Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: [NA] Fist of the Empire (FoE) | PvP focused - PvE/Econ welcome | 18+
Correct me if I'm wrong but was FOE one of the major TR outfits in planetside2? I seem to remember assassinating you're leadership while you were trying to do operations. Might have been a different group with a similar name.
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Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
Flying mounts in Ashes are intentionally rare and heavily restricted. Only mayors of Metropolises and a few special event rewards will have access to them, with strict limits on how many can exist per server. They’re not meant to give permanent PvP advantages but to serve as political and prestige symbols. Intrepid has been very clear about avoiding the kind of imbalance described in the post. Balance will be key and the community will keep holding them accountable during testing.

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Re: Feedback on TTK, Gear Changes, and Mana (Post-Patch)
And, since I know how hard it can be to get feedback from less engaged players, the perspective from the opposite side - 'doesn't actually test actively right now but generally follows whatever can be followed without actually playtesting':
Looks like you're just starting over, Intrepid? Posts like the OP are well detailed and give a lot of relative clarity, unfortunately for us less invested who use these posts to get a sense of what's going on, it looks 100% like y'all are just messing around (or making a mess) again to try some stuff, which is confusing since it seemingly went past PTR.
Almost every outcome reported so far is unsurprising considering the usual quality/expectations of work (they are not particularly positive or high expectations). But the response isn't 'oh they don't know what they're doing at all', it's just 'oh they're finally getting around to trying some stuff and weren't actually seriouslly working on this before'.
So, do your thing, it's your budget constraints, hope it works out.
As for me personally, I'd say the #1 reason this outcome was the expected one for me is that this was not the order one solves this problem in, a lesson I hope is learned across the industry.
Incentives -> PvE/Comfort feeling -> Stats -> Economy -> PvP Feeling -> Repeat.
If this happened because the testers/Devs felt that the PvE feeling was still good, {That's too bad.} But it's probably just not as 'bad' as the first responders are making it out to be... right?
Looks like you're just starting over, Intrepid? Posts like the OP are well detailed and give a lot of relative clarity, unfortunately for us less invested who use these posts to get a sense of what's going on, it looks 100% like y'all are just messing around (or making a mess) again to try some stuff, which is confusing since it seemingly went past PTR.
Almost every outcome reported so far is unsurprising considering the usual quality/expectations of work (they are not particularly positive or high expectations). But the response isn't 'oh they don't know what they're doing at all', it's just 'oh they're finally getting around to trying some stuff and weren't actually seriouslly working on this before'.
So, do your thing, it's your budget constraints, hope it works out.
As for me personally, I'd say the #1 reason this outcome was the expected one for me is that this was not the order one solves this problem in, a lesson I hope is learned across the industry.
Incentives -> PvE/Comfort feeling -> Stats -> Economy -> PvP Feeling -> Repeat.
If this happened because the testers/Devs felt that the PvE feeling was still good, {That's too bad.} But it's probably just not as 'bad' as the first responders are making it out to be... right?

1
Re: Subject: Feedback on Recent Stat and TTK Changes
Case and point. Executing strategies and plays. Capitalizing on opportunities. People died np.
https://medal.tv/games/ashes-of-creation/clips/k3Z4IxYuhTXtHvWWr?invite=cr-MSxraXIsMjg4MzYzODY3
Ya I wouldn't call this skill we walked at them as a ball and
Case and point. Executing strategies and plays. Capitalizing on opportunities. People died np.
https://medal.tv/games/ashes-of-creation/clips/k3Z4IxYuhTXtHvWWr?invite=cr-MSxraXIsMjg4MzYzODY3
Huh how are you gonna previously say in your post that were unqualified lmao then link a clip of "POLAR" playing "ME" shot calling and call it proof. You don't understand any of the context to that clip you have no idea how many healers the other team has or what we were testing. Smh.
The pvp with low ttk feels boring underwhelming and extremely basic. The game currently has the rotation for most DPS classes of MMOs from 2004 where if you had key binds you were a god. The lack of defensives interrupts and almost no skill expression has made the combat feel muddy at best. When the ttk was quick -> positioning, timing, and decision making felt way more Impactful. A well combo or blitz could let one player take out three, now you need the entire team to target one player to kill them. Its extremely one dimensional, walk at the other team as a ball and target the other team one by one. This isn't skillful its boring and zerg meta.

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Re: Lifesteal: for or against?
Don't like lifesteal in anygame, it's attack and heal altogether, it is ok if it is very weak then it's ok and the cooldown should be rather long enough
Re: Give us the PTR gear vendor on Alpha 2 servers!
I agree with the OP, this is really needed for current stage of testing.
We desperately need better testing condition for more accurate data before the P3.
Stop treating the A2 servers as live game and treat it like the test it should be.
We desperately need better testing condition for more accurate data before the P3.
Stop treating the A2 servers as live game and treat it like the test it should be.

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Re: Subject: Feedback on Recent Stat and TTK Changes
No idea what terrible source you're using for Lineage 2 but here's the official codex with data that actually means something, stop trippin' with wikipedia and google AI. Can't even pull the right source and you gonna pretend like you're OG? Please x)
lol I ain't talking about a 2010s version of the game. That looks like a system designed for P2W monetization lol. I'm talking about the original game. The one that was popular, that probably released when you were in diapers.
But good to know they fucked up their power progression in future versions, proves my point that ridiculous power progression = less popular pvp game
This ttk is horrible. I see a lot of comments about how combat is more skill based now but that is just isn't true at all. There is no tactics, or unique strategy's now. You don't get high value from pulling off risky plays. Combat now is just calling targets to focus down 1 by 1. Any competent opponent will destroy you if you do otherwise.
This isn't a game like WoW were you can chain cc's and interrupts together alongside your cooldowns to setup kills. The combat just isn't that dynamic. Longer ttk doesn't force you to create opportunities to kill people. It just forces you to out dps the healing a player is receiving (which if your target is dodge rolling, this is impossible).
It isn't enough, I agree with you. But it went from pressing W and smashing your head on the keyboard to coordinating damage to a target. It's definitely better than it was before, and it's a good direction.
We need more. Stronger defensives, increased base survivability for DPSs, interrupts, and higher TTK. When they do that, you will care to use the proper debuff system, you'll see that coordination helps in killing the other party faster, and the difference is not between killing players in 2 seconds or 1.5 seconds, it's the difference between killing them in 10 or in 3 seconds. That means you are more rewarded for coordinating.
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Re: Give us the PTR gear vendor on Alpha 2 servers!
They have not confirmed a wipe, just fresh start servers. People have asked about accelerated servers or PTR style vendors so they can skip the normal process. The answer so far has been no, and is most likely not going to change since you have it coming from both Steven and MK.






Re: Subject: Feedback on Recent Stat and TTK Changes
Which is exactly why tank abilities should properly defend against this and healers should be able to save people after those defenses.This isn't skillful its boring and zerg meta.
PvP where everyone's mana isn't being fully spent, because everyone just drops like flies, is shit.

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Re: Connection to realm timed out
One of my main characters shows "Connection to realm timed out" when logging in. Other characters don't have this problem. I asked a friend to log in to my account and this character also had the same problem. It seems that the character is stuck. How should I deal with it? This is my main character. . . .
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