Best Of
Re: Kill the bots/gold farmers
Active GM's looking for Bots and gold sellers is the only solution. Make it gruesome, when caught , teleport them into jail cages or public area cages from Medevil times while being investgated . Make it so that when they are logged in that they are stuck in the cage and their accounts are frozen unable to communicate.
Keep their account active so it can be continously billed until they cancel the payments themselves then ban their IP addresses permanatly. Make it so they are stuck and everyone can use them for target practise.... A small arena that the bot gets stuck in after being teleported.....after all the bots are usually left un manned for a number of hours so might as well use that against them...
Keep their account active so it can be continously billed until they cancel the payments themselves then ban their IP addresses permanatly. Make it so they are stuck and everyone can use them for target practise.... A small arena that the bot gets stuck in after being teleported.....after all the bots are usually left un manned for a number of hours so might as well use that against them...
Kreed
2
Much Needed Progress Perspective
Hello everyone,
As the title says, I am making this post to provide what, seems to be, MUCH needed perspective for AoC’s development time.
As I’m sure we all know, MMOs are big expensive time extensive games to develop by nature, regardless how ambitious they may be.
Final Fantasy XIV (2010)
• Number of Developers: Unknown (large team, rebuilt under Naoki Yoshida)
• Development Time: 5 years (2005–2010); 3 more years for relaunch
• Total Cost: $40 million
Guild Wars 2 (2012)
• Number of Developers: 150
• Development Time: 5 years (2007–2012)
• Total Cost: $50 million
New World (2021)
• Number of Developers: 100-200
• Development Time: 6 years (2015–2021)
• Total Cost: $100-200 million
World of Warcraft (2004)
• Number of Developers: 60+
• Development Time: 4-5 years (1999–2004)
• Total Cost: $60-80 million
Star Wars: The Old Republic (2011)
• Number of Developers: 800
• Development Time: 5-6 years (2005–2011)
• Total Cost: $200 million
Then there’s AoC a game that started with a team of 16!!! And has just now reached over 200 developers and hasn’t breached the 100 million development cost. Now let’s take into account the scope/ambition of what AoC is striving.
Let’s look at Sea of Thieves:
Developers: over 100
Cost: 120 million
Development time: 4 years to develop
Despite this, Sea of Thieves launched with almost no content and didn’t become good until years later.
AoC is trying to create a BETTER Sea of Thieves inside of their MMO and that isn’t even the most ambitious goal they are aiming for.
I for one have no issue with the time it is taking to develop. The only thing I would change is let us be privy to a little more of what’s under the hood.
Example: I don’t want to wait 2 years before we get a glimpse of in game augmentation, I want the developers to sit down with us and share some of their ideas and concepts long before we get them as a live stream presentation. Same could be said for the naval content or any number of concepts.
I know this was a very long post so I really appreciate everyone who took the time to read it and I would love to hear and thoughts or feelings you’d like to share.
As the title says, I am making this post to provide what, seems to be, MUCH needed perspective for AoC’s development time.
As I’m sure we all know, MMOs are big expensive time extensive games to develop by nature, regardless how ambitious they may be.
Final Fantasy XIV (2010)
• Number of Developers: Unknown (large team, rebuilt under Naoki Yoshida)
• Development Time: 5 years (2005–2010); 3 more years for relaunch
• Total Cost: $40 million
Guild Wars 2 (2012)
• Number of Developers: 150
• Development Time: 5 years (2007–2012)
• Total Cost: $50 million
New World (2021)
• Number of Developers: 100-200
• Development Time: 6 years (2015–2021)
• Total Cost: $100-200 million
World of Warcraft (2004)
• Number of Developers: 60+
• Development Time: 4-5 years (1999–2004)
• Total Cost: $60-80 million
Star Wars: The Old Republic (2011)
• Number of Developers: 800
• Development Time: 5-6 years (2005–2011)
• Total Cost: $200 million
Then there’s AoC a game that started with a team of 16!!! And has just now reached over 200 developers and hasn’t breached the 100 million development cost. Now let’s take into account the scope/ambition of what AoC is striving.
Let’s look at Sea of Thieves:
Developers: over 100
Cost: 120 million
Development time: 4 years to develop
Despite this, Sea of Thieves launched with almost no content and didn’t become good until years later.
AoC is trying to create a BETTER Sea of Thieves inside of their MMO and that isn’t even the most ambitious goal they are aiming for.
I for one have no issue with the time it is taking to develop. The only thing I would change is let us be privy to a little more of what’s under the hood.
Example: I don’t want to wait 2 years before we get a glimpse of in game augmentation, I want the developers to sit down with us and share some of their ideas and concepts long before we get them as a live stream presentation. Same could be said for the naval content or any number of concepts.
I know this was a very long post so I really appreciate everyone who took the time to read it and I would love to hear and thoughts or feelings you’d like to share.
RonDog98
5
Re: Quantity of Abilities
Haha! I can see the hotbar swap working well for the slow abilities normally relegated to the 8 thru = zone! Buffs, etc. Admittedly, I've never tried that before and maybe I'll give that a shot! Still pretty against hotbar swapping being a "good" feeling for active or common abilities, though.Imma need you to read this comment and give it a thought. Trust me, your mind's about to be gaping-wide open.
As a healer main, I had my dispel on F2 to swap to my 2nd hotbar, followed by 7, and then another F-key press to get back to my primary heals. It's really not that big a deal, if you use F-keys on a laptop, or flat keyboard, or you use an MMO mouse.
Some of my favorite content is PvP and speedruns, so just a ton of kite + heal multitasking. I have a laptop, though maybe larger than your average laptop, that has a flat keyboard. But I still feel like trying to keep a finger on one of the wasd keys and reaching up to the Fkeys is a bit of a stretch. I can uncomfortably reach F1 and F2 with my ring and middle finger, with W&D (right, forward) and uncomfortably reach F3 an F4 with W&A (left, forward). But I'm not thrilled about the idea of locking my movement to which abilities I wanna swap between, or worse, locking out which abilities I can use depending on which direction I'm being chased. It might be too much "brainpower" for me as you put it Or maybe your hand is bigger than mine? Which is also quite possible!
(Man, that feels like some hand gymnastics to me lol!)
Glad it works for you, though! I'm still a big proponent of keeping active abilities all available on one hotbar
keenow
2
Mega Guilds
Hey guys, I was watching the Pirate Software Vlhadus video, and I had a thought. I think many people are worried about what’s going to happen when we get guilds that dominate a server. But hear me out—what if there were a few servers that allow a higher population and also permit larger guild sizes? This way, mega guilds would be forced to fight for power in a setting with real stakes, while smaller guilds wouldn’t get pushed aside.
If this is technically absurd or unreasonable, let me know. I’d love to hear your thoughts.
If this is technically absurd or unreasonable, let me know. I’d love to hear your thoughts.
Re: Mega Guilds
I dont think mega guilds are good for mmos. I think that Devs should protect the game from zergs, by making sure that guilds are formed from people that have bonded together and that can be done by:
Requiring guild members to complete hards quests and sink gold to unlock more slots
Require owpvp raiding and questing at the low guild Lv to unlock the option for guild passives.
Further tasks to unlock each guild passive.
Further quests to allow the guild to participate in castle ownership and alliance decleration.
Less ingame tools to manage large number of people with no effort.
Wars should be between individual guilds vs other players, or true guild alliances with distinct leaders and flags vs rival alliances.
If somebody is dedicated enough to Lv up 10 or so guilds, to provide thousands of members (stranfers to each other as they will be..) with benefits, let them dominate.
Your conversation should aim at finding ways to protect servers from mega guilds. Not how to spend money and development to accomodate mega guilds, which may quit playing as soon as their streamer tells them to.
Unless you like mega guilds and you are here to lobby for them.
Requiring guild members to complete hards quests and sink gold to unlock more slots
Require owpvp raiding and questing at the low guild Lv to unlock the option for guild passives.
Further tasks to unlock each guild passive.
Further quests to allow the guild to participate in castle ownership and alliance decleration.
Less ingame tools to manage large number of people with no effort.
Wars should be between individual guilds vs other players, or true guild alliances with distinct leaders and flags vs rival alliances.
If somebody is dedicated enough to Lv up 10 or so guilds, to provide thousands of members (stranfers to each other as they will be..) with benefits, let them dominate.
Your conversation should aim at finding ways to protect servers from mega guilds. Not how to spend money and development to accomodate mega guilds, which may quit playing as soon as their streamer tells them to.
Unless you like mega guilds and you are here to lobby for them.
Re: Quantity of Abilities
And misunderstood because players get overwhelmed trying to use Ctrl and Shift, or letter keys, or combining those keybinds with mouseclicks, when the obvious elegant solution is the F1-F4 active skillbar toggle that's unfortunately not supported in many games, and not the default setting in any. Again, the other working alternative would be an MMO mouse, but I understand that that's too much commitment for the average person, so the skillbar toggle really would be the way to make the system more straightforward for most people to stay in control of and wrap their head around. If only because you're not constantly looking at all 40 skills at once, and they're not cluttering your view.
I like that solution.
Re: Where is the progress
This is the bad side of things with post like these, people that dont understand development and have no clue how things work. Saying game builds are lies and some other random bs and spreading misinformation lmao.
I've said it before ill say it again you make some toxic threads.
if you're such an expert how about instead of calling people sad you enlighten them
I've already done this before lol? People who want to call something a scam have already convinced themselves, im not going to debate multiple threads with them on this.
My question is why are you trying to defend his take on calling this a scam based on what he is saying?
I mean you saying I'm calling the game a scam is about the same as the misinformation spreading you apparently dispise, I don't think it's a scam, never have, I just think that we are being catfished with alot of systems or given rose glasses and I would really like to see behind the curtain
You are literally trying to say the money they are using isn't going towards AoC and saying they are lying about the game, and not showing any progression in monthly live streams?
What are you even talking about, you are pretty much trying to suggest the game is scamming people?
The money they raised in the Kickstarter most likely went souly towards apoc, which is not AoC, then the first few years of bundles seem to have gone towards something that was just scrapped, now it seems they need more money so they are selling alpha 2 packs for a 120$ price tag, after making people fomo into a 250$ pack because they were ending package sales that I can guarantee would have waited, a 120$ price tag is also to high it makes it near impossible for a huge majority of the community to participate in testing and I dispise this.
This is a fairly bad take.
First, Apoc had very little money spent on it - that was very obvious. It was never designed to be a *product*, it was designed in a way where it maybe could have been turned in to one.
Even your timelines don't match up. WIth what you are saying here, Intrepid would have scrapped a large portion of the game, and then a few months later decided to stop selling monthly cosmetics - almost definately theyr biggest earner.
That just doesn't track - not that I expect logic to sway your ramblings.
As to you wanting to see various things - no.
I honestly wouldn't be surprised if tier 6 (and maybe even tier 5) nodes aren't even finished when the game goes live. Most MMORPG's don't have content complete if they know or assume it will take players months to get to it. Even then though, they need to get nodes at level 3 working how they want them before putting too much effort in to higher tier nodes - because any changes to level 3 nodes will add exponential additional work if there is something in tier 4 nodes that relied on how things were at tier 3. As such, I wouldn't expect tier 4 nodes at this stage to be anything other than some building designs.
Naval content is a little different. I don't see why they would have started that yet - it isn't as if they can be working on every aspect if the game all at once.
Keep in mind, 60 developers is half as many as a game like GW2 had AFTER launch (at one point they had 70 developers working on an expansion, and 30 working on maintaining the core game). Trying to build an MMO with that many developers is kind of crazy, expect things to go slow.
Noaani
1
Re: What happens if I do this? explooooit? 😎
I mean, people could just destroy it in that case? It’d be mildly annoying though til then yeah
Caeryl
2
Re: Mega Guilds
people like that announce where they go, I just avoid servers where streamers are going and never deal with this.
Apok
8
Re: Vampirism and Lycanthropy
Nothing more silly than lizards and cats transforming to bats and wolves.
The whole of elden scrolls could have kept those to a specific race.
The whole of elden scrolls could have kept those to a specific race.