Best Of
Re: Alpha package
Greetings lordlucifers
As Hintori mentioned, Ashes of Creation will have no box cost, only a monthly subscription.
We have an article (linked below) describing this.
How much will it cost to play Ashes of Creation?
I am closing this thread. Please feel free to make a new post if you have any other questions.
As Hintori mentioned, Ashes of Creation will have no box cost, only a monthly subscription.
We have an article (linked below) describing this.
How much will it cost to play Ashes of Creation?
I am closing this thread. Please feel free to make a new post if you have any other questions.
Re: healers in open world
Combat balance in Ashes of Creation is designed around an 8-person group, juvian … not solo gameplay.
There’s another thread going around that has a quote from Steven that the Support classes will be able to stand alone when playing solo.
To be tested in Alpha 2 of course.
There’s another thread going around that has a quote from Steven that the Support classes will be able to stand alone when playing solo.
To be tested in Alpha 2 of course.
Cleric and bard - please do not turn support classes into heal/buff bots.
I remember seeing some offensive cleric abilities in Alpha One(?), so I'm likely unnecessarily concerned here, but I rather say something than stay silent.
The wiki references Steven saying in 2023: "There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player"
https://ashesofcreation.wiki/Cleric_skills
I hope this is still the plan for both cleric AND the bard, also to allow for more variety in the extended classes playstyles...
The wiki references Steven saying in 2023: "There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player"
https://ashesofcreation.wiki/Cleric_skills
I hope this is still the plan for both cleric AND the bard, also to allow for more variety in the extended classes playstyles...
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
The floodgates are open. Let the feedback commence!
Vaknar
6
Re: healers in open world
At least in Alpha One cleric had some dps abilities, you can still find info about them on the wiki, there was a whip and spear like attacks. I have to say I haven't seen them in the recent footage, but then you can select specific abilities for your build. So far bard looks the weakest from the perspective of doing damage, it seems to be too one themed...pun intended.
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
For my group in general, expect great negativity.
For us, at least the presentation of this content was absolutely terrible.
Not negative on everything, obviously, but there's so much of it that we're briefly 'assigning each person their subsection' to prevent too much repetition and limit the 'dogpile'.
@SongRune will be in charge of praising Bucky and questioning the immersion/lore of the Citadel (including some issues of the fights going into it)
@JustVine will probably be mentioning the good parts about the story arc, but also the parts that really mess with the open world feelings and disruption
@GrandSerpent will be alternately praising and complaining about visuals and visual design
@GrilledCheeseMojito will at some point talk about the dragon fight itself, tanking, tactics, etc
@SunScript will question all the various things related to the potential PvP around this boss
@SpaceWolf will probably give the perspectives of someone who doesn't actually track much outside of being told when to watch these streams.
As for me, I should probably stay out of it this time. I didn't like anything about this, but I don't know how to properly convey it while being positive about it from a development perspective, I'd end up over-comparing it to stuff I like a lot more.
I can say that this fight does not interest me in any form, I would almost certainly only engage with this to support Firebrand. And I hope that's what the designers wish, with their design. If you want 'dragon disciple' Players to show up and help Firebrand out, then it's looking decent, because my thoughts turn to actual tactics of how to synergize with Firebrand, and actually have a meaningful experience.
Keep working hard as best you can, team. I'm still working on figuring out if the issue with these is presentation or the base gameplay, but for me, this ain't it...
For us, at least the presentation of this content was absolutely terrible.
Not negative on everything, obviously, but there's so much of it that we're briefly 'assigning each person their subsection' to prevent too much repetition and limit the 'dogpile'.
@SongRune will be in charge of praising Bucky and questioning the immersion/lore of the Citadel (including some issues of the fights going into it)
@JustVine will probably be mentioning the good parts about the story arc, but also the parts that really mess with the open world feelings and disruption
@GrandSerpent will be alternately praising and complaining about visuals and visual design
@GrilledCheeseMojito will at some point talk about the dragon fight itself, tanking, tactics, etc
@SunScript will question all the various things related to the potential PvP around this boss
@SpaceWolf will probably give the perspectives of someone who doesn't actually track much outside of being told when to watch these streams.
As for me, I should probably stay out of it this time. I didn't like anything about this, but I don't know how to properly convey it while being positive about it from a development perspective, I'd end up over-comparing it to stuff I like a lot more.
I can say that this fight does not interest me in any form, I would almost certainly only engage with this to support Firebrand. And I hope that's what the designers wish, with their design. If you want 'dragon disciple' Players to show up and help Firebrand out, then it's looking decent, because my thoughts turn to actual tactics of how to synergize with Firebrand, and actually have a meaningful experience.
Keep working hard as best you can, team. I'm still working on figuring out if the issue with these is presentation or the base gameplay, but for me, this ain't it...
Azherae
2
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
For my group in general, expect great negativity.
@GrandSerpent will be alternately praising and complaining about visuals and visual design
First, a few things I'd like to highlight as positives:
So far, the environment art look good. I particularly like the material work on the various stone textures, and the overall density of the foliage. The various patches of ivy, overgrown planters, and grass growing up from gaps in the stone are very effective at making the area appear dilapidated and disused.
I liked the VFX work on the fire dragon. The breath attack was very satisfying, and I liked the gradient from blue to orange flame, and the heat distortion effect. It reminded me a jet engine with afterburners on.
Lighting looks good, especially in shadowed areas which are illuminated by bounce light. I'm assuming this is using Lumen in UE5?
And a few points of critique:
While the volumetric haze effect looks good, right now it's quite strong, and I am finding that it's obscuring some environment details, and hurting readability of the scene. I think this could be more effective if the strength of this effect was tied to time of day (representing early morning mist), or tied to weather or other temporary environmental effects, rather than being always present.
While ability VFX in general look good individually, many of these are flashy, bright, and highly saturated. When many different abilities are being used at once, it makes the battle status hard to parse visually. This was especially true in the confined gatehouse environment towards the beginning of the stream.