Best Of
Re: Ashes of Creation must dodge this bullet
First off Kilion good f*cking job buddy lol your intial post was excellent!
My personal opinion I think this is nothing more than click bait for his video or he is big WoW carebare and doesn't comprehend what an actual pvx mmo is all about but considering his articulated responses I would lean heavily toward the former!
He literally said Lineage 3 times in the video and has Narc saying he has Linage 2 rot. Why would you say this?
Re: Consternation surrounding the 8x8 Class system and how to move forward.
Yep. I agree. It's totally fine to share feedback now regarding the mechanics you hope your Class will have.
The major disconnect is with the accusation: "To be quite honest I'm growing a little impatient with people who engage with these questions by citing back to the commenter CHAPTER and VERSE on what Ashes is or isn't."
It's really no different than the newbies who jump into the Forums and demand that the Corruption system is flawed and needs to be changed or who demand that the devs must include a PvE server or be doomed to failure.
And then complain about the people who say - "Well, we should test the devs vision, first, before we demand changes."
"Nightblade should combine the aspects of Fighter and Rogue into something unique. If it DOESNT do that, then dont bother with the multi-class archetypes at all."
It's OK to share that opinion above here.
Just as it's fine for people to say they want to play Ashes on a PvE-Only server.
But, expect veterans to respond with - "That doesn't fit the game design philosophy for Ashes".
Yeah but telling the devs what your expectations are for a system they havent started implementing yet is not the same as asking for a pve server
Rippley
1
Re: Heals should do % missing hp not fixed numbers
I feel like this kind of design would make it a huuuuuge pain in the ass to both balance the mana costs of heals and to make players get used to how heals work.
Like, how would you mana price a 10% party heal, when it can heal both 10hp on someone who's only missing 100hp and heal 1k hp for someone who has 11k and was on their last thousand hp (or whatever the math is for 1k hp heal ).
And the difficulty for players to get used to it would come from the most likely design of "mana cost depends on how much you're healing", because it'd be real difficult for people to get a feeling for how much usable mana they have throughout a fight, cause each heal would potentially eat up completely different values of mana.
Healers are already rare creatures in mmos, so I feel like this kind of design would cull even more, cause it'd increase the skill floor of the archetype.
Though I do think that this could be an augment that's usable on a limited set of heals (if not just 1-2 heals).
Like, how would you mana price a 10% party heal, when it can heal both 10hp on someone who's only missing 100hp and heal 1k hp for someone who has 11k and was on their last thousand hp (or whatever the math is for 1k hp heal ).
And the difficulty for players to get used to it would come from the most likely design of "mana cost depends on how much you're healing", because it'd be real difficult for people to get a feeling for how much usable mana they have throughout a fight, cause each heal would potentially eat up completely different values of mana.
Healers are already rare creatures in mmos, so I feel like this kind of design would cull even more, cause it'd increase the skill floor of the archetype.
Though I do think that this could be an augment that's usable on a limited set of heals (if not just 1-2 heals).
Ludullu
2
Re: Player enemy visual Health Bar update on hit.
Here's comparison of WoW's 3v3 direct pov and L2 9v9 direct pov.Let's see what AoC will bring in the end at release when it comes about HP bars and several other pvp crucial "features" (standards).
https://www.youtube.com/watch?v=Hp3RxFqfnuI
https://www.youtube.com/watch?v=zxXXcMUzSHs
L2's language is russian, but you can just listen to the callouts themselves, cause for you the effect will be the same as me not understanding what the wow players are calling out.
But the videos are the same. Players are making plays, reacting to enemy's plays and calling those out when needed. In both videos players react to different effects/buffs/debuffs on their enemies, which then dictates who they hit. Except in L2 players need to know animations, instead of just seeing all the buffs and effects right on the enemy nameplate.
To me, that requirement of knowledge makes the pvp harder and also creates a higher requirement for teamplay, because if your partymates don't know an animation - they can't call it out, which can then lead to a loss, or at the very least a disadvantageous situation.
The only true difference between the two games is simply the fact that L2 was built for bigger scale pvp even at a party scale, so the debuffs have different designs. WoW seems to be the "debuffs work 100% of the time and counterbalanced by cleanses and CDs" while L2 is "debuffs have a chance-based success rate, which is balanced through buffs and gear".
Ludullu
3
Re: Is there a problem for solo players
I mean... you and I aren't even in the same Guild, but if we wanted to play Ashes together, we could easily coordinate that several different ways.I will say it again if you are looking for groups of people to play with you can find a guild THERE IS NO EXCUSE to be comparing about not having people to group with. That should be impossible, that would be you making up excuses since you are too damn stubborn.
There is no reason you have to be in a group if you don't want to, I'm just making it clear WHEN YOU WANT TO GROUP, You will be able to get a group so long as you have a good guild that matches your play time and they have enough members to support multiple times of day.
Dygz
2
Re: Is there a problem for solo players
Only as long as the game offers that choice. There is no choice to solo content without pvp risk for instance. No choice at all.bloodprophet wrote: »They do have a choice.Not possible at every moment of playing during the next 10 years. Also for you that's not possible, if you state this, you are a liar.Find others to play with or go do solo stuff.Me personally? Of course, I'm also grouping up with different "randoms". That's just normal. But I'm not doing this every day and every time I play, because there are situations or circumstances where group play is not desired or needed. If my time invested is rewarded meaningful, I also play alone. And I see no single reason why I shouldnt do this, as long as I keep pace with my character so I'm not wasting my time, because character progression is, beside good storytelling/questing, a major reason why I'm playing a game where I'm acting within my role and class - MMO(RPG).When you are in a guild do you only play with people in your guild? Or do you find groups of people not in your guild to do stuff with when your guildies are not available and you want to go do group stuff?It's not, as long as the game provides good rewards, good progression and choices for solo gameplay without getting harmed from other players that destroy this progression and rewards.Still not understanding why this is so challenging.
Super funny.
It is always a choice. If you chose to run around in a group the pvp aspect is still there.
If you chose to run around solo the pvp aspect is still there.
I just don't expect to get "meaningful" anything with out the risk and effort to get it.
Just like the loot thread. Me,me,me...
The last paragraph is the same for everyone entering the arena of Ashes of Creation.
Solo and Uber guild a like
Re: Is there a problem for solo players
Sure, exactly this will happen. Low level players will group up with level 50 players.bloodprophet wrote: »As you said new players coming in will have new players coming in to play with.....plus the added benefit of all the other players already there to play with.
May I ask you how many (and which) MMO you've played so far?
I"ve done this in mmorpgs for ages to help them level, though i think I'm starting to understand why you have a hard time finding groups.
Mag7spy
1
Re: Is there a problem for solo players
I didn't say that, iccer said that, you misquoted. I pretty much agree with it though. Because what is content and what is meaningful is somewhat subjective. So he can definitely argue, anyone can. Not looking to litigate a supreme court case on what is content, what is meaningful, or even what a solo player is.
But I was responding to this:
Examples of plenty to do. I have about 0 desire to debate what is and what isn't a "content type." Because I've been here long enough and have seen how ridiculous those conversations get. Everyone has a different definition. But examples of "plenty to do" was a layup.
Most of the very bloated points (just to artificially reach 15... bit ridiculous) are mainly gap fillers, that's a more suitable wording.
It seems because we're on completely different pages than each other, most of both of our posts are moot in regards to each other, so no need to respond to most of yours. But in the context of what I was writing about, "plenty to do," I didn't bloat anything. If anything, I condensed, adding multiple entries to a single bullet point. I could have kept going too, past 15.
I'll leave it to you and whoever to argue about what is meaningful content. I am an mmorpg player with a definite pvp leaning focus. My definition of what is content and what is meaningful is going to be wildly different than yours.
That said though, my greatest accomplishments, my most exhilarating moments, pound for pound the most fun I've ever had in an mmo, have all come playing solo. This coming from someone who has been in some very top tier guilds, in some cases the best pvpers/pvers on a server by miles.
And nevertheless I've had the most fun solo. There's just something about it being just you, left to your own wits, no one in the background blabbing about what color dog they saw today. No one to turn to, no one to run to, success or failure is all on you. I love it. Group play is great, a very close second in many cases, and not something I'd ever forsake. But solo play is a drug. And if you do it long enough, with an aim to get better at it, you get very good at it. So some of your rebuttals about pvp and if theres 8 players attacking you while you're fishing, or solo pking not being worth it unless it's only against other solos. I disagree with those premises. That's the point, the challenge. That's what makes it fun, for me. Whether pve or pvp, being solo, being outnumbered, outgunned, and winning anyway. Or not.
All that to say, I am a solo player. I'm both really, group and solo. But I may be more of a solo player than group. I think your issues are with the game itself. I might agree with you on some of it, or at the very least sympathize with you on it. But I'm not really worried about there not being plenty to do as a solo. My advice to other solo players would be to embrace your solo playstyle, be very good at it, use it for it's full worth when you either feel like soloing, or are forced to solo because none of your friends are on. But get a group/guild of some sort going too. In Ashes it will be more important than the average mmo. It is purposefully designed that way.
Okeydoke
1
Re: Is there a problem for solo players
Nobody said be in a group 24/7 except those that want a single player game
There is stuff to do solo but all the good stuff requires a group as it should be.
If you can't find meaningful content that is a you problem not an Intrepid problem.
Stated from the start to be a Multiplayer game.
Do you play stuff like Monopoly by yourself as?
You know for those times you want to play monopoly but your friend is busy.
There is stuff to do solo but all the good stuff requires a group as it should be.
If you can't find meaningful content that is a you problem not an Intrepid problem.
Stated from the start to be a Multiplayer game.
Do you play stuff like Monopoly by yourself as?
You know for those times you want to play monopoly but your friend is busy.
Re: Is there a problem for solo players
That is just an unsubsantiated fear.In this game (by design and systems) you will lack meaningful, rewarding solo content and you are wasting your time due to getting no choice at which time you want to play solo content, because you can be attacked at every time from other groups and not only other solo players. It's the combination of both here. And just adding to an existing group running around that "accept" you (think about a caravan and you pass their way) will not happen, you show up, you are dead. It's only wasting your time, there will be no progress at all.
There is nothing in the design that prevents Soloers from engaging in meaningful and rewarding content.
You do not have to join a group to participate in Caravan attack/defense or Node Sieges or Node Wars. There's even stuff in Dungeons that players can Solo.
Ashes is high Risk for PvP. But, Groups are not going to want to gain Corruption and raise their PK Scores to kill Soloers for no compelling reason.
If you try to attack a Caravan Solo, when no other Attackers are around, you will probably be dead.
Better to join the Defense of the Caravan, if there are no other Attackers.
If you choose Defense for the Caravan, it will be impossible for the other players on Defense to kill you.
That describes someone who is dead; not unemployed.24/7 always in group means thats a guild of unemployed guys or what do you want to tell me?
That really makes no sense.I never was in guilds with unemployed people, by contrast, in guilds, were real life is prior and therefore even with 100 members there are situations were you log in and it's not suitable and not desired to play as group, because solo play is preferred. And that's not even an issue, as long as it is intended and desired and suits to the current situation, day, playing time, goal to achieve this evening.
A player can spend most of their time playing in Groups even when they are not playing with Guild members.
A player can also be in a Guild and spend most of their time Soloing.
Obviously, people will Solo sometimes.
Ashes allows for all of that.
Why is that a question??The big question is: Why should you always only, at every second being online, play in groups? Playing massive multiplayer does not mean to play together every second of the game for 10 years, but it states, that you see, interact, play together, along side (or against) with/other players. With our without a group, with our without guild members being online. You are fishing for 1h. Why the hell should this done with a 8 man group? You log in and there are already two groups active, so you cannot join a group this evening, and this situation just happens. So you play solo this evening - what's the problem? There shouldn't be a problem as long as the game offers meaningful, rewarding choices that support this solo situations and are not wasting your time because other groups are just pvp-ing you down every second of your playtime.
Solo if you want to Solo.
If you only have an hour to play, you might not have time to find and form a group and complete a Quest or run a Dungeon - probably better to Solo. Ashes allows players to do that.
There is no problem with Soloing for hours if that's what you want to do. If you like to Group, but your Guildies are busy and you have the time... go to a Tavern or check out some local Freeholds and/or Open World Housing. Look for a Caravan raid. If you're in a Guild, you can probably find a mini-Castle Siege/Caravan.
If your Guild owns a Castle, there will be Siege prep.
Ashes has high Risk for PvP. Sure, maybe if you're Soloing a Dungeon other groups might kill all rivals on sight, but... seems unlikely a Group will bother with PKing a Solo player if you're just doing Solo stuff - because a Soloer really won't be able to compete with them for loot.
Dygz
1