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Re: Is no one else disappointed that "Persistent Alpha" AKA 24/7 Alpha 2 access isn't until May 2025?
patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »One thing I simply do not get is people who are upset about this.
You are complaining about an ALPHA. You are not meant to play the game, you are meant to TEST it and provide feedback. Having Alpha be persistent immediately, or next year in May, should make absolutely 0 difference to you, AS A TESTER. It does however make a huge difference to devs, you know, because at this stage of the game, they matter a lot more than you.
If they cannot provide you with something that was promised during this stage, then it's totally normal, for anyone who has a slight clue about development process. Expecting them to meet deadlines, while they're still very much in the middle of developing the game and it's systems, is beyond baffling to me.
If I were Steven, I would never, ever again put a deadline on anything, ever, just because of crybabies online who complain when they cannot meet said deadlines. And for a long time, he didn't want to say when Alpha 2 will happen, because he wanted to avoid situations like these.
Be happy that you get an Alpha 2 this year, because they could've easily pushed it back to May, and maybe then you would've got persistent alpha, except then you would cry about the delay.
I'd be totally supporting the argument if we were talking about a launch, but this is an Alpha. Things change, some deadlines cannot be met due to various reasons.
No, nobody lied to you. Yes, there is a reason they had to push it back.
People that have paid money are absolutely allowed to be upset here. It doesn't matter that we've paid to "test" instead of "play" either. We've invested money into the project and if deadlines are missed then feedback should be provided.
It's beyond idiotic to think that just because they've said "this is an alpha" then that means they're beyond any criticism or negative feedback. If I told my paying clients that and continually missed deadlines you bet your ass I'd hear negative feedback about that, and I would 100% deserve it. If Steven has any sort of professionalism (and I do think he does) then I'd bet money that he'd agree with that.
And yes, missing deadlines in development is expected and normal, to an extent. That isn't some blanket excuse that can be used constantly and eventually it's just an excuse for a deeper problem. I'm not saying Intrepid is at that point but that is eventually the reality of throwing that excuse around constantly. At some point your clients/investors/customers will stop believing it and are going to get angry.
No. If you "paid money" you did it to support the game, not to get to play it before everyone else.
If you view it differently, than that's on you.
There's a huge difference between paying for or rather investing in a product, and paying to support the devs.
There's a huge difference between paying for a finished product, and paying for the development of said product.
I never said they are absolved of any negative feedback, hell, I'll be one of the first people to shit on them if necessary. Don't think I'm any sort of a white-knight for them, because far from it.
However, in this case people are completely missing the point on what the alpha is supposed to be, on what they spent they money, etc. I'll absolutely point out the bs outrage about things that do not matter.
My point is, people are completely missing the point on what Alpha 2 is supposed to be. They're completely missing the point on what they spent their money on. They view it as an early access, when it's just not that, or rather that is only a small part of it.
What does it matter if the alpha is persistent or not immediately? How does that impact you?
Btw, persistent as in there will be no wipes, you get to keep characters, etc. - it doesn't have to mean it's 24/7 online.
I never said people were paying money to "play the game early" lol I don't know where you got that from. Don't reply again until you understand what's being said to you.
I'm addressing the complaints, the whining and crying, and the overreaction in general. Not just your post, or any specific post in this thread for that matter. I've clearly stated "people are", not "you are". I'm simply explaining my point of view to you, and yeah, Don't reply again until you understand what's being said to you.
Then don't reply directly to someone with something that's a generalized statement while also saying "you" and then get upset when you get called out for your posts being stupid or you not understanding what you're reading. If you want to communicate learn to do it properly. See, I'm using "you" to reply directly to you, I'm not making some idiotic generalized statement about other people.
You've ignored 80% aka the rest of my reply anyways, and are focusing on my wording or the fact I directly quoted you while trying to further explain my point, after your replied to my post.
Are you here to provide good arguments to support your point, or to just argue about bs, and semantics?
I already provided good arguments. The people that paid have every right to be upset at the constant missed deadlines and changing plans and Intrepid is not above hearing negative feedback from those people. Saying "that's software development" and just dismissing the actual problem shows complete ignorance about how professional software development works just as much as people complaining the first time a deadline was missed. All you did was try and dismiss that with irrelevant drivel that had nothing to do with what I said. I never said anything about how they should have the alpha up 24/7. I never said anything about being upset that it won't be up 24/7 at the start either. I don't care what you think the reason other people bought the alpha/beta access for either because that's nothing but baseless conjecture on your part.
If by constant missed deadlines and changing plans you mean the Alpha 1 stuff, I mean sure. Hell, they changed the entire "game" from then to now, but I can only believe it's for the better, as that version had none of the key systems that are going to be in the game. If anything, they should be happy they're willing to re-iterate and improve the game - up to a point of course, they cannot do it forever.
Sure, people have a right to be upset. But the reason why they are upset might not be right. And I've explained why, which is the main point I've repeated, and that I'm going to repeat again.
Maybe they should think more before they spend large amounts of money on something, or rather maybe they should manage expectations better.
Calling it a scam, bait and switch, or whatever else, just because people are upset that they won't get to play the game "continuously" before May, is such a shit reason to be upset about.
I'd understand it more if this was closer to release, but this game is years from release. It's very much in the middle of development.
What are people actually upset about here then, if not because it's not "persistent alpha"? I mean just take a look at the OP and several replies on the first page, nothing I say is "baseless". The fact that you haven't said anything about 24/7 persistent alpha, means nothing in this conversation. Remember, you were the one who replied to me first. You cannot just say "All you did was try and dismiss that with irrelevant drivel", when I'm trying to reiterate my original point.
They're still getting Alpha 2 this year. If it not being persistent means so much to everyone, then I'd say people need to fix their priorities, and maybe focus on other actual issues with the game, its development, etc. rather than something so meaningless.
The fact is, players are upset about them not getting to play the game like they expected to, when they expected to, and my point was, they are there to test it, and provide feedback not to just play it for their own enjoyment. That is the purpose of alpha 2, and that should've been one of the reasons they bought the pack, on top of wanting to support the devs. Whether they get to do it 24/7 for weeks, continuously, or during a weekend, is totally not up to them.
Feel free to ignore this part, as this is only my assumption that might or might not be true:
So what we have now is people who bought access with maybe a lack of information, who misunderstood the purpose of Alpha 2, that are now upset. Most of them wouldn't be upset, if they only did some research.
At the same time Intrepid's FOMO tactics with packs, and now with selling Alpha 2 keys didn't help at all, so yeah, you can be upset about this, as it is a far better reason to being upset about.
At the same time Intrepid's FOMO tactics with packs, and now with selling Alpha 2 keys didn't help at all, so yeah, you can be upset about this, as it is a far better reason to being upset about.
iccer
2
Re: Timestamps in forum posts
Vanilla forums by default displays time stamps based on the users device time settings.
This only applies to posts on the same day in regards to time, however. It reverts to showing date as soon as the local time rolls past midnight.
I honestly don't see why we would need anything more than this - but feel free to give reasons if you have them.
This only applies to posts on the same day in regards to time, however. It reverts to showing date as soon as the local time rolls past midnight.
I honestly don't see why we would need anything more than this - but feel free to give reasons if you have them.
Noaani
1
Re: Free weekend at Alpha 2
If you want free access it means you just want to check out the game, and no real feedback will be given to Intrepid, or even worse, you're feedback might be "please add a dungeon finder with teleport".
There's a reason we have a paywall, to elicit some sort of commitment.
There were many chances to get free alpha 2 keys as well if you followed Intrepid streams.
There's a reason we have a paywall, to elicit some sort of commitment.
There were many chances to get free alpha 2 keys as well if you followed Intrepid streams.
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
Is the Tank's positional protection skill intended to also protect from aerial attacks like the Ranger's Air Strike?
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
There has been a LOT of community discussion surrounding the flavor and uniqueness of the 64 archetype combinations and whether or not the Augment system can deliver on player expectations. Should players expect unique passives, abilities, or stat modifiers (is this still a thing?) from each of the 64 archetype combinations or will all 8 variants of Fighter (for example) have the same abilities and passives?
Rippley
1
Re: Fixing the Class system
I couldn't care less what happens after the war, because the war won't end in my lifetime. And I guess you missed the point where me going outside would immediately lead to me going to die on the front, so, no, learning some skill would in no way help me or my country.George_Black wrote: »Calm now...
Learn a skill to help rebuild your country when the war is over, instead of socializing online. Escapism wont help it's just copium and that's not funny in real life.
At times like these you need to get serious because it is literaly a matter of life and death.
I am not being antagonistic and you know the advice is sensere.
Also, I am the one living this life and to me it IS funny, so I'll be the one deciding what I wanna do. And I've decided that I'm gonna be posting sooooo damn much on the forums that you won't even want to go there I'm gonna be giving a ton of suggestions that don't align with your preferences for this game, because I have the same belief as you do - my preferences for the game are the ones that should be listened to, because I know what's best for the game.
And I am calm. I'm simply explaining my situation to you, because you seem to think that you know better than me what to do with my life and/or my situation.
Re: Fixing the Class system
Can't please all of the people all the time.Here is where Ashes has failed if you are right. If the majority is your Primary Archetype. Adding names like Necromancer, Magician, Assassin, Archwizard make you think of something grander. So many will be let down. Doing that sooner then later would be idea. If its something deeper and two subclasses make a real class. 64 is allot to make, design and balance. We at this point. Need more information because this does not make sense. Its time to make this make sense for the masses.
I dunno how it can be that Ashes can have failed when they have a chart depicting what the Class combos are and their labels.
If I recall correctly, we had the Class Combos with no labels for several months after Kickstarter and then the labels for the combos were revealed within the first year.
So... that was clarified sooner rather than later.
Steven never said anything about "real Class".
There is plenty in the wiki for people who wish to understand Ashes gameplay.
I will agree that after 7 years, we should have some better examples of Augment Schools and Augments siginificantly changing some Active Skills than just the examples we got in 2017/2018. Especially since it seems like we won't be seeing Augments in Alpha 2 until 8 years after Kickstarter.
Dygz
3