Best Of
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
Any design/provision for killing a bots and not becoming corrupted? e.g. reporting the bot, killing them and if report confirmed then corruption removed.
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
What is your approach regarding QOL updates? Inventory management, previewing and applying dyes, map / UI improvements, adding settings/options.
Tawni
1
Re: Alpha Two Wave Bundles
Thank you Intrepid for the additional A2 keys! Really happy i will be able to join the testing periods with my Guild .
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
After Alpha 2 launches, and Intrepid starts collecting feedback via the A2-exclusive forums, will there still be monthly livestream updates, feedback requests, and Dev Discussions for the broader public?
Leonerdo
1
Re: What is the definition of "Flavor" in reference to the secondary augment system?
I think we will get something in between Radical and Flavor, based on what we've heard so far.
The skill will not change, a damaging ability will still be that, however how it does damage might change. Added aoe, shorter or longer range, changed dmg type, added procs, on top of having different look to it, is good enough for me. - I mean, this is a whole new ability at this point, I'm not sure if people do realize that.
Based on my interpretation, this is also the goal of the system, and I'm also expecting it to work like that. If it's less than that, I'd be disappointed, if it's more than that, and it goes into "total" category, I wouldn't mind it (however I think this would be reserved only for very specific abilities, which would hardly alter your entire kit - no, you won't become a healer if you go with Cleric seconday, but yes, you might get a heal on your spell if you do).
I think were heading strait for Flavor town at the current rate, but if they upped that to say 50% radical, 40% Flavor and 10% Total then it would fit my needs as that's enough change, if properly focused and not a disorganized scattershoot, to make a Class play differently from the base archetype.
Lodrig
1
Re: What is the definition of "Flavor" in reference to the secondary augment system?
Augments provide significant changes to Active Skills when applied.
Secondary Archetype does not provide brand new Active Skills.
I dunno why Weapon Skills would need to open Active Skills. Weapons Skills should work as intended - providing, you know, Weapon Skills.
There are quite a few other ways to acquire Augments besides just the Secondary Archetype.
Secondary Archetype does not provide brand new Active Skills.
I dunno why Weapon Skills would need to open Active Skills. Weapons Skills should work as intended - providing, you know, Weapon Skills.
There are quite a few other ways to acquire Augments besides just the Secondary Archetype.
Dygz
1
Re: Fixing the Class system
Off topic and it may get deleted or even may get me in trouble, but for 10 years now people have come across me from the african countries, middle east, asian and south american fleeing death.
They said I need a job to help my family back home and I wanna learn X Y Z, barely speaking the language.
I know these people will work hard to get what they want from life.
They said I need a job to help my family back home and I wanna learn X Y Z, barely speaking the language.
I know these people will work hard to get what they want from life.
Re: Fixing the Class system
Oh, I have them. I haven't been outside for a year because I might get grabbed by soldiers and get force drafted. My lights go out several times a day for several hours, because fuckers keep bombing the power grid. Every air raid siren (which happens every other hour usually) raises my anxiety by a noticeable margin.George_Black wrote: »You should have other priorities in your life in your situation.
And you know what will help with all of that? Not caring about when I might die in a random bombing and instead test an mmo that I want to live in.
It is funny to me that you're here surprisingly often, for someone who's all busy and has real life outside of these forums. And you're here often enough to remember posters, hold grudges or stubborn opinions about those posters and their povs, and also repetitively post about "it's not me, it's everyone else that doesn't know shit about this non-existent game, so Intrepid better only care about what I (and people that have the exact same opinion as me) say on these forums. Cause only us, people with irl time, should matter".
So yeah, I'm gonna be spending every hour of electricity I have in A2 and on the testing section of the forums. So if you thought that you'd somehow be in a company of people who only think like you - think again
Re: Fixing the Class system
AirborneBerserker wrote: »The Irony is I actually understand the system better then they do because they're thinking of the system in a vacuum rather then how all the other systems will pressure people and interact with the class system, and they aren't thinking about how important the psychological aspect of having fun is when people are doing something that is hard, or boring.
How did you come to this conclusion? What makes you think the developers aren't well aware of these things? Hopefully not Steven's disjointed musings over the course of these 7 years. You have a leaked copy of the design doc, I hope?
arkileo
2
Re: Fixing the Class system
AirborneBerserker wrote: »George_Black wrote: »AirborneBerserker wrote: »The 'Design' consists of two parts, an engine that looks capable of any alteration imaginable and a second Separate set of intentions on how to utilize that to alter skills, that intent is indicated by the examples that have been given and THIS is what looks to be underwhelming. Players have every right to say that this would be inadequate to meet their expectations, players have expectations which they organically bring to any game and which are not going to just go away because the design offers less.
While this is mostly right. The design also includes the amount of time to level (200-300 hours to max level), How people interact with each other (PvP always on). Diversity of playstyle (can people play the thing they want). Diversity of roles (1 for Healer and Tank). How many abilities each base class will have (35-40). Among many other things.
The Irony is I actually understand the system better then they do because they're thinking of the system in a vacuum rather then how all the other systems will pressure people and interact with the class system, and they aren't thinking about how important the psychological aspect of having fun is when people are doing something that is hard, or boring.
So now I'm probably going to have to make another post fully explaining why there IS a problem even though i figured most people that have been on here could probably see that given I've only been following the game for a little over a month now.
At this point I wouldn't bother.
I'd wait for the locked A2 forum section to talk with actual testers, not people killing time online, looking for petty arguments.
No no, this is helpful for me and of all the people that need to realize there is a problem THESE are the people to talk to. The testers will probably just nod in agreement. The devs, I'm sure, have already noticed what I'm talking about.
Well, don't keep us waiting, tell us what is the problem.
Is it the fact that you think half of the subclasses will be useless, and that meta will push people into 1-2 obvious choices per class? Because we simply don't know that this is going to be true.
Is it just the fact that you think augments will not be enough to create unique feeling classes? Because again, we don't know that, until we see Intrepid's implementation of this system.
Or, is it just the fact that each class combination will get it's own unique name, and people might be baited into thinking it will be whole another class with whole other set of abilities?
Idk, these 2 comments above sound reeeeally pretentious.
I'm a backer and from the start I didn't think 64 classes was possible. I would be impressed with 14-16 classes. That more then most MMOs. Questioning if there is real validity here is not outside the realm reasonable. Most people outside this forum thinks this part of the game seems hinky. I'm shocked more people are not asking more questions.