Roar, or Trip just feels bad.
Additional Feedback from Phase 2
Other classes have so much higher top end damage that it basically eats the Fighters ability to close the gap and deal some damage. Healer heals doesn't matter if wound is on just completely render the fighter useless. Mages one shot Fighters with one orb essentially (prior to this next patch to mages -- not sure how it will change after it).
Fighters still cannot do much in a raid vs raid PvP scenario unless perfectly timed. Unless the grp has the perfect composition and perfect timing and perfect setup/assistance to the fighters, your basically charging in to get deleted right away still, nothing you can do but attack people that jump into your backline. Doesn't give the impression/feel of a berserker. Still need to get form specific damage type mitigation bonuses.
Increase the damage from Energy Focuses (maybe by 25% -- going from like 50 to 63 for ex.) to act as a complimentary offhand for a 1 handed sword fighter. Gives a higher speed, lower damage setup and an alternative to just rocking 2 hand weapon. Because, why is that even in the game if nobody is going to use it.
Fighters still need something that can do short time passive aoe damage when pushing into largescale raids. Something like I mentioned being Enveloping Cataclysm. Something that can generate some passive health while you jump in with Blood Fusion since in 2-3 seconds your dead anyway as an alternative to the big boom stick spec option.
I've also gone through and edited some of my main post as I feel like some things I don't agree with anymore or maybe need more or less.
Would love to hear your thoughts!

1
Re: Fighter's Much Needed Improvements.
Fully agree with OP. Sharing GCD on key abilities makes playing a berserker feel hesitant instead of relentless. It kills the flow and takes away the aggressive, high-energy vibe the class should have.

1
Re: Fighter's Much Needed Improvements.
All forms should be unlocked with a single talent point.
None of them are equal to a good skill, so three points for them is a waste.
Or give forms for free as the tank gets grit, iron w etc

1
Re: Fighter's Much Needed Improvements.
All forms should be unlocked with a single talent point.
None of them are equal to a good skill, so three points for them is a waste.
None of them are equal to a good skill, so three points for them is a waste.

1