Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Feedback Tank Changes
I actually 100% agree with the above poster.... why would you nerf anything the tank does? I mean right now of all classes why do anything but slightly buff the tank? BTW I am a main tank its what I do and I love tanking but man these nerfs are beyond insane.
2
Re: Post got deleted - Followup on rage quit
That's a horrible analogy when all you've done is overcomplicate the entire thing for yourself. Grab a tank or find a way to grab a tank and clear that spot way easier.
Now, I'd like a question to mods, what exactly was the reason for the deletion? None of the dicussion in the comments was inflamatory. If anything, we brought up great points of feedback for Intrepid and some of us even asked Xeeg to extrapolate on a few points, which would've helped get even better feedback.
So, @Vaknar @Roshen what was the reason to delete a perfectly fine discussion thread?
๐ The discussion was fine, other parts not so much. If the OP think their original post was wrongfully removed, they can DM me or a CM. But we don't chat about individual mod actions publicly.
Re: ( From HiddenDaggerInn ) : Quests in Ashes of Creation A New Era of Adventure
Quests are a big part of MMO, although they don't follow the same model sometimes, it does add a different dynamic to the game. Also I know that quests take a long long time to build and implement. Especially those big story lines such as get this, get that to make this to give you access to there.
Its nice when they start out small. For example collect 10 things from these mobs and bring them back here and then ill give you the next quest kind of chain.
Its also nice when they give you 1 super hard quest and if you complete it ill give you some yummy stuff.
I have noticed in ashes that there are no items to be given when doing quests. For example sometimes in Wow you would only get access to an area in the game if you completed a quest. Or you would only get an item which gave you a specific advantage if you completed a quest. Certain items would give you a shield for 10 seconds, allow you to disappear with a 30 min cooldown, increase your fishing skill, or provide you with an enchant. Some of the items from quests for quite good for gear also. You had a reward of 1 tanking sword or a healer wand or something. You got to choose 1 of 3 things and if you chose the wrong one that was it.
The main challenges with the quests is the captivation of the audience to keep them entertained. Some of the stories are funny and some of them are unbelievable. But all in all its entertaining. Some are based on mythology, some on history and some on future. One other example are name skews - like the designer for blizzard who was Pat Nagle and then had a character based on his fishing called Nat Pagle in the game which gave you a fishing quest to get a cool rod that increased your fishing skill.
Its nice when they start out small. For example collect 10 things from these mobs and bring them back here and then ill give you the next quest kind of chain.
Its also nice when they give you 1 super hard quest and if you complete it ill give you some yummy stuff.
I have noticed in ashes that there are no items to be given when doing quests. For example sometimes in Wow you would only get access to an area in the game if you completed a quest. Or you would only get an item which gave you a specific advantage if you completed a quest. Certain items would give you a shield for 10 seconds, allow you to disappear with a 30 min cooldown, increase your fishing skill, or provide you with an enchant. Some of the items from quests for quite good for gear also. You had a reward of 1 tanking sword or a healer wand or something. You got to choose 1 of 3 things and if you chose the wrong one that was it.
The main challenges with the quests is the captivation of the audience to keep them entertained. Some of the stories are funny and some of them are unbelievable. But all in all its entertaining. Some are based on mythology, some on history and some on future. One other example are name skews - like the designer for blizzard who was Pat Nagle and then had a character based on his fishing called Nat Pagle in the game which gave you a fishing quest to get a cool rod that increased your fishing skill.
Re: ๐ Dev Discussion #71 - Spells & Abilities โ
The whole spellset of the Mesmer in guildwars 2, the class was very fun to play, satisfying to watch and felt more original than most spells and classes in other games
2
Post got deleted - Followup on rage quit
OK, I was pissed and wrote a flame rage quit post. They deleted it, sure. I swore and was upset and maybe said things that arent appropriate for the forums.
But most people replying were missing the point. It wasn't about being an "alpha", it wasn't about current game design or design decisions.
This is the best analogy I can think of for why i got so mad and why i am going to take a long break from this game:
It felt like I was playing a game of D&D and the DM had made some elaborate puzzle that our team had been working on for 3 weeks. It was a very difficult and challenging puzzle, and we failed at multiple parts and were already punished ALOT for failing at various steps, losing half our money and a bunch of items. FINALLY, we get to the very end and there are two doors.
Correct door should give us the loot we have been struggling for, incorrect door throws us down a pit
We solve the puzzle and pick the correct door, but the DM didn't want that so they throw us in the pit anyways.
Thats what it felt like, and thats why I was so mad, and still am.
But most people replying were missing the point. It wasn't about being an "alpha", it wasn't about current game design or design decisions.
This is the best analogy I can think of for why i got so mad and why i am going to take a long break from this game:
It felt like I was playing a game of D&D and the DM had made some elaborate puzzle that our team had been working on for 3 weeks. It was a very difficult and challenging puzzle, and we failed at multiple parts and were already punished ALOT for failing at various steps, losing half our money and a bunch of items. FINALLY, we get to the very end and there are two doors.
Correct door should give us the loot we have been struggling for, incorrect door throws us down a pit
We solve the puzzle and pick the correct door, but the DM didn't want that so they throw us in the pit anyways.
Thats what it felt like, and thats why I was so mad, and still am.

3
Re: Unable to turn on DLSS and launch the game
SmileGurney wrote: ยปIn my case I have to re-enable DLSS every time the game starts, but it works. I also have 4000 series card. I run this driver version, just in case that helps:
https://www.nvidia.com/en-us/drivers/details/235774/
Weirdly enough, these drivers sorted it out. Woke up, installed them. now the game is smooth as butter with DLSS. Cheers mate!
1
Re: Drop "rates"?????
I think it's a problem when you can team for 19 lvls and only get two pieces of gear that have stats on it you need. When I dinged 19 my Bard had only two items with int on them from drops. I spent most of my time in dungeons as well.
Mini Map Feature NEEDED
On the border of the mini map. A small dot on the border for each team mate that points to the direction they are. This would help with not needing to open the buggy map to know what direction to run to find your team mates. Also can't wait for the map to be fixed. Ty IS.
Re: Considering buying Alpha 2 bundle
The game is fun but we are here to test and it's a real Alpha. Bugs and missing systems. Things that are there often not working as intended. It's not worth testing unless your plan is to help make the game better. There is allot of things to test and give feedback on.
Re: Feedback Tank Changes
I agree for the most part with many of the points people have already made.
I can however suffer most changes and prior to this patch didn't have a great deal of issue with our class identity.
This is all with the exception to the considerable changes of Grit.
I can't understand this change from passive to priority ability, and feel the attention this one skill requires strips variation, creativity and agency from the Tanks playstyle.
Thanks to fauci for working out the grits per hour (GPH) I'll be testing my limit this weekend.
I can however suffer most changes and prior to this patch didn't have a great deal of issue with our class identity.
This is all with the exception to the considerable changes of Grit.
I can't understand this change from passive to priority ability, and feel the attention this one skill requires strips variation, creativity and agency from the Tanks playstyle.
Thanks to fauci for working out the grits per hour (GPH) I'll be testing my limit this weekend.