Best Of
Re: So....bagpipes for the Bard class?
I assume those would be a pvp dmg weapon if there are. Like even if you weren't intentionally attacking people, it would just do passive aoe damage to everyone around you.. even friendlies
Pham
5
Re: Race & Class
Adding combat bonuses to races ends up being inefficient for various reasons:
many abilities do not work with varied builds
racial bonuses could be inconsequential
these bonuses could fit lore poorly
giving lore accurate bonuses would be imbalanced
many abilities do not work with varied builds
racial bonuses could be inconsequential
these bonuses could fit lore poorly
giving lore accurate bonuses would be imbalanced
Chonkers
1
Re: Race & Class
That would be nice. Do you have a source for this information?
https://ashesofcreation.wiki/Backgrounds
Re: Node alliances should be thought about like factions
Ludullu_(NiKr) wrote: »Factionless design is exactly why I got interested in Ashes. This is also why I'm campaigning for the rebellions.That's why you need to think of node alliances as factions. In faction based games your harmful actions against people in your faction are limited. Node war is a harmful action, and you can't do it to allies. But...you can still slap people around in your faction if they are jerks. It's nice.
And like with factions, you don't have total control over who is in your alliance, since node membership looks like it will be first-come first-serve. AKA you joined Horde and your current node is the Barrens
The classic guild affiliation is much more PvP related
Also, nodes are not alliances, because, unlike the guild alliances, you can attack your nodemates. This is yet another contradicting point in this design, which also proves that nodes are not factions.
"There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[48] – Steven Sharif"
Node alliances are *LIKE* factions. Personally I think that being able to PvP someone in your "faction" (green/purple/red flags still apply) is a great option for dealing with a$$hats that happen to be on your side.
Your node affiliation is above explain by the game designer to be your most important one. And it's a part of your node hierarchy. It's a design decision. I'm just explaining the game mechanics the way I see it. I get that you don't like it as a design decision. I personally think that factions are healthy for a game's longevity, as it gives the more casual a shelter inside a preset group. Once a game only has hardcore elite players (because they've driven everyone else away), it's going to fade fast.
6-8 dynamic factions is even better. A game where a faction can actually win against another via node destruction? That's amazing
Much like the green/purple/red flagging system putting guardrails in to keep a small group of players from ruining the game for many others, the node affiliation/alliance/"faction" system puts guardrails in to keep that from happening at a node level.
Spif
1
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Nice to see you all coming over and writing such nice things
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Leaving the biggest Bump for the best guild. Only taking those who loyal few who are ready to crush it in A2 and beyond! 💪
hzrdd
1
Re: Race & Class
Well I learned today there is no racial bonuses. Steven has gone with Backgrounds so race choice is 100% cosmetic =-)
Re: Why did you stop to play an MMO you once loved?
So much revisionist history in this thread. Nostalgia is a hell of a drug.
KingDDD
1
Re: Why did you stop to play an MMO you once loved?
I don't even remember if I responded to this post previously, but here we go:
Archeage, still my favorite MMO, I've played on official servers during CBT and launch, and 2.0 patch, then on Classic server about a year ago.
- Official version - basically p2w garbage was the main reason I quit, gearing was bad as well due to p2w.
- Classic version - repetitive content, lack of updates/new content, mismanagement in general, gearing was bad, and I realized it's not only due to p2w.
Those are probably the biggest reasons, though there were always smaller things I disliked.
Allods Online, my main MMORPG before Archeage. Basically a WoW clone, but I loved it so much more than WoW at that time.
- Horrendous P2W.
You straight up buy perma dmg/def boosts via rune system, and to get max level of those, you have to spend over $10k.
Combat mounts were op, other systems that granted you dmg buffs which required you spend money on it, lootboxes, class changes were expensive, build resets were expensive, god knows what else, haven't played the game in 7-8 years.
I've played others like ESO, GW2, Lost Ark, WoW, BDO, probably a few others that I can't remember, but I never loved those games as much as the above 2.
ESO - awful combat and skill design in general, overly repetitive. Build customization was good, items granting you unique effects was great, but everything else mid.
GW2 - nothing really pushed me to play, no power to gain, rewards felt lackluster, class system was trash, no trinity, skills being tied to weapons, very limited customization options, events felt repetitive.
Lost Ark - Daily bs, timegated trash, p2w, repetitive and boring, no depth, combat was good at least, bosses were fun.
WoW - Actually decent, until you get to the endgame, where it just doesn't feel interesting to me at all. Mind you I haven't played classic or earlier versions, only in the past 2-3 years have I tried this game properly.
BDO - Looks good and feels good to play for a bit, until it gets boring, very limited customization options, gearing is bad, didn't like the combat too much after a while, overall felt meh, with some great bits like nodes and workers.
Archeage, still my favorite MMO, I've played on official servers during CBT and launch, and 2.0 patch, then on Classic server about a year ago.
- Official version - basically p2w garbage was the main reason I quit, gearing was bad as well due to p2w.
- Classic version - repetitive content, lack of updates/new content, mismanagement in general, gearing was bad, and I realized it's not only due to p2w.
Those are probably the biggest reasons, though there were always smaller things I disliked.
Allods Online, my main MMORPG before Archeage. Basically a WoW clone, but I loved it so much more than WoW at that time.
- Horrendous P2W.
You straight up buy perma dmg/def boosts via rune system, and to get max level of those, you have to spend over $10k.
Combat mounts were op, other systems that granted you dmg buffs which required you spend money on it, lootboxes, class changes were expensive, build resets were expensive, god knows what else, haven't played the game in 7-8 years.
I've played others like ESO, GW2, Lost Ark, WoW, BDO, probably a few others that I can't remember, but I never loved those games as much as the above 2.
ESO - awful combat and skill design in general, overly repetitive. Build customization was good, items granting you unique effects was great, but everything else mid.
GW2 - nothing really pushed me to play, no power to gain, rewards felt lackluster, class system was trash, no trinity, skills being tied to weapons, very limited customization options, events felt repetitive.
Lost Ark - Daily bs, timegated trash, p2w, repetitive and boring, no depth, combat was good at least, bosses were fun.
WoW - Actually decent, until you get to the endgame, where it just doesn't feel interesting to me at all. Mind you I haven't played classic or earlier versions, only in the past 2-3 years have I tried this game properly.
BDO - Looks good and feels good to play for a bit, until it gets boring, very limited customization options, gearing is bad, didn't like the combat too much after a while, overall felt meh, with some great bits like nodes and workers.
iccer
1