Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
the laucnher got my pc hostage, i just want to unstall to free up space
i cannot find the files in like program files and such i want to free up lots of space quick, no file location on the pre launcher and no way to find location on the actaul launcher, it starts updating , cant cancel it, if i click uninstall it says "interupting the update requires launcher restart, proceed ?" if i click yes the launcher restarts and begins updating again and same thing happens, where are the filles and why are they so hard to find ? and now i have to sit tru the intire update process wich bogs down my pc making it basicly useless, for 10 20 30 min so thet i can uninstall, THIS baffles me, ppl must have run into same isue, pls fix because this is a gaint waste of my time
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Re: the laucnher got my pc hostage, i just want to unstall to free up space
Hey Wozzard, totally get your frustration
From what I’ve seen, the launcher and game files usually install in one of the following locations:
C:\Program Files\Intrepid Studios\
or C:\Users\YourUsername\AppData\Local\Intrepid Studios\
You might need to manually delete the folder if the uninstall process gets stuck in the update loop (just make sure the launcher is completely closed via Task Manager first).
That said, keep in mind the game still in Alpha, so stuff like this, especially around the installer and patcher, is definitely still being refined. I’m sure Intrepid will be improving the launcher experience as we move closer to Beta.
Thanks for pointing it out! Hopefully this gets smoothed out soon so others don’t hit the same wall.
From what I’ve seen, the launcher and game files usually install in one of the following locations:
C:\Program Files\Intrepid Studios\
or C:\Users\YourUsername\AppData\Local\Intrepid Studios\
You might need to manually delete the folder if the uninstall process gets stuck in the update loop (just make sure the launcher is completely closed via Task Manager first).
That said, keep in mind the game still in Alpha, so stuff like this, especially around the installer and patcher, is definitely still being refined. I’m sure Intrepid will be improving the launcher experience as we move closer to Beta.
Thanks for pointing it out! Hopefully this gets smoothed out soon so others don’t hit the same wall.

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Alpha Two Update Notes 0.9.2 - Wednesday, April 30, 2025
These are the update notes for changes to the Alpha Two that went to testers on Wednesday, April 30, 2025 during Alpha Two merge system testing
Merge Testing - We’re testing the merge of Vyra and Lyneth realms into Resna. During this test, you’ll be able to select between up to 10 characters in a single realm.
The character data for this merge was saved from Monday, April 28, 2025 at 8:00 AM pacific time. Character progress from after that time will not carry over.
To find out more about the Merge System Test, see the article here.
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
KNOWN ISSUES
ALPHA TWO UPDATE NOTES 0.9.2 - WEDNESDAY, APRIL 30, 2025
Merge Testing - We’re testing the merge of Vyra and Lyneth realms into Resna. During this test, you’ll be able to select between up to 10 characters in a single realm.
The character data for this merge was saved from Monday, April 28, 2025 at 8:00 AM pacific time. Character progress from after that time will not carry over.
To find out more about the Merge System Test, see the article here.
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
KNOWN ISSUES
- Quest progress did not copy over for characters
- Material storage did not copy over correct for many characters. This seems to impact mostly characters that were from the Vyra realm
ALPHA TWO UPDATE NOTES 0.9.2 - WEDNESDAY, APRIL 30, 2025
- Firebrand, the Devouring Flame - Fixed a bug that could cause this boss to become untargetable
- Snatched by Sea Event - Increased the timer length, so there’s enough time to finish this event
- Treasure Maps will drop correctly for the zone that they’re in

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[NA] Running Dawn | PvX | Mid-Core | Crafting | Seasoned Leadership + Proven Success
Who We Are
Running Dawn is a battle-tested, community-first PvX guild with a proud legacy across numerous MMOs. We’ve owned strongholds, captured castles, and earned respect in games like Crowfall, Foxhole, Lost Ark, and Throne & Liberty. Our roots stretch back to 2020, and our passion for competitive, inclusive gameplay keeps us rising to the top.
We are:
What We Are Looking For
Running Dawn is seeking driven, respectful, and community-minded players to join us in shaping our legacy in Ashes of Creation. Whether you're a seasoned MMO veteran or a rising star with potential, there's a place for you here.
We're Looking for:
What We Offer
With Running Dawn, we combine proven experience with a forward-thinking, community-first approach. Here's what you can expect:
Contact Us
The best way to contact us is by joining the discord and following the onboarding instructions.
https://discord.gg/RunningDawn
"Together, We Rise"
Running Dawn is a battle-tested, community-first PvX guild with a proud legacy across numerous MMOs. We’ve owned strongholds, captured castles, and earned respect in games like Crowfall, Foxhole, Lost Ark, and Throne & Liberty. Our roots stretch back to 2020, and our passion for competitive, inclusive gameplay keeps us rising to the top.
We are:
- Member-Driven - Leadership empowers members to take initiative
- Inclusive - We welcome all walks of life, all playstyles, all timezones
- Proven Performers - Consistently among the best guilds in every MMO
What We Are Looking For
Running Dawn is seeking driven, respectful, and community-minded players to join us in shaping our legacy in Ashes of Creation. Whether you're a seasoned MMO veteran or a rising star with potential, there's a place for you here.
We're Looking for:
- Team Players - We thrive on communication, cooperation, and shared goals. Lone wolves welcome—so long as you're open to the pack.
- Initiative Takers – Our guild is member-driven. We love people who start groups, organize content, and bring others together.
- Active Players - Be active, be reliable, and respect others' time. We don’t demand 24/7 play, but we do value consistency.
- Positive & Inclusive Attitudes – Toxicity has no place here. We're building something lasting, and that starts with respect and camaraderie.
What We Offer
With Running Dawn, we combine proven experience with a forward-thinking, community-first approach. Here's what you can expect:
- Veteran Leadership - Led by MMO veterans with a track record of success in siege warfare, progression content, and community building.
- Mid-Core PvX Focus - Balanced gameplay for players who want depth without burnout. From node wars to world bosses, we play to win AND have fun.
- Endgame-Ready Organization - Structured roles, coordinated events, and guild-wide support for PvP, PvE, and crafting
- Community-Driven Culture - Members shape the content—we empower players to take initiative and build the experiences they want.
- Active, Inclusive Discord - thriving multi-game community with 500+ members, mature conversation, and real friendships.
- Room to Grow - Whether you're a shot-caller, support main, or logistics brain, there's space for you to lead, contribute, and make an impact.
Contact Us
The best way to contact us is by joining the discord and following the onboarding instructions.
https://discord.gg/RunningDawn
"Together, We Rise"

Re: Female Armor Design - Spice it up! Don't be afraid.
In the end, it's a video game, not real life. The point of having different types of armors is to allow people to equip their character how they want. No one should be criticizing someone else's playstyle. The easy answer is for devs to just keep adding different armor choices for players to pick from.
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Re: Constant / Excessive Jumping, and Mitigation
Today's world has completely distorted priorities, morality, and so on.
It’s important to know where the boundaries are.
Yes it is.
You should learn where they are.
Your view of what Ashes is supposed to be is incorrect.
Ashes is just an ordinary PvP focused MMORPG. Nothing more, nothing less. It will not be the most complex or the best MMORPG possible, it is not trying to be those things.

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Re: the laucnher got my pc hostage, i just want to unstall to free up space
My main problem with the launcher is that while it's updating, it freezes my entire PC every 10-15 seconds. And it's a pretty new PC. Can't see why it should be doing that.
Re: SG Testers Latency Experience During Alpha 2
So far, Ashes of Creation Alpha Two servers are hosted in North America, which means if you're playing from Southeast Asia, you can expect pings in the 180–250ms range, depending on your routing and ISP. Some testers from SG and nearby regions have reported latency around 200ms, which is definitely playable, but you may notice a delay in high-action PvP scenarios.
That said, a lot can still improve, we’re in Alpha, and Intrepid has mentioned that regional servers may come later, especially as they gather data on global interest and performance needs. Also, using services like MudFish or ExitLag may help improve your experience depending on the route.
If you’re okay with how GW2 feels at 180–200ms, you’ll likely find Ashes tolerable for now, but just know it’s not optimized yet.
Hope that helps, and fingers crossed for more server regions in the future!
That said, a lot can still improve, we’re in Alpha, and Intrepid has mentioned that regional servers may come later, especially as they gather data on global interest and performance needs. Also, using services like MudFish or ExitLag may help improve your experience depending on the route.
If you’re okay with how GW2 feels at 180–200ms, you’ll likely find Ashes tolerable for now, but just know it’s not optimized yet.
Hope that helps, and fingers crossed for more server regions in the future!

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Re: Relic System
Hey Baneful, I really feel you on this.
When I first saw the Relic system, I was super hyped too, it’s a unique and creative concept. But yeah, once you realize it's mostly in the hands of mayors or a few leaders, it can start to feel like regular players are just spectators.
Your idea about adding personal “boons” is honestly awesome. It would be a great way to balance things, keeping relics as big, strategic, community-driven effects, while giving individuals something meaningful and fun to discover on their own. I love the thought of finding a rare boon while chopping trees or looting a dragon scale after a boss fight. That kind of surprise progression adds a sense of magic to the world.
And since we’re still in Alpha, this is exactly the kind of feedback that could influence future development. Hope Intrepid sees this, because it really adds a whole new layer of depth and player agency.
Thanks for putting it out there, great post. And Ofc for take the time to write all this.
When I first saw the Relic system, I was super hyped too, it’s a unique and creative concept. But yeah, once you realize it's mostly in the hands of mayors or a few leaders, it can start to feel like regular players are just spectators.
Your idea about adding personal “boons” is honestly awesome. It would be a great way to balance things, keeping relics as big, strategic, community-driven effects, while giving individuals something meaningful and fun to discover on their own. I love the thought of finding a rare boon while chopping trees or looting a dragon scale after a boss fight. That kind of surprise progression adds a sense of magic to the world.
And since we’re still in Alpha, this is exactly the kind of feedback that could influence future development. Hope Intrepid sees this, because it really adds a whole new layer of depth and player agency.
Thanks for putting it out there, great post. And Ofc for take the time to write all this.

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