Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Grief system kills the game
And it's also been said repeatedly that training mobs is not intended and that the aggro mechanics are not functioning as intended by the developers. And ask the players that got sanctioned recently for training mobs if that's what Intrepid means by PVX? It's not, so stop trying to defend you intentionally griefing, and generally just being a jerk, in a test environment with "PVX."
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Re: Grief system kills the game
When people bring monsters to me or my groups i see it as a challenge and an opportunity for some fun outside of the monotonous grind. Shrug, different strokes for different folks.
If people are going to say that professions, traveling, and caravans are supposed to be dull and boring, at least let us spice up the mob grinding with PVX. The complainers can go pick flowers.
I can understand your reasoning, even though I don't agree on the conclusion. What I mean: you say grinding is dull and boring, and so are professions, caravans and travelling. In other words, you say that all gameloops are currently dull, boring and tedious - and I agree, they are.
But shouldn't the solution for Intrepid rather be to - well ... - make these systems fun to engage with instead of having players grief each other because the game itself doesn't manage to entertain them? Isn't this approach a bit ... off?
My personal solution: I neither pick flowers nor do I get griefed, because I stopped playing. At least my impression of the current vibe and mood here on the Forum, Reddit, etc. is that more and more people put the Alpha aside, also because of the toxic behaviour they experience. So eventually there won't be anyone left to train monsters on. Then again, I'm somewhat hopeful Intrepid will spice up the levelling experience soon so people don't have to randomly kill each other because there isn't much fun to be found in the current state of the Alpha besides that.
Re: Tanking has no incentives, only detriments to the player
I completely agree here, having items lost forever even after being revived sucks, especially as a tank since you're already struggling to keep up level wise due to exp debt.One possible solution would be if you die and are resurrected and die shortly after you should only drop 25% that can be picked up but not lose an additional 25% to the void. This wouldn't take away from pvp loot and allow the tank to retrieve the loot back if the group can defeat the monsters.
Re: FEEDBACK - DELETION OF FEEDBACK POSTS
This is no stab at you Noaani its just the system has failed which is a really bad look for Intrepid if they want people to actually have faith that their post will be seen
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Re: Man, "this" Forum is kinda dead ... ...
The fact that I don't feel the need to constantly post "I told you so", and so have been posting much less probably has an effect on the over all activity on these forums.

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Re: Man, "this" Forum is kinda dead ... ...
The people who enjoy playing Ashes the most give their feedback in other places, and don't have a lot to discuss in long form, right now.
Posting takes away precious bug-hunting time.
Posting takes away precious bug-hunting time.

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FEEDBACK - DELETION OF FEEDBACK POSTS
I just want to say that is is a really bad look when a general piece of feedback and discussions on a new features being added to the game is removed by the moderation team on the forums. There was no issue with the post or the idea of the posts. Use want feedback but cant take the sometimes harsh reality of the feedback because a system use have designed is broken or downright bad for the majority of the player base. Wondering if anyone else has had this happen to their posts? Randomly deleted or removed from the forums seemingly for no reason at all?
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Re: FEEDBACK - DELETION OF FEEDBACK POSTS
Its a horrible look and even though you guys might not feel it right now if you ignore player feedback eventually the player base will leave and take their money with them and you will have no one else to blame but yourselves.
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Re: Post got deleted - Followup on rage quit
Thats what it felt like, and thats why I was so mad, and still am.
Honestly, that sounds like alpha testing.
You aren't supposed to be here looking for thst reward. Your reward right now comes in the form of making the game better - or at least that is where it should come from.
I know this is just saying " it's alpha, what do you expect", but that is very much the case. The balance in regards to risk vs reward isn't in place yet, and indeed can't be put in place until the classes are fairly well set, the PvP systems are fairly well set, and the PvE content is fairly well set. Since changes to any of these would result in a change to the risk vs reward paradigm, that risk vs reward is essentially the last piece of the game put in place.
This is not likely to change your mind, or make you feel better, or anything like that - but just keep in mind I have seen games in much later stages of development than this where encounters didn't even have their loot tables in place.

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Re: Feedback Tank Changes
I can however suffer most changes and prior to this patch didn't have a great deal of issue with our class identity.
I didn't feel like I suffered a class identity problem until I rolled a fighter at the end of last phase and it was like oh. OH. THIS is what a class identity feels like. Then I became even more aware of how much "tank" identity I was missing, and the grit change is just making that feeling much, much worse.
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