Best Of
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
Overall, feels like WoW Classic stuff so far. I like it. I would say there needs to be AOE indicators, the tanks flag having that bubble is too in the way, maybe make a circle effect on the ground? Firebrands AOE fire spells also would benefit from this. The area itself felt kinda greywashed as well.
For the dungeon: I would say overall, decent. I like the slow, intentional pulls, and the overall feel of it. But the ending looked too easy for what it is.
Firebrand felt good. I'd like to see it polished and tweaked, maybe add some more mobs to manage for the OT? I'd also like to see knockbacks on some of his attacks, adds some stakes into where a player is standing.
For the dungeon: I would say overall, decent. I like the slow, intentional pulls, and the overall feel of it. But the ending looked too easy for what it is.
Firebrand felt good. I'd like to see it polished and tweaked, maybe add some more mobs to manage for the OT? I'd also like to see knockbacks on some of his attacks, adds some stakes into where a player is standing.
Sciorpe
4
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
Having the monsters just stand around waiting is incredibly outdated. Both the monsters in the dungeon as well as the dragon just stood there. Please have them move around, walk a bit, go about their day, and so on.
Some dragon animations didn't feel like the dragon has any weight, especially the landing animations... legs should bend, etc. The dust going up in the air during the rest of the fight was amazing.
Please show UI customization next, it popped up a bit in the video.
4 loot items for 40 people seems very very skimpy. Please give bosses, raids, etc. also personal loot. Only a few items on a need/greed is not up to modern standards.
Some dragon animations didn't feel like the dragon has any weight, especially the landing animations... legs should bend, etc. The dust going up in the air during the rest of the fight was amazing.
Please show UI customization next, it popped up a bit in the video.
4 loot items for 40 people seems very very skimpy. Please give bosses, raids, etc. also personal loot. Only a few items on a need/greed is not up to modern standards.
Tawni
34
Re: Removing Waypoints During Questing: A More Immersive Exploration?
Depends on the quest.
For some quests related to investigation where you aren’t told to go to a specific location, then no automatic waypoints should show up. The player should however be able to mark their own waypoints on their map associated to the quest through exploring and searching for clues.
For quests directing you to go to a specific location, why not have the waypoint added automatically by the quest?
As for questing, a lot of players will use multiple waypoints to determine what area to head to during a session. So they tend to work multiple quests at the same time.
For some quests related to investigation where you aren’t told to go to a specific location, then no automatic waypoints should show up. The player should however be able to mark their own waypoints on their map associated to the quest through exploring and searching for clues.
For quests directing you to go to a specific location, why not have the waypoint added automatically by the quest?
As for questing, a lot of players will use multiple waypoints to determine what area to head to during a session. So they tend to work multiple quests at the same time.