Best Of
Re: XP punishment
I have a deep hatred for exp loss on death ingrained in me from path of exile high level deaths. However, that does not mean I want them to remove it from here or there. This is one of those needed downsides to death that is the next step down from losing all your gear imo.
You are losing time invested in the character and depending on how long it takes to level, that could mean foster a mentality of doing whatever it takes to survive. And that is a good thing to have.
You are losing time invested in the character and depending on how long it takes to level, that could mean foster a mentality of doing whatever it takes to survive. And that is a good thing to have.
Sathrago
1
Re: Down time and res, can more classes have this skill?
Lineage 2 had the consumable item "Scroll of Resurrection" that anybody could use, in and out of combat. The downsides were that it had a long casting time (~30s) and could be interrupted by CC.
I wouldn't mind seeing a form of that implemented in Ashes. Preferably obtainable through the Artisan system (Alchemy?).
I wouldn't mind seeing a form of that implemented in Ashes. Preferably obtainable through the Artisan system (Alchemy?).
Vargan
1
Re: Is there a problem for solo players
AirborneBerserker wrote: »There are other problems but I've already been working on this too long.
Otr
4
Re: Will AOC allow third party addons? (ie like wow)
https://ashesofcreation.wiki/Addonsjigen_tenkai wrote: »I searched the forums but didn't find anything recent on this topic. Is there any official word on this topic as of now?
Thank you!
Re: Will AOC allow third party addons? (ie like wow)
https://ashesofcreation.wiki/Addonsjigen_tenkai wrote: »I searched the forums but didn't find anything recent on this topic. Is there any official word on this topic as of now?
Otr
2
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
More than feedback, this is counter-feedback.
I have seen a few people asking to make mechanics one shot, this kind of mechanic is not just the laziest design currently infecting MMOs, it’s also something only fitting for instanced content where you respawn and try again. If after testing, difficulty needs to be increased, do so by improving AI, adding new mechanics, or increasing the cadence of hard-hitting mechanics.
One shot is not the way to go, unless you want to mimic the raiding scene of wow, lost ark or FFXIV, where every raid is instanced, and it all comes down to memory games.
Please stay away from one shot mechanics, limit them to that 20% of instanced content if you must.
I have seen a few people asking to make mechanics one shot, this kind of mechanic is not just the laziest design currently infecting MMOs, it’s also something only fitting for instanced content where you respawn and try again. If after testing, difficulty needs to be increased, do so by improving AI, adding new mechanics, or increasing the cadence of hard-hitting mechanics.
One shot is not the way to go, unless you want to mimic the raiding scene of wow, lost ark or FFXIV, where every raid is instanced, and it all comes down to memory games.
Please stay away from one shot mechanics, limit them to that 20% of instanced content if you must.
AshRen
4
Re: Instanced Content Should Not Offer Power Gains
Correct me if I am wrong but there is not only power gain from instanced PvE (which to my understanding is done for more carefully orchestrated story events) but also for PvP already in the form of Castle and Node Sieges. Pillaging a Node or becoming King of the Castle and its 3 Castle Nodes plus loot sounds like quite the power gain to me, just not exclusively in combat power, right?
So having such specific events occur in instances might be due to: Simply not being possible in an open world (in a technical or an organisational way) or in case of a node siege because that would just ruin the idea of node siege in general with infinite players being able to join randomly... and primarily on the attacking side skewing the balance heavily in one direction disincentivizing defenders to show up.
He's confirmed there will be power rewards in discord. Recently.
The quote was pointing out that most power comes from PvP systems, which is true. There’s nothing wrong with all content types providing rewards.
Keep the power in the open world where both pvp and pve occur simultaneously (PvX)
The vast majority of all types of power gain is in the open world. I'm still not understanding how you've come to the conclusion that 20% of all content being instanced would in any way tip the balance negatively when open world content is by and large the most important sort of power available in the game.
Some bits of gear and gold don't mean anything in the face of controlling a Castle or a Metro node
Caeryl
1
Re: Loot System Changes
George_Black wrote: »No. It goes against the philosophy of competitiveness. I dont know how you cant see that.
What's more rare, something that drops once at a time or something that drops x20 at a time?
What would create more contest? What would make for a healthier economy?
Do you know what percentage loot table means ? The same item won't drop 20x at a time if there is 1% chance of it dropping. Lots of MMOs have this system like Guild Wars 2 and it doesn't break the economy at all.
I'm sure you're the one that will complain if you never get any drop because your supposedly 'guild mates' take all the loot. The system I'm suggesting isn't about competitiveness or anything else, it's just to be fair for those who took the risk of fighting and succeeded doing so.
Boneworking
I hope crafting with bone falls under leatherworking (as a crafting from remains sort of artisan class)
I could carve a tiara out of dragon bones. will it be good armor?, no.
will it be an amazing gift for a loved one? 100%
and I need to make some drinking horns for my home because no home is complete without them.
I could carve a tiara out of dragon bones. will it be good armor?, no.
will it be an amazing gift for a loved one? 100%
and I need to make some drinking horns for my home because no home is complete without them.
Kyskei
2