Best Of
Re: Armor Appearance
https://ashesofcreation.wiki/Gear_appearance
Racial appearance of gear sets is tied to the character model of that race.[43]
When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[43] – Steven Sharif
Racial appearance of gear sets is tied to the character model of that race.[43]
When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[43] – Steven Sharif
Ludullu
3
Re: Multiple Interact Buttons
Might take an Eternity to actually load, but this Topic here gives me this vibe ... ... ...
https://www.youtube.com/watch?v=xsveiPJcxlE
https://www.youtube.com/watch?v=xsveiPJcxlE
Aszkalon
1
Re: Skin free Server type
Enigmatic Sage wrote: »A skinless server...
There could hardly be a more accurate User than Sophisticus asking for this, according to his Avatar. (lol)
* hides *
Aszkalon
2
Re: Ashes of Creation – More Fantasy, Please! 🌟✨
I'm in complete agreement with the sentiment but didn't realize necromancers were in game....
Caww
1
PTR Update Notes - Monday, August 18, 2025
🚩 ***NDA REMINDER*** 🚩
Ongoing testing on the Private Test Realm (PTR) is currently under visual NDA - streaming, video recording, and screenshots of testing on the PTR are prohibited outside of designated NDA channels. Any violations of this policy will result in immediate suspension of your Intrepid Account.
PLEASE DO NOT SHARE ANYTHING VISUAL FROM THIS TEST
Ongoing testing on the Private Test Realm (PTR) is currently under visual NDA - streaming, video recording, and screenshots of testing on the PTR are prohibited outside of designated NDA channels. Any violations of this policy will result in immediate suspension of your Intrepid Account.
PLEASE DO NOT SHARE ANYTHING VISUAL FROM THIS TEST
KNOWN ISSUES
- Boost NPCs are not working properly at this time. We're aware of these NPCs giving the "you do not have enough currency to purchase this cart" error when trying to purchase boosts or other items. Artisanship tools can be acquired from boost vendors
- The new mountains that border the Riverlands will not display correctly until you’re very close to them
PTR UPDATE NOTES - MONDAY, AUGUST 18, 2025
- The bordering "mountains" of the Riverlands have been replaced with actual mountains
- Many recipes have been updated for Cooking, Farming, Lumbermilling, Metalworking, Stonemasonry, Tailoring, Tanning, Weaving
- Tooltip footer has been updated, so it’s more separated visually from the UI frame, and icons for keys are visible
- Fixed issues with equipment that couldn’t be deconstructed or tempered
- Commodity vendors have new dialogue options where they explain what they sell
- Laboratory Service Building - Fixed several bugs with maintenance costs, contribution costs, and the Skill Tree for this building
- Characters will no longer be able to launch themselves into the air by getting off of their mount when crossing a server worker
- Mounted characters should no longer get into a weird state where they are not in the saddle correctly and can’t dismount, after crossing multiple server boundaries
- Raiders of the Lost Archives Quest - Characters will no longer lose their book if they abandon this quest
- Hollowhearth - This dungeon has been improved visually
- Legacy Vaults - Fixed a hole in the wall on the upper staircase
- Veinbreaker Mines - Fixed a visual gap in the terrain near the entrance to this pocket dungeon
- Fixed bugs with trees and other foliage that shouldn’t be growing through roads in the Mt Dun area
- Reduced lag at times when server splits happen
- Several typos on cosmetic items have been fixed
- Added icons for some cosmetics
Roshen
12
Re: FUN vs. Chore?
i would rater:
1- kill mobs
2- do crates
3- do artisan stuff
Listing the activities is a good idea. Some will be chores and some will be fun depending on the person. At the end of the day it's a game and it's met to be fun. Not all of us have fun in the same way.
1. PvE. Mob grinding.
2. PvE. Questing
3. PvP. Open world ganking for materials, or boss/rare drops.
4. PvE. Dungeoning
5. PvP. Dungeoning
6. Gathering (i'm want to be excited for fishing and hunting, maybe some farming too. but so far it's not fun)
7. Ocean fishing I'm hoping for like AA.
8. Processing
9. Crafting (crafting and processing is just stacking a recipe and coming back later so these aren't really activies to me. hoping for more.
10. Caravans
11. Crates
12. Sea battles?
13. Guild wars
14. Guild Leveling
15. Node Leveling
16. Node wars
17. Farms/plots if you can get one.
18. Castles/Forts if your guild can get one.
19. World bosses, PvE and PvP activities.
20. Raids?. Not sure about these.
21. Treasure hunting, exploring?
I'm probably missing stuff. But still that's a lot of activities! Ambitious.
In most mmos you can avoid things you don't like, such as PvP or Raids. And just enjoy the things you want. I think here it's going to be harder to do that. mostly because the version of PvX the games aiming for.
1
Re: Unlimited Excitement
Im looking forward to play the full game with all its systems but im as if not more exited to think about all the events they could have in this game.
Imagine a halloween event where you can turn in a monster coin to turn into a vampire and its only limited to extremely few like 2 or 3 people maybe even just 1. And then you can hunt players and turn them into vampires. And you can only hunt at night time. Event ends or resets when the entire pupulation on the server is vampires.
Imagine people start fleeing from the mainland and taking their ships to islands trying to hide and shit.
Stuff like that and way better and more fun events can be a reality because AOC has: large playable area, no teleport, flying, monster coin, ships, day/night cycle and way more stuff that enables soo much more than what it is originally.
Imagine a halloween event where you can turn in a monster coin to turn into a vampire and its only limited to extremely few like 2 or 3 people maybe even just 1. And then you can hunt players and turn them into vampires. And you can only hunt at night time. Event ends or resets when the entire pupulation on the server is vampires.
Imagine people start fleeing from the mainland and taking their ships to islands trying to hide and shit.
Stuff like that and way better and more fun events can be a reality because AOC has: large playable area, no teleport, flying, monster coin, ships, day/night cycle and way more stuff that enables soo much more than what it is originally.
Orym
1
Re: Ashes of Creation – More Fantasy, Please! 🌟✨
anything fantasy immersive will be ruined by the current state the competitive pvp atmosphere. there won't be rp server either. the vast (i mean basically all the focus) focus is on player vs player competition for resources. so much so it's like a an overworld unbalanced team death match with patches of grinding mobs and gathering resources. anything fantasy high or low is nothing more than a prop in the world and no deeper than the textures it was made from.
2
Re: FUN vs. Chore?
I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way.
Crates aren't a worthwhile Econ Slot in Ashes, though, because Ashes has to generate so many growth/progression slots and it doesn't tie any of those slots into Crates in a way that would result in them being used.
That's the most obvious fault here, Ashes is a slow progression game so it needs at least a dozen 'Progression Econ Slots' before we even start talking about Nodes which have their own even if they overlap (and the design of Ashes as we know it works against that too).
Leaving Crates and related activity to take up the same slots as Artisanship and Immersion stuff and hence technically creating a worse outcome than both ArcheAge/EVE and the WoW-clones.
tl;dr this take implies that BDO feels alive, which it does not.
you can do both. there will be times when you wont be able to do gathering (or processing / crafting because of a lack of materials), maybe because of the land management system or other reasons, and then you do crates.
I would rather do (in this order, to make money):
1- kill mobs
2- do crates / caravans
3- do artisan stuff
If i have the option to make money killing mobs and it's as good or almost as good as the other 2, I will kill mobs ;3
1