Best Of
Re: Where is the progress
daveywavey wrote: »Nothing to do with the state of the game, (but I am picking up a real Star Citizen vibe) the fact that the community seems so polarised and toxic. The point raised seemed logical, but the personal attacks and back and forth rants point to a baseline of aggression that wasn't in earlier gaming communities.
To be fair, the OP's generally one of the main perpetrators there! Hahaha
And the points made weren't actually that good, when you look at them as part of a development process. You don't build a house from the top downwards, you build it from the ground upwards. He's asking for the middle/top floors, when the foundations and ground floors are still being made.
Thank you for replying, the hahahaha! Sais all I need to know, however if these questions ever got answered I wouldn't need to ask them
If you were building a house, and went to inspect it and saw a small but solid base established, then went away for 3 years,
whilst away the builders were sending you videos of your beautiful house being built and it looked astonishing, you come back to inspect it again to find the house looks nothing like the videos, infact the entire base had been scrapped and all they had kept was a thin layer of cement which had been painted but was the exact same, you would be okay with it?
Chicago
1
Re: Where is the progress
Yep. We have seen the Predator Class do some Predator stuff.
Literally.
lmao you have to be joking, furthermore if that is seeing the class and not just a piece of material they have made for a 2 minute cinematic, it again raises the question, why could the game look like that 7 years ago but looks like trash now, and where is all the progress..
Chicago
1
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Yes, it's the worse mmo to anyone who expects rewards just cause they showed up and also don't want to be in a constant party in a guild that requires you to give back as much as the guild gives them.L2 just sounds like a worse game the more it comes up. Anti-social MMO with poor reward structures which apparently means there was nothing better for players to do than grief each other over farm spots.
No wonder it died
Amazing how that refers to literally no one in this thread or in any thread that's appeared on the forums thus far. Really is incredible how thoroughly you've chosen to misconstrue people who don't agree with you while your comments have fallen into personal insults over any premise of caring about the health of Ashes as a game.
Also very odd to me that you're claiming that your issue with people having any health info about players they're in active combat with is that people will use that info to grief in a particular unintended way, but in the next breath you claim that method of griefing isn't actually griefing and actually is intended as part of the game, and also the game where you and Flanker here did that type of griefing didn't have any healthbar info and you still harassed players over grind spots without being willing to actually commit to the consequences of the fighting.
Caeryl
2
Re: Player enemy visual Health Bar update on hit.
Not sure if you need me to write this for you but, it is unreasonable to argue with noaani when it comes to Lineage 2, he did not play the game and is clueless about many specific information of the game and he tries to reason using whatever he assumes to be a fact about the game through said flawed reasoning.".
Having played both Lineage 2 and Archeage, I will tell you why it was meaningless to "constatly low someones HP to prevent them from PvEing in a spot you desire" in Archeage
The main reason is certainly, Meaningless death penalties and PK penalties: Max LvL was easily reachable in AA in a single day, the amount of xp lost on death was miniscule and instantly reacquirable, players dropped nothing on death(unless in very specific circunstances). It was a faction game alot of the times you would simple straight up freely kill the spot contender, Pking a same faction member was also almost free as the PKing penalties of AA were a pathetic joke, so just PK whoever tries to take the spot you desire.
It's easy to understand why such thing has nothing to do with being able or not to see the enemy's HP in AA.
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Steven chose to copy this part of L2's system, which means he's ok with this mechanic.Yeah buddy all that is griefing. Just kill them if you want the spot so badly
The only thing he's not ok with is repetitve application of this mechanic.
https://ashesofcreation.wiki/Definition:Griefing
"It is outside of the expectation of the gameplay behavior"
So he should correct his expectation then. I disagree with Steven about this topic entirely. And I'm convinced I'm not alone.
And the root cause of it starts at forcing non-combatants into pvp gameplay. That's no reward out of risk, that's only risk and moreover, those players are not searching for risk in this particular situation (fishing, gathering flowers and ore, killing some pigs for leather). The just want to farm for their own progress for their content (and we all agreed in another thread that gathering and crafting is solo content, right?).
That does not mean they dont want to play a pvp game or playing in groups and raids, no, it's completely the other way around, they want to play both contents and the want to have the choice of doing so without disturbance. If they want to play 1-2h without fighting and your 24/7 competiton, let them play without pvp competion. The pve content will be challenging (stated from intrepid), so that's fine - you can do your challenging content and you are not harassing other players at the same time - that sounds like a plan and mature behaviour without any issues beside don't fulfilling the dreams of toxic players - but nobody needs and wants them, they should be removed from the game as fast as possible by all means.
"He's ok" anyhow is no argument. It's an excuse, it's a killer argument to stop discussion and constructive solutions that are not only based on one or two MMO games, but 20 others.
Chaliux
1
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Except it does work as intended, cause it wasn't even changed by NCsoft themselves, let alone Steven.No, that means he brought in a corruption system in a way that can be bypassed to not work as intended.Getting corruption is meant as the last resort action, so before resorting to that you try and do everything else to remove your competitor. And yes, those who believe they're strong enough to weather the corruption will just PK immediately.If it's not worth the corruption to fight for a farming area, then clearly you can share it with other people without devolving into griefing.
Again, these are all interactions that happened in L2 countless times.
L2 just sounds like a worse game the more it comes up. Anti-social MMO with poor reward structures which apparently means there was nothing better for players to do than grief each other over farm spots.
No wonder it died
Caeryl
1
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Steven chose to copy this part of L2's system, which means he's ok with this mechanic.Yeah buddy all that is griefing. Just kill them if you want the spot so badly
The only thing he's not ok with is repetitve application of this mechanic.
https://ashesofcreation.wiki/Definition:Griefing
No, that means he brought in a corruption system in a way that can be bypassed to not work as intended.
If it's not worth the corruption to fight for a farming area, then clearly you can share it with other people without devolving into griefing.
Caeryl
1
Re: Ashes of Creation must dodge this bullet
It's funny how you confidently claim that my assumption is "extremely incorrect" - how do you know that? Based on what?Your OP starts on the extremely incorrect premise that a month and a half of daily 6hr game sessions isn't enough of a time requirement to hit max level.
That's stupid, flat out. Everything based on that false premise is likewise illogical and baseless.
Correct me if I'm wrong, but apparently you imply that leveling taking this long is fine. But that's an assumption as well, you don't know it for a fact and you can't know it for a fact. The only argument I can imagine is "Because Intrepid said so" which is... okay, we can count that a reasonable argument. Is there anything else or that's it?
Because my argument comes from the observation of people playing the same on servers with different rates and even though it might sound counterintuitive, it ended up being an objective fact: people on low-rate servers played for a significantly longer period of time compared to high-rate servers. I would be curious to see if this trend is similar in other MMOs with similar concept to Ashes and to Lineage, so if someone has data to share, that would be great.
So we both have our assumptions and we both have arguments to support it. How do you define which one is right and which one is wrong? Simply because one is yours and other isn't?
All your wordy nonsense doesn't change that your base premise is bs. Even your wordy bloat looks like you pulled it out of thin air.
6hr/day is a bigger weekly time commitment that a full time job. Taking a month and a half of that kind of dedicated playtime focused on leveling over progression in any other gameplay system (artisan, social orgs, player markets) is potentially already too long of a leveling timeline to keep players hooked in.
Nothing about any of this is 'because intrepid say so'. Use some common sense. The average player is putting about 21 hours a week (maybe ~30 on the high end), which is 10+ weeks for most to hit the level cap.
The no-lifing 100hours a week players you claim are common (incorrect, regardless) aren't even ones that should be factored into any part of the development process. That's an unhealthy approach to any game and if they want to burn themselves out playing in unintended ways chasing big number as fast as possible, they can go right ahead. The game shouldn't the made worse because of their bad decisions.
Also: Quit trying to plug your stupid video. Thats such a new-age thing to do and no one likes it. Transcript it if you want anyone to bother engaging with your monologue to the camera.
Caeryl
1
Re: Where is the progress
Hmm I would most likely ask something along the lines of
Why is fomo being pushed so hard as a marketing technique and is the game still funded to completion given that we most likely won't even get a launch till 2030+
It's been stated that devs are working on systems simultaneously of each other, with now over 200 experienced devs, why are we not seeing any real progress?
Why do the visuals of the game vary so much from live stream to Livestream and were the showcases like weathering systems even real
As stated earlier I have no issue with the company or Steven, the issue I have is transparency, I would rather see one Livestream per quarter with real improvements than once a month that's usually delayed and shows next to nothing that we have not already seen every single month prior.
8 years into development I don't see the innovation, the gathering system is a copy and paste from new world, the commission's system is a copy and paste from new world, whilst I understand these systems are great and don't need much work changing as new world did them right, at least add some sort of uniqueness not just copy and paste
the combat is improving I'll give credit where credit is due, but is extremely sub par for a game that will release in 2030, we had the exact same combat in 2005. Where I fully understand this game is not for everyone it feels like the decisions made are pushing the game in the direction of the niche before it even launches. What happened to action combat?
Anyway these are just my opinions, I'm not trying to hate on anyone
1. Fomo has nothing to do with the progress of the game this is a separate topic
2. 200 people doesn't mean 200 also includes people that are not building art related things. having around 200 is a recent thing in the last year. As you are not clarifying you could be stretching or doing misinformation if you re trying to suggest the have had 200 people for a certain amount of years or at the start of the project.
3. This has been explained to you in this thread, and in other threads but you continue to ignore people. I've even went as far as explain the details on why the looks of things can be different on a technical level. ( @Apok (this is why i said its a waste before as its been explained I've had to repeat this in multiple threads and he still uses the same point)
For the 4th time if they are changing lighting DO to PBR which gets its information from lighting it greatly effects all things in the scene so that is one of the things where you will see different quality. It is not limited to that, you are seeing a actual alpha in development they are also trying to polish.
This is akin to asking why a construction site looks messing as people are int he middle of building the house... I don't know how you are bringing this kind of point up again and again. This is a alpha not early access.
4. 8 years in development doesn't mean full production development, you are also talking about the preproduction, and the time they were not in full production on creating the game and content. You can look at other games that do preproduction ahead of time and most likely won't include the time that goes into that. On top of that this is a indie studio its going to be slower for them before it gets into full production as this is an expensive genre to make.
5. I don't really care about this combat aspect.
These are not strong points....I'm sure there are much better ones that make sense. This is more like you complaining a alpha is in development and isn't a full game yet.
Mag7spy
1