Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
[EU/ENG] Absit Invidia | PvX | Close-Knit | Recruitment Open!
Looking for a true community? Join Absit Invidia!
Tired of toxic, high-pressure guilds? Searching for a place where players matter more than progress? Welcome to Absit Invidia, an international PvX guild that values camaraderie, fun, and mutual support over the grind.
If you want a guild that prioritizes people over numbers, where you can enjoy the game at your own pace while making great friends—this is the place for you!

We are a guild of seasoned MMORPG players with extensive experience across multiple titles. Our leadership team consists of veterans with Phase 1 knowledge, always ready to share expertise and support our members.
Our community thrives on diversity, welcoming:
✦ PvP warriors who dominate the battlefield.
✦ Master crafters & traders shaping the in-game economy.
✦ Casual adventurers who enjoy the journey and social aspects of the game.

Our doors are open to everyone, including:
✦ Veterans looking for a skilled yet welcoming community.
✦ Casual players who enjoy the game without unnecessary pressure.
✦ Former members of toxic, high-stress guilds seeking a fresh start.
There are no strict performance requirements, only the desire to be part of a supportive and fun community.

✦ Node Control – We aim to build and defend a top-tier city in a strategic location.
✦ Caravan Protection – We stand by our own, ensuring safe trade routes while eliminating threats.
✦ A Safe & Thriving Community – A place free from toxicity where every member can grow and enjoy the game.

✔ Phase 3 Access – You must have access to the current phase of the game.
✔ Basic English Communication Skills – Fluency isn’t required, but you should be able to communicate with fellow guildmates.

Discord
If you're looking for a guild that values community over competition, and fun over stress—then Absit Invidia is the perfect place for you.
Be part of more than just a guild—be part of a real community.

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Re: [NA] ATARAXIA | PvX - PvP Main Focus | CST | 40+ A2 | Latinos
Me interesa.
Intenté unirme pero el link de discord parece haber caducado.
Sahakhiel#3349
Intenté unirme pero el link de discord parece haber caducado.
Sahakhiel#3349
Re: Preferences/ideas/suggestions For Naval combat
Lots of cool suggestions to consider @Arya_Yeshe. But out of those, which 3 to 5 things do you think would be the best implementations if you had to pick? To put in all of these things may make the naval part of the game a bit convoluted, but that's my opinion. Either way though here's my opinion of each so far.
Flares- this is a great idea, even having them as simple as a marker in the air to alert others or even potentially for marking enemy ships on a groups map.
Water pumps- im.indifferent to this one, it could be an upgrade choice perhaps as a defense option? Not really a high priority for mechanics imo.
Winch- I don't really see this as necessary at all.
Seine Nets- would be an awesome feature for master fishermen. Would need to be balanced as to not make any resources too easy to aquire or overabundant. Maybe one of those multiplayer gathering tools.
Killmarks- not necessary but could be a fun option. It'd be just a cool to have a ship log that players could access to see your stats.
Stinkpots- definitely a solid projectile option
Lanterns- I definitely prefer the toggle option for these. Would hate to have them only while being sneaky at night.
Sharks- I mean I think they would be an interesting fishing option. Having a frenzy of sharks around your boat in a fight for whatever reason just seems silly. I'd be more convince by some trained aquatic creatures equipped as a feature.
Greek Fire- another solid close range projectile choice.
Balloon Crow Nest- interesting but unnecessary feature. Not against it nor am I for it.
Crew Space- I am undecided about this. On one hand I believe it is important to require the players to be responsible for their situational awareness and surroundings while having designated players protect the ship. But on the other hand, it would be a nice convenience to include everyone on board in whatever content is being explored underwater, and allowing the NPC crew to guard the ship from.basic dangers.
Rogue Waves- not really a necessary feature. Could be a cool node event though!
Hammocks- I feel like rest should only be acquired in player housing and taverns. Keeping those things much more relevant.
Crafting Stations- the only thing they should have is a basic cooking station. Keep the crafting relevant on shore. Makes resupplying important in harbors.
Flotilla list- great idea. Just make it where the ship itself is added to a party and the crew is it's own party signed up with said ship.
Lost at sea- fun and interesting concept, but not necessary. I'd say for developers to only do this if they have spare time and resources.
Ship Ravens- could be an interesting equipped feature.
Heavy fog- I could see this being implemented with the weather system. Definitely would.be cool to have some monsters that only appear with the mists.
Ships bell- if those other features are implemented sure but otherwise unnecessary
Ghost Crew- this definitely sounds like a fun event at sea. Basically a mini boss that constantly reappears. But it'd have to tie into the worlds lore.
Flares- this is a great idea, even having them as simple as a marker in the air to alert others or even potentially for marking enemy ships on a groups map.
Water pumps- im.indifferent to this one, it could be an upgrade choice perhaps as a defense option? Not really a high priority for mechanics imo.
Winch- I don't really see this as necessary at all.
Seine Nets- would be an awesome feature for master fishermen. Would need to be balanced as to not make any resources too easy to aquire or overabundant. Maybe one of those multiplayer gathering tools.
Killmarks- not necessary but could be a fun option. It'd be just a cool to have a ship log that players could access to see your stats.
Stinkpots- definitely a solid projectile option
Lanterns- I definitely prefer the toggle option for these. Would hate to have them only while being sneaky at night.
Sharks- I mean I think they would be an interesting fishing option. Having a frenzy of sharks around your boat in a fight for whatever reason just seems silly. I'd be more convince by some trained aquatic creatures equipped as a feature.
Greek Fire- another solid close range projectile choice.
Balloon Crow Nest- interesting but unnecessary feature. Not against it nor am I for it.
Crew Space- I am undecided about this. On one hand I believe it is important to require the players to be responsible for their situational awareness and surroundings while having designated players protect the ship. But on the other hand, it would be a nice convenience to include everyone on board in whatever content is being explored underwater, and allowing the NPC crew to guard the ship from.basic dangers.
Rogue Waves- not really a necessary feature. Could be a cool node event though!
Hammocks- I feel like rest should only be acquired in player housing and taverns. Keeping those things much more relevant.
Crafting Stations- the only thing they should have is a basic cooking station. Keep the crafting relevant on shore. Makes resupplying important in harbors.
Flotilla list- great idea. Just make it where the ship itself is added to a party and the crew is it's own party signed up with said ship.
Lost at sea- fun and interesting concept, but not necessary. I'd say for developers to only do this if they have spare time and resources.
Ship Ravens- could be an interesting equipped feature.
Heavy fog- I could see this being implemented with the weather system. Definitely would.be cool to have some monsters that only appear with the mists.
Ships bell- if those other features are implemented sure but otherwise unnecessary
Ghost Crew- this definitely sounds like a fun event at sea. Basically a mini boss that constantly reappears. But it'd have to tie into the worlds lore.

1
Re: Corruption
I think it is ok arresting someone for a few minutes, in EVE when a player becomes criminal he has to stay docked for 15 minutes and it is fine, it's a good time to stretch your legs and have a bio break.
Think about it, the corrupted might’ve swiped loot a farmer spent ages harvesting, leaving the guy with nothing for his effort. No biggie if the corrupted chill in jail for 10-15 minutes and turn into entertainment for everyone else LMAO.
The corrupted only mistake was getting caught in the first place.
Think about it, the corrupted might’ve swiped loot a farmer spent ages harvesting, leaving the guy with nothing for his effort. No biggie if the corrupted chill in jail for 10-15 minutes and turn into entertainment for everyone else LMAO.
The corrupted only mistake was getting caught in the first place.
Re: Corruption
Arya_Yeshe wrote: »@Githal how about this?
How about the possibility for the bounty hunter to send the corrupted to the gibbets?
Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.
Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol
That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.
https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets
Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle
This is a very happy system where you use real people as loot piñatas
This is definitely by far my most favourite Comment since January 2025..
.
Thanks for the laugh, I think this could be a fun twist and a solid way to keep the corrupted from circunventing the system every day. If the mayor could build gibbets then when bounty hunters beat a corrupted player and fail their loot drop roll then the corrupted would be sent to the nearest gibbet or to the gibbet of the hunter's choice. Maybe the hunter knows that the nearest gibbet belongs to the corrupted's guild and the hunter prefer sending the corrupted to the hunter's node.I believe there should be a way to direct where the corrupted goes to... maybe in the future Intrepid creates an edict that pays the hunter per corrupted player sent to the gibbets since the mayor knows that his people love a good lynching.
Maybe the hunter could pick nodes with bigger gold payouts to send the corrupted to, sticking with it ‘til the edict runs out or they’ve snagged all the reserved gold for the edict.
The bounty hunter could run to the gibbets and get a second chance at the loot. Plus, all the care bears nearby would rush to the gibbets when the NPC jailer rings the bell to call everyone over. Everybody loves a good loot piñata
I made this illustration using Grok:

Merchant search option
I love that we can now search by item rather than searching whatever's in the shop title; very handy, simple, and I'll probably never search by shop title again.
Towards that end, would it be possible to allow us to have the Item search be the default, rather than Shop Name?
Towards that end, would it be possible to allow us to have the Item search be the default, rather than Shop Name?
Re: Inspection of other players
Is this a question that really matters?
The point is, it doesn't need to be the same as it is done in other games in order to satisfy the concept of providing motivation for players.
You also have your issue backwards. You say it is unequipping and re-equipping items to satisfy a few people that want to see what you are wearing - in reality, it is unequipping and re-equipping items to provide rivals with false information.
The vast majority of players won't be doing this, because most of us understand that in a game built primarily on larger scale PvP, there is no advantage to be gained for knowing exactly what items an individual player has equipped when you already know the basic quality of their gear as a whole.
Feeding false information as I said above is just for those that want to be extra - they are the ones that are the exception, not the people wanting to look at other players gear.
Also, keep in mind, most people that are in a position to gain asperation or motivation from seeing top end gear are likely not the kinds of people that would send someone a message asking to look at their gear. Many MMO players wouldn't even consider asking as a possibility, let alone it being something they would be willing to do. However, inspecting a character in a way that is completely unobtrusive to thwt player is something players would do without hesitation, just to have a look.
Again, there really is no argument for not having full inspect. None at all.

1
Re: Corruption
Arya_Yeshe wrote: »@Githal how about this?
How about the possibility for the bounty hunter to send the corrupted to the gibbets?
Display the corrupted in cages in the public square, after maybe 15 minutes maybe open the cage and release all corrupted to be lynched by the local populace.
Let's say the corrupted is so corrupt that he will have to be killed multiple times to cleanse all the corruption, then after he gets caught by the bounty hunter then he will go to the gibbets and keep being lynched multiple times over and over until he is not corrupt anymore. Every 15 minutes he will be released lol
That would be fun and player driven content, different than letting the corrupted simply run away and pick flowers and maybe be killed by his guild members.
https://forums.ashesofcreation.com/discussion/54506/bounty-hunter-sends-corrupted-to-the-gibbets
Maybe we could have a NPC by the gibbets, the jailer guy who will ring bell and yell to the town for everybody to come if there's corrupted players to be released so people could have a chance; if there are no corrupted the the npc is idle
This is a very happy system where you use real people as loot piñatas
This is definitely by far my most favourite Comment since January 2025.




1
Unexpected Error Message
I keep getting the following message when I try to log in: "An expected error has occurred while attempting to authenticate with Intrepid Cloud Services." Please try again later. I have been in A2 since Phase 1 and have not experienced this problem. Any advice please?
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