Best Of
Re: Amazing world, painfully dull grind
There is no endgame atm. Caravan's aren't endgame content. Everything in the game is placeholder sandbox or old school monotonous stand in one place for hours upon end bored grind.
AoC isn't a game yet. Every stage falls flat and is under developed and lacks appeal.
One problem they have atm is not only arw things under cooked they're also convoluted and/or hidden which won't draw the masses.
A large % of players will require a guide to provide content for them by dragging tgem around the map to experience things found only by mining 3rd party websites like Ashes Codex. There will be large falloff from the more casual and small groups and solo players who lack a guide via a guild leader etc.
The sandbox element coyld work but only if there are numerous fun and interesting and rewarding paths players can take to embark into the world with (gathering, crafting, adventuring, exploration, economic, etc.)
Atm gathering is faulty and overly difficult to obtain low level mats of certain types so it is a non-starter path to play the game.
Processing/gathering needs a lot more dev time but also is non-functional from a game loop standpoint to engage with.
Solo players can do very little past level 10 as an adventurer. Can't kill much of anything at your level solo as you advance towards level 20. There is no solo content and many classes go OOM after two rotations through their kit so playing solo is non-viable. By the time you're strong enough to pull packs of mobs to solo grind them you hit the 10+ level block preventing drops from being awarded making that non-viable even for glint.
Exploration is do-able but with how fast mobs are compared to our characters you're pretty much dead as a low level if you go into any dense mob areas solo at low level while traversing the world.
To your point on early game the only thing players can do functionally is group farm mobs gor hours. Everything else is non-functional or barebones leaving a poor player experience
It still feels to me like we are testing primarily their server stability performance while they slowly develop the bones of a game that are vacant.
100% this. I don't know why people seem to think "its fine its just not a solo game". To me this is almost like saying "its fine, its just stage 5 lung cancer".
Re: July Live Stream Wolf Mount Stationary Animation
I saw that too, I was surprised no one said anything


Re: This is why fighting with 2 shield is cool and should be in the game.
I preferred the look of the dual shield doors in Dark Souls over the finger print shields in Elden Ring
Same thing though lol The amount of Ringed City Invasions involving dual shields teaches you quick how to deal with them lol
Re: Character Models: Too similar?
Thank you both for the reply!
I guess I lack the vocab to express my concern accurately. Main concern is all the skeletons appear to be the same, which might just be because I’m spoiled from WoW lol.
I guess I lack the vocab to express my concern accurately. Main concern is all the skeletons appear to be the same, which might just be because I’m spoiled from WoW lol.
1
Re: Character Models: Too similar?
Oh, my bad, no sarc.
In the showcase for weather, we were shown a Vek character with a different style of movement, a bit of a hunch to their back, etc.
Things related to primary differences in skeleton and movement animations are not a thing that needs to be done earlier in development, so they mostly needed to make sure people knew that their intention was to have some differences.
It's also quite likely/possible that since this is a very modern game, we might get some underlying choices of 'stance', 'walking and running gait', 'weapon animation style' that are not directly tied to race, but have a different default for the races.
Lots of people have complained about it, but it's usually just a random 'jab' thrown into another thread about how the characters aren't appealing enough, so it was actually fairly unfair of me to 'assume you would know that'. The answer in both cases is the same. It's Alpha. The studio is small. I don't know how Intrepid does it, but in their situation I'd have all the animators working on mobs/bosses and mounts (since there are more gameplay reasons why you might need to be able to distinguish a mount from another at a distance).
Basically, until nearly every mob they need for testing has enough animations for players to be able to recognize their individual attacks, there 'isn't time' to do the same for races.
Work in progress.
Azherae
1
Re: Character Models: Too similar?
Yeah, I think the Character Creator options are still fairly bare bones and haven't necesarily changed much from A1. Main difference is there are more Races available.
I don’t mean the character creator, I mean the races themselves are all the same.
1
Re: Character Models: Too similar?
Yeah, I think the Character Creator options are still fairly bare bones and haven't necesarily changed much from A1. Main difference is there are more Races available.
Dygz
1
Re: Phase 3 - Futur new player
What you'd be purchasing right now would be P3 access, because we've switched to it back in May. You'll also get access to the PTR client as well, though do remember that it has a visual nda on it, so no streaming/screenshots/video shown to people outside of the PTR testers and discord's PTR section.
As for price drops, afaik no info on that, because we're already in the lowest bundle price bracket.
i cant even install the PTR =_=
1
Re: Phase 3 - Futur new player
Sounds like something you'd wanna report to Intrepid.i cant even install the PTR =_=
Ludullu
1

https://www.youtube.com/watch?v=_A7UZFzsrn8&t=8s