Best Of
Re: Instanced Content Should Not Offer Power Gains
Yea this whole thread looks like its motivated by PvP elitists who demand that thouse filthy PvE's not get any gear that could possibly threaten their betters with.
Lodrig
1
Re: Down time and res, can more classes have this skill?
This is what you call streamlining, it makes a lot of modern games suck which is why this game got backed in the first place
Apok
3
Re: What surprised you in the FireBrand fight?
to me as an experienced raider it seemed very straight forward but when I take into account that this is only a level 25 raid boss I'm quite impressed. the difficulty seems to be above what I'm used to for such a low level.
they have said that they are making ashes a relatively hard MMO. and from what I saw today I am overjoyed that they seem to be living up to that promise.
I also really enjoyed the model and animations of Firebrand. personally I'd like the boss to operate at a higher pace. but I'm sure I'll get plenty of hectic high paced fights at higher levels so I'm not fussed about it.
they have said that they are making ashes a relatively hard MMO. and from what I saw today I am overjoyed that they seem to be living up to that promise.
I also really enjoyed the model and animations of Firebrand. personally I'd like the boss to operate at a higher pace. but I'm sure I'll get plenty of hectic high paced fights at higher levels so I'm not fussed about it.
Kyskei
1
Re: What surprised you in the FireBrand fight?
My surprise was there’s a young dragon who has an egg that’s been trapped for 1000 years. How exactly old is a young dragon???
As for expecting more from the Citadel, they did state at the beginning that it was the end of the event.
As for expecting more from the Citadel, they did state at the beginning that it was the end of the event.
Re: What surprised you in the FireBrand fight?
Nothing surprised me. It was a basic, classic dragon. The only thing that could have potential is the "he hits the bigger gatherings of people more often", but imo even that is a super basic mechanic that should be in every damn game.
NiKr
1
Re: What surprised you in the FireBrand fight?
For me: i was surprised that clerics can spam revives. Like WTF... Steven spent more time resurrecting players than healing. This was real BS.
Resurrect should have like 30 min cd, maybe some talent can make it have 2 charges.
Or it should have no cd but cost 70% of max mana.
If you want more resurrects - put resurrect on Bards. But like in 40 man party you should have like max 10 revives. In this fight we saw like 50 resurrects.
Else the dragon fight was good.
From the citadel i was expecting more. Like the Ancient in the end should be some kind of boss fight.
There should be traps that the fire elements put in the citadel where they can for example reduce healing, stun, or stuff like this.
Maybe put a fire wave moving from the entrance forward that forces everyone to move forward, Getting in touch with the fire wave is instant kill.
Steven had god mode on so he didnt die and had infinite everything so people could view the content + so they didnt wipe.
Mag7spy
1
Re: What surprised you in the FireBrand fight?
For me the Dragon waiting patently for a bunch of humans to attack it first, rather then aggressivly attacking anyone in the area would certainly surprize me if a real dragon behaved like that. I kind of expect a dragon to be atleast as much of a jerk as the average open world pvper.
So im guessing all mobs need to be attacking everything on sight sense it knows its going to be attacked. So technically if you go into a camp the entire camp should zerg people?
Sometimes i here these kinds of suggestions and they don't seem akin to a mmorpg.
Even in dragons dogma dragons don't attack you instantly just being in sight in far distance.
Mag7spy
1
Re: What surprised you in the FireBrand fight?
Everything done from the dragon was expected, when i think of a dragon its hard to be really surprised since people know what to expect from them. Its good they have the dragon seeming to use some magic which make me think dragons dogma
It doesn't mean its bad of course even more so if you are looking at the level of that kind of boss fight.
When i think Elden ring bayle doesn't do anything special and just does dragon stuff but its very epic feeling to me atleast. But at the same time i don't expect a young dragon to be bringing super epic end game raid boss vibes. Their dragon looked amazing but do to the terming with it being a young dragon i expect other color variants and such and not fully akin to a unique dragon.
https://www.youtube.com/watch?v=1v_Qp8Xn0m8
*edit of course there are tons of cool things you could add to the fight, but I feel atm we are mainly going to be seeing introduction level bosses (that will have more heavy on the side of gear check difficulty) then more complex mechanics.
Imo there should prob be a few more stronger attacks that it doesn't use very often which will lean towards being able to wipe out zergs (if it uses it more often). And having player bodies making it more difficult to get around and dodge the attack.
It doesn't mean its bad of course even more so if you are looking at the level of that kind of boss fight.
When i think Elden ring bayle doesn't do anything special and just does dragon stuff but its very epic feeling to me atleast. But at the same time i don't expect a young dragon to be bringing super epic end game raid boss vibes. Their dragon looked amazing but do to the terming with it being a young dragon i expect other color variants and such and not fully akin to a unique dragon.
https://www.youtube.com/watch?v=1v_Qp8Xn0m8
*edit of course there are tons of cool things you could add to the fight, but I feel atm we are mainly going to be seeing introduction level bosses (that will have more heavy on the side of gear check difficulty) then more complex mechanics.
Imo there should prob be a few more stronger attacks that it doesn't use very often which will lean towards being able to wipe out zergs (if it uses it more often). And having player bodies making it more difficult to get around and dodge the attack.
Mag7spy
1
Re: Instanced Content Should Not Offer Power Gains
It’s 20% of content so quite frankly who cares if it’s also getting rewarded for clears and engagement?
The open world will be just fine
The open world will be just fine
Caeryl
2
Re: Instanced Content Should Not Offer Power Gains
There is lots of ways to make instanced content be meaningful without hurting open world content. They can each have their own carrot.