Best Of
Re: Sharing My Custom Creations for Ashes of Creation Classes!
Highsword seems to have stolen a finger from the Songcaller.
Lodrig
4
Re: Mega Guilds
Steven wants those mega-guilds to fracture into smaller guilds.
By doing so they will then be able to completely dominate an entire section of the map and completely have a structure that insures they stay on top and protect the main guild node. Having alliances within each other will make it nearly impossible to have a successful raid against them. A complete buffer once setup if its done proper and well coordinated.
Kreed
2
Re: Mega Guilds
The problem as I see it, is with organizational tools like Discord, your going to get mega guilds no matter what. Trying to fracture them into smaller guilds is a mild annoyance at most. I think you have to accept the fact they will exist and work around that as best your able.
And having certain servers with expanded guild rosters, would be a way to incentivize them to go there rather then more small guild friendly servers. So that that you try to have multiple mega guilds on the same servers, so they can fight each other rather then bully the smaller guilds.
I think actively managing mega guilds is more proactive and useful, then taking half measures that only make organizing them in game a bit more tedious.
How is it a minor annoyance when guild members have to perform tasks with the individual guilds leader, in order to increase slots and gain access to benefits?
If these things dont get undertaken the streamer overlord cant have members (to join sieges and wars).
And if these things are undertaken by the small leaders and their members, wouldnt they feel pride in themselves and possibly look after themselves, instead of being the pupets of some streamer?
It's not like as long you have a discord channel to bark orders, people will be able to benefit what guild systems offer. Unless they all do the work.
And as I said, if somebody has 10 generals, who level up and increase their guilds sizes and perks, let that overlord dominate.
Re: Mega Guilds
GoldenAbsolute wrote: »many people are worried about what’s going to happen when we get guilds that dominate a server.
I see this as a social Experiment.
No. No, honestly. Not trying to sound arrogant here. I see this as a "Ultimate-kind-of-Test" if People can band together against Someone.
Do they have the Willpower ?
The Willingness ?
The Motivation ?
The Strength of Character ?
How hard can it be to band together against Someone who might or might not - but "MIGHT" annoy the everliving crap out of You ?
Not all Megaguilds are nice.
Not all Megaguilds are friendly.
They might have quite a few Bullies in their Ranks. And MAYBE - intentionally. .
Aszkalon
3
Re: Mega Guilds
The problem as I see it, is with organizational tools like Discord, your going to get mega guilds no matter what. Trying to fracture them into smaller guilds is a mild annoyance at most. I think you have to accept the fact they will exist and work around that as best your able.
And having certain servers with expanded guild rosters, would be a way to incentivize them to go there rather then more small guild friendly servers. So that that you try to have multiple mega guilds on the same servers, so they can fight each other rather then bully the smaller guilds.
I think actively managing mega guilds is more proactive and useful, then taking half measures that only make organizing them in game a bit more tedious.
And having certain servers with expanded guild rosters, would be a way to incentivize them to go there rather then more small guild friendly servers. So that that you try to have multiple mega guilds on the same servers, so they can fight each other rather then bully the smaller guilds.
I think actively managing mega guilds is more proactive and useful, then taking half measures that only make organizing them in game a bit more tedious.
Yoh
2
Re: Where is the progress
patrick68794 wrote: »It's always entertaining to see people from both sides of the fence insulting each other and claiming the other side doesn't know what they're talking about when it's clear that none of them do lol
But one side is making educated guesses, while the other is just trash talking.
Nemeses
1
Re: Where is the progress
I suspect Dygz is just being tongue in cheek with his comment that we have seen the predator. I think everyone can agree that we haven't seen the rogue, and seeing the predator would mean we've seen the rogue.
Everyone knows the extent to which we have (haven't) seen the predator, especially Dygz and Noaani. Everyone is on the same page, so arguing the matter is a waste of life force.
I would estimate 65% of the posts on this forum would fall into that category, actually. I'm waiting on hold right now, which is the only reason I take the time to deliver this wisdom to you, my fellow forum goers.
Everyone knows the extent to which we have (haven't) seen the predator, especially Dygz and Noaani. Everyone is on the same page, so arguing the matter is a waste of life force.
I would estimate 65% of the posts on this forum would fall into that category, actually. I'm waiting on hold right now, which is the only reason I take the time to deliver this wisdom to you, my fellow forum goers.
Re: Player enemy visual Health Bar update on hit.
So workarounds around decisions that were done before. And still not solving the issue that missing hp bars lead to casual lucky pvp.There has been a great solution for this situation which is "Only HP bars of purple and red players are visible. HP bars of non-combatants are not, unless they flag".
So not that high ranked pvp I mentioned you you, no experience from that, because that would change you point of view drastically.I played Lineage 2 that has the same PvP and corruption system and open-world PvP. And that's the game from which Ashes took this system. And I know exactly how this system works and how it can be exploited under these circumstances.
Its the decision of the player that enables pvp / that is pvp-flagged. There is no issue. Really no issue. It's an conscious choice.Ganking situation is the last thing I fear. In fact, it's not even in my personal interest to hide HP bars as I would be among those who directly benefits from that.
You even can't see whether you enemy is (over)healed or not. You have no information about this in a 200v200 fight (example size). So you attack whomever you feel. Lucky casual pvp.And if you think that PvP with no health bars turns into random chaos, mate, I'm sorry, but you have absolutely no idea what you are talking about.
I know that you feel triggered and try to "defend" L2 - but it's pointless, you can save your energy. This game is dead. We can talk about games that work and are still actively played and we can talk about the reasons why this is the case - and ALL of them have visible HP bars where you get precise information of HP, buffs, debuffs and so on. Depending on the game even more (Cooldown times (global and local ones), diminishing returns, just everything. And this information leads to an absolute different level of pvp and as long as you really have no clue about that the entire discussion makes no sense. Believe me when I say: You will not convince me, with no arguement. I will never share your opinion (which is completely fine!), because in pvp you need HP indications or HP bars.
Try out pvp like Arena in WoW or sPvP in GW2 - seriously, you should. You will only understand what I've trying to explain to you if your experience is bit beyond one or two MMOs. Other games like Warhammer, Aion, Rift, Tera, BDO, ESO, New World can help as well.
https://www.youtube.com/watch?v=SgBQ1Vvx5HI
Don't know what to say. Can't be serious that we talk about professional pvp, lol.
https://www.youtube.com/watch?v=p2iOwhQ8rwk
Pingpong zerg event, chaos, lucky-casual pvp. target someone and push your buttons. Eventually he will die, perhaps not. Who knows. No details, no accuracy. And that's called "siege", right? Well... sure
https://www.youtube.com/watch?v=Fr9EHmL-1uM
Just ridiculous. Music fits to the quality overall.
https://www.youtube.com/watch?v=xTrcYtSymAU
I can't describe how bad in all means this is. Both what I see and hear (choice of music, what to say...)
That's running around by mouse-clicks like in an ARPG, right? Amazing.
Clicking skills in the action bar with the mouse is furthermore somewhat awkward.
https://www.youtube.com/watch?v=ppr9P70PEho
Championsships. One of the best pvp players on the planet (at this competition and time). You cant' see 95% what happens on this screen due to a lack of experience and high ranked pvp skill, but that's focussed pvp where every single second matters and those players know at every second exactly what they do, their enemies do or can do and react in seconds to countless actions/skills/spells. If you want this level and quality of pvp gameplay you MUST see this information and you need this information. It brings pvp to a better, more professional level. This hp-less lucky random pvp is just annoying.
https://www.youtube.com/watch?v=YRUhxE5pFp8
Just a random drop, not the best one, but delivers the message. Not on same level like wow in terms of production quality, but still far beyond plenty of other MMOs out there in terms of well designed and (quite) good balanced pvp.
I'll read your answer because of courtesy, but I will not circle around pvp gameplay and design with "L2 pvp experienced players" as there are worlds in between us or our experience of how pvp works and looks like, pardon.
Let's see what AoC will bring in the end at release when it comes about HP bars and several other pvp crucial "features" (standards).
Chaliux
1
Re: Mega Guilds
You see Im mostly just worried that these segmented guilds will not be harder to manage bc of discord. If it was still 2008 and we were still using Vent I wouldn't have this concern as much. I would however also like to note I do understand that there is a good probability that if a guild has like 20 branches at least 25 or 50% of those branches will be painfully disorganized. That does still leave 10 guilds of a prospective 3000 members (for the max cap standard guild) that have good management and the ability to just absolutely dominate.On the topic of guild size ashes is on the lower side
Yeah I am extremely interested on how Ashes is gonna make them both feel fulfilling. I personally don't have much interest in bigger guilds but that just most bc of the close knit nature of smaller guilds and the fact that having alliances with other small guild fills a really cool diplomacy fantasy.
The issue of how the community manages these guilds is one that I am having a hard time seeing an organized way of doing so. Other than maybe Ashes releases a discord for each server so that all of the guilds(Or possibly guild leaders) have somewhere to talk and plot with each other. Although I think it is an important topic to talk about, I am not dead set on my server idea was just a cool little brainstorm.
See I just am not sure how much omitting guild management tools is really going to effect that if each subsection of the guild has a trusted leader appointed to the top. Discord is an amazing tool for modern mmos that we just didn't have in the past. It would be the equivalent of a guild putting together an entire website and forum in the olden days of mmos but even more accessible.
This is a very true point especially for streamer guilds, they burn hot and bright but for a short period. But if I'm not mistaken there are some mega guilds out there that have been around for a long time (of which are not streamer guilds) and are built off of basically a god damn corporate ladder, which makes them incredibly organized. I also wonder in the spirit of scale ability how viable it would be to scale back a server with higher guild caps as demand either increases or decreases. (This is a part we really wont know until we get in the game and see the capabilities)
By doing so
mfckingjoker wrote: »No matter what you do
I guess what I'm asking in the end here is how do we avoid this? Is it as simple as just having the smaller guild leaders all band together in defiance of these guilds? Just literally playing the waiting game and waiting for these guilds to burn out? So what are some ideas for this that are either implemented via the community or via Ashes having an in game system for it?
Re: Mega Guilds
I have nothing personal to gain from helping them out I'm kind of looking at this from the opposite perspective on how do we help those that have no interest in servers that are death gripped. But it really could just as simple as Apok said earlier just see what servers they're on and avoid them. But I guess that's what the alpha is here to test as well it might also just be a hard thing to tell before we play.