Best Of
Re: Where is the progress
To add a bit more, i think its wild to complain about visuals things when that was one of the best dragons ive seen in games. That work also translates to pretty much all other dragons they make as well btw. So the hard work is done when it comes to rigging and some animation elements they have they can use between them.
You should check out guild wars 2 world boss dragons their quite cool, I've never actually played it but watched a bit and I think ashes should aim for something of this scope at a minimum as guild wars 2 is over a decade old now
Chicago
1
Re: Where is the progress
I think showing a showcase that doesn't look like the visuals of the actual game * whilst * actively selling and promoting at the same is not transparent.
Then why are you asking them to showcase things that are almost definately not a a state that they will look like when the game is live?
That said, the showcase isn't about the games visuals. It is about the gameplay.
I mean at this point it should be about both,
also I don't need to see these systems showcased but would love to hear literally anything about them, and I think a Livestream that went over those topics would be much more well received than recycled content we have already seen
Chicago
1
Re: Kill the bots/gold farmers
I see people harassing others by reporting their name, you think this wont get abused?
Definitely!
Nemeses
1
Re: Kill the bots/gold farmers
The only way to deal with bot trains is to have active GMs within the game that will come investigate tickets. Purely out of game systems won’t solve the immediate issue, and catching the account in the act means more than any number of reports (because those absolutely would be abused)
Caeryl
1
Re: Where is the progress
This is the bad side of things with post like these, people that dont understand development and have no clue how things work. Saying game builds are lies and some other random bs and spreading misinformation lmao.
I've said it before ill say it again you make some toxic threads.
if you're such an expert how about instead of calling people sad you enlighten them
I've already done this before lol? People who want to call something a scam have already convinced themselves, im not going to debate multiple threads with them on this.
My question is why are you trying to defend his take on calling this a scam based on what he is saying?
I mean you saying I'm calling the game a scam is about the same as the misinformation spreading you apparently dispise, I don't think it's a scam, never have, I just think that we are being catfished with alot of systems or given rose glasses and I would really like to see behind the curtain
Chicago
1
Re: Where is the progress
Obviously we have different opinions on the development of this game, let's keep it civil
We don't though.
I know it's probably not very clear, but I support your position on this matter entirely, just not your approach.
I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it.
I just think this thread is really, really unlikely to help in any way.
You may be right, it most likely won't help, I have noticed over the years that any questions even remotely answered in the live streams or AMA's are hand picked to give literally no information, it's like listening to politicians, and tbh I'm dead up with the lies we keep getting that anyone with half a brain can see from a mile away, quite honestly I would not even care if this project wasn't community funded, but the disrespect the community got with the alpha packages not to mention everything else team has promised but never delivered on I am quite fed up, and if they are going to use the game as a glorified cash shop but then use that money to fund another game entirely (apoc) and then use that money to fund ashes version 1 scrapped after A1, the least we can expect is honesty and real progress updates on the monthly Livestream.
What we receive is lies, fake builds of the game that look nothing like the game on the builds we see them playing on, recycled content from 3 years ago, like they couldn't have even added 1 or 2 new mechanics to the raid boss? Just a re colour and a different area, it's frustrating, and literally worse than star citizen. And honestly just feels like Steven is using his background in sales to capitalise on fomo and people's emotions
Chicago
1
Re: Player enemy visual Health Bar update on hit.
25% ranges make sense, NO HP bars never make sense. In no situation.For large scale PvP, it makes no difference, I guess.
Seeing all single HP points precisley is a MUST for serious professional small scaled pvp. As AoC likes the big groups, 25% ranges can be fine. Its perhaps 100vs100, nobody cares whether the enemy is at 22% or 17%. But not knowing whether he is on 75% or 25% is nonsense, because whom to attack? The first one you see
As for corruption: Thats the consequence within a „design“ where non-pvpers can be attacked. This problem will not exist if this wouldn exist. If a pvp flagged player is pve-ing and got 20% HP, sure he will be bursted down from the nasty, stealthy rogue. But thats his problem, he was pvp flagged. You cant answer one bad design (allowing non-pvper to be attacked) with another bad design (no HP bars). Its double nonsene then.
Chaliux
1
Re: Player enemy visual Health Bar update on hit.
You walk into a room and see a guy bleeding out, you know how wounded they are. You walk into a room and see your wife ill, you know if she is, a little ill or you need to rush her to the hospital. The current use of the hit point bar makes no sense. My suggestion for what its worth. As you fight a type of mob, over time you learn more about it. Like an experience bar for each mob type. In time you could tell how much hit points a bear had, a human, a dragon. To start, you would not.
catibrie
2
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »I want enemy player hp to be completely invisible, so I hate the current system
I want to see the exact HP of a player I am fighting. I dont like the current system. I was a fighter. I have trained in fighting. From the first blow to the last. I could read on their face how many HP they had. How they moved after a blow was telling. This current system is down right dumb. I do get not knowing a creature you dont know, not knowing its HP but over time, fight enough of them as well. You would know how mortal each blow you did to that creature as well.
Re: Player enemy visual Health Bar update on hit.
Seems fine and suits the purposes of the game without making it too difficult to know what’s going on in a fight.
Having no health bars would be dumb as hell.
I would agree with you, but is not "fine" . Then what is the point of aoe markers showing on exact time, and not speculating when it happens, like how the current HP bar works, or other visual display mechanics.
AoE markers are for persistent effects, not player attacks that have yet to land. That’s what ability vfx are for as long as people are paying attention.
Segmented HP bars on combatants give enough information to see the overall combat state, but are vague enough to keep things interesting.
HP bars exist where you’d in reality be seeing wounds on the other person. You can tell the general state of someone in boxing based on their movement and the condition of their face or skin. In a video game those things don’t ever change, so the UI translates that information instead. 25% increments are on a good line of info given vs info concealed.
Caeryl
1