Best Of
Re: Vassal resentment
My gameplay style is "I want to live in THIS EXACT NODE, and I want it to be the best it can be". I don't want to relocate. I don't want to give up my citizenship. I want to have a chance to rise up against someone who "won" a random fight of "well, people just gathered here first, so you're fucked now".First you will try that against other node chains and if that is your game-play style, you might relocate to undermine them from inside.
I don't want that chance to be high or methods easy. I want it to be hard, expensive and most likely require help from outside of your node. But I want that chance to be there. Right now it's not there.
NiKr
5
Re: What are people's node & biome preferences?
I personally love a Rustic house in a snowy forest/mountains. so I will likely live somewhere in Sujoma or the Frostgrave Fells.
node I'm not too fussed about. whatever place I like the look of and find has convenient access to the things I want.
Over half to full a Year ago or so -> i posted a Picture of a House which i would like to possess in a very frozen, snowy, frosty Area.
I realise this will most likely never happen - > or rare things/Houses like this one may come only with a future Expansion around 2040 or even around 2050.
But wouldn't such a thing be cool ?
A Freehold-like, single Building. Nearby your Node. Frostgrave Fells or the like. And you would own it.
Aszkalon
2
Re: Instanced Content Should Not Offer Power Gains
Pretty sure we will get resources and materials from Instances, rather than Gear.
Even if Gear can be obtained there, there's no reason it has to be BiS Gear.
Also, power gains don't always have to be vertical; they could also be horizontal.
Seems like we should hope that horizontal power gains derived from Instances fit thematically.
Lastest update Steven hinted that instanced bosses will be a thing when they want to control how many people can take on said boss. With that said, we will see upgrades in instances.
Re: Druids & Nature magic
Beastmaster just might be the closest to what a druid class is, at least in some RPG systems. I suspect your summons are going to be wild animals, just as Necromancer is supposed to have access to undead summons.
Come again?Now that the game's rated (M) for Mature, it is possible that they could add a Druid with Mature magic, such as manifesting phallic objects that attack your opponents. But this won't be in at launch, not til the 1st expansion prolly.
Re: Instanced Content Should Not Offer Power Gains
Instanced Content Should Not Offer Power Gains
They will.
Or otherwise about no one will do them. It would be a Waste of time. ESPECIALLY in a PvX(P) World where Competition against other People/Nodes will probably play a huge Role in everyone's Gameplay.
Why wasting your own Time aside when You are the most superior Node anyway ? I wouldn't do that.
Aszkalon
3
Re: Loot System Changes
George_Black wrote: »Lol, competing against your own group?
That sounds like behaviour typically found in lobby based instanced raiding mmos, in which you queue with ppl you will never play with again.
Here is how the group/guild would deal with it:
We loot a 40 Lv Bow, we have 3 archers, one is 35 one is 45 one is 40.
The 45 would get it to face harder mobs than the 40 guy
or
The Lv40 guy is more active and would make better use of it
or a formal points based guild system (which I dont care for too much) and give it to the guy who is supposed to get it.
Anyway the topic bores me. Suit yourself. When giving feedback dont work towards the opposite direction of what the game tries to achieve.
(And dont mention my opposition to the class system. It's not the same)
So you’re always going to be playing in a full group or raid full of people you know and trust? Never going to join up with randoms while your friends / guildies aren’t on? This goes completely against the direction of every MMO ever made. Guilds are literally made up of strangers who enjoyed playing with one another.
Also, knowing the way your imaginary guild would handle loot, why would I ever join a group if I know I’m not in a position to get loot whether it’s guild points or level based? I would see that you already have a ranger with more guild points or higher level and automatically opt-out and same goes for if I’m on a class that shares loot with a similar class in your group. With 50+ class combinations, that’s a lot of people not joining you!
Some advice for you - when you post on opinion based forums where people are giving feedback on how to better a system, don’t be toxic and just tell people they’re wrong, rather you should provide a helpful or productive opinion otherwise don’t post on it at all.
Kleptix
4
Re: What are people's node & biome preferences?
I personally love a Rustic house in a snowy forest/mountains. so I will likely live somewhere in Sujoma or the Frostgrave Fells.
node I'm not too fussed about. whatever place I like the look of and find has convenient access to the things I want.
node I'm not too fussed about. whatever place I like the look of and find has convenient access to the things I want.
Kyskei
1
Localized Indoor Chat & LoS Emoting + Outdoor 'Earshot' Chat; The "Murmur Sphere"
1. I propose localized chat channels inside of dwellings and taverns, etc, relying on the concept of ear-shot--and emote channels in each building as well (relying on Line of Sight), so as to cut down RP spam.
It makes sense that buildings should also serve for privacy--this makes them more immersive, and therefore more playable; which I also feel would bolster the greater community--as buildings of all varieties will play an important, core role in Ashes of Creation.
2. I propose a 'murmur sphere' which functions on a smaller in-range/ out-of-range mechanic than public 'say' or 'speak.
I feel this would add another layer of immersion to the in-game chat as well as serving some very practical purposes in, say, a siege with two allies you just met--cornered, quickly needing to give or receive orders without announcing yourself... .
Imagine the depth of drama this would add?
"DestinyAwry murmurs: inc 2 melee 3 casters, get in position"
*a few seconds later*
*5 come up against 3, but the 3 have the elements of surprise and co-operation*
As a moderate-to-light RPer--and an avid PvPer--I strongly feel these two things together would greatly improve RP and non-RP server-relations; and potentially serve to make the game more fluid, more community-oriented, and much more immersive.
P.S. I can see the localized chat-channels being hard to code, but I do think the murmur sphere would be quite easy to implement without causing any major headaches. But: I'm not the literal god of game development.
It makes sense that buildings should also serve for privacy--this makes them more immersive, and therefore more playable; which I also feel would bolster the greater community--as buildings of all varieties will play an important, core role in Ashes of Creation.
2. I propose a 'murmur sphere' which functions on a smaller in-range/ out-of-range mechanic than public 'say' or 'speak.
I feel this would add another layer of immersion to the in-game chat as well as serving some very practical purposes in, say, a siege with two allies you just met--cornered, quickly needing to give or receive orders without announcing yourself... .
Imagine the depth of drama this would add?
"DestinyAwry murmurs: inc 2 melee 3 casters, get in position"
*a few seconds later*
*5 come up against 3, but the 3 have the elements of surprise and co-operation*
As a moderate-to-light RPer--and an avid PvPer--I strongly feel these two things together would greatly improve RP and non-RP server-relations; and potentially serve to make the game more fluid, more community-oriented, and much more immersive.
P.S. I can see the localized chat-channels being hard to code, but I do think the murmur sphere would be quite easy to implement without causing any major headaches. But: I'm not the literal god of game development.
Re: When I craft an item, will my name be on it, forever?
I dont know if you can inspect other players in Ashes, but I suspect you will be able to.
But then you can look at their gear, and read the description and see the name of the crafter of that bow, sword or armor, or who tamed his or her´s mount and so on.
Just a thought, perhaps its already answered somewhere, but I wanted to ask anyway
Thanks guys for reading.
The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[8]
Re: When I craft an item, will my name be on it, forever?
My expectation is that your name will be on items forever. We know the name will be on items at least, I have no reason to assume this will be temporary.
Games have been doing this for almost 20 years (that I know of), so it isn't some great new idea.
Games have been doing this for almost 20 years (that I know of), so it isn't some great new idea.
Noaani
1