Best Of
Re: Much Needed Progress Perspective
That's a great break down, thank you.
When you consider most games don't announce until part way and only get feedback from players close to launch, it's part of why you notice it pass slowly.
I think people also overlook how much having an existing IP or games helps speed up concepts and production which Intrepid doesn't have.
They're also trying to innovate which most game's seem to have given up on.
When you consider most games don't announce until part way and only get feedback from players close to launch, it's part of why you notice it pass slowly.
I think people also overlook how much having an existing IP or games helps speed up concepts and production which Intrepid doesn't have.
They're also trying to innovate which most game's seem to have given up on.
TheAshen
1
Re: Loot System Changes
There are people that witnessed it, enjoyed it and want it in Asheswhich, god I can’t imagine anyone enjoying that if they’ve actually witnessed it
Ludullu
1
Re: Loot System Changes
You let other players know that the scummy lootmaster was scummy and now that player will have a much harder time getting new parties/guildies, which will inevitably lead to him not getting new loot.No one could honestly say that scummy Lootmaster behavior is an intended method of casual conflict, because there is no way for the other party to ‘fight back’.
This has been done successfully before.
The only ones who're "fighting" for it are the people that only want their own rewards instead of group rewards. They don't see themselves as part of the group, so unless THEY get their reward - nothing else counts. Everyone else simply sees that the group is progressing because they are succeeding. And group progress means personal progress as well, because group progress leads directly to player success.Any system that has you fighting for a scrap of reward within your own allied group is a system that’s not going to last.
Ludullu
1
Re: Loot System Changes
All these proposed "solutions" because some people refuse to take initiative, join a guild, and leave said guild if it doesn't fit their standards.
I can see why you can't find guilds, you're extremely difficult to work with.
What about not wanting easily abused loot systems makes a person hard to work with exactly?
So far no one has had an answer as to why the ‘better’ system is one that has easy and wide reaching abuse potential that ultimately will discourage players from wanting to contest open world PvP bosses, as opposed to a system where the game determines loot allocation, where any ‘abuse’ would be minuscule in scale of affect, and ensures meaningful contributors haven’t wasted their time, effort, and gear degradation they sustained to take on difficult, highly competitive content.
That is not ‘literally every lvl1 who looked at it gets loot’ for those who are still under the warped impression that the choices are either ‘99% of players get shitall’ (because we include the raids that competed and lost) and ‘I get gold just by standing around’.
You have to motivate players to do content and the easiest, fairest way is the have the reward structure handled entirely by the game.
Anything more should not be possible to mandate, and should be something the guild comes together organically to do after the fact. Do need-greed in your group chat, bid in discord, let them swap between each other based on their needs. And for the love of everything good, give us what was promised from world bosses years ago and have the Gathering system integrated into harvesting boss materials.
If the crafting and PvX systems aren’t interconnected anymore, then that’s a big chunk of my personal appeal to Ashes gone.
An "abusive" loot system is part of the game. The relationship between guild members both internal and external is the game. For heroes to exist there must be villains.
You are difficult to work with because you refuse to accept the design of the game and insist that those social hooks are thrown away because you need to feel rewarded.
KingDDD
1
Re: Ashes of Creation must dodge this bullet
Exactly. With most players basically being weekend gamers, calling for more than 225 hours until max levels when that isn't too much of a changing point to begin with makes no sense. "Because max level players run out of content otherwise" makes no sense, if they run out of content, so do all normal players still leveling too.
And like I said in my previous comments: There is no endpoint called "engame", max level leads into a loop and those have no end point.
And like I said in my previous comments: There is no endpoint called "engame", max level leads into a loop and those have no end point.
Kilion
4
Re: Ashes of Creation must dodge this bullet
Hmmn. This seems to indicate that 7-10 hours per week is Casual-Time for MMORPG players.As for the rest of your post:
According to the DePaul Univerity:
Even most MMORPG players are some form of Casual (Casual-Time, Casual-Challenge or both).
Most players will not be playing 4-6 hours per day.
I think the average time to max Adventurer Level will be closer to 3 months.
There should not be enough Sieges and Node rebuilds in that time for us to have exhausted all the original (pre-update) content in 3 months.
And we will likely see brand new content dropped in by the devs every 3 or 4 months.
Dygz
1
Re: Clouds and lighting
I just want the live streams to live up to the pre recorded show cases
What about Alpha Two ?
Imagine finally seeing this Game in Action, after so many Years. Well okay that counts only for People who weren't Testers already ... ...
Aszkalon
1
Re: Clouds and lighting
I agree with you 100% that I hope it's improved by the time of release, and I appreciate you bringing it up. I believe these little details are possible with Unreal 5. Here is a video showing how to make shadows on the ground from clouds using the engine:
Unreal Engine Lighting Secrets: Crafting Cloud Shadows with Light Function
So yeah, this is the kind of thing I'd love to see, both in the sky and on the ground.
Unreal Engine Lighting Secrets: Crafting Cloud Shadows with Light Function
So yeah, this is the kind of thing I'd love to see, both in the sky and on the ground.
Atama
1
Re: Clouds and lighting
I just want the live streams to live up to the pre recorded show cases
Chicago
1