Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: TTK "fix" went from few weeks away to "no ETA"
Stat changes to address TTK likely to be coming in the 0.9 release (April 24th 2025)
https://www.reddit.com/r/AshesofCreation/comments/1jo2lxv/notes_on_stevens_stream_on_31032025/?share_id=irFlJ4-wgNXL3-mrmtgJw&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1
Apparently pulled from his live stream he did the other day i havant watched it all yet to comfirm though
Thanks for adding this to the conversation, @Veeshan !
Just for some reassurance - We're aware of the discussions regarding TTK, enchanting, mitigation, etc. It's certainly something on our minds, and something (as Steven stated in that Reddit post) we're looking to address in an upcoming build


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Re: My hopes/suggestion for the gathering update
I like the gear idea, it will make it more feasible and makes sense
Re: Weekly Feedback Request - 02/27/2025
Good stuff:
Market Searching - Major win in my books to have searching by item and rarity. Thank you!
Turning with Keyboard - I logged in on Thursday and for the first time I was able to actually use my keyboard to turn in a functional manner. No more turning in slow motion. Fighting is so much easier.
For context, I have carpal tunnel and it's really important that I'm able to vary how I'm using my hands. Repetitive stress is bad, so being able to switch from keyboard to mouse and back is great.
Timer Variation on Gatherables - This is already helping the gatherable rarity issues. Can't wait to see the rest of the system.
Aquatic Mounts!!! - OMG so much fun that we can now explore underwater!
Tropics are cool - Very cool area. Gorgeous water and light.
Concerns & Suggestions:
Secondary Archetypes
I am completely serious about this. If secondary archetypes are not substantive and actually make a significant difference to how the classes play, don't bother implementing them. If they're only cosmetic and flavor, the system needs to be relabeled as "optional class flavor." I was super excited about having 64 class options, but if they're not actual classes, calling them "classes" while not delivering on the promise of 64 classes will just piss of the masses, including myself.
Character Creator
Please please have a vastly improved character creator for Phase III. We will be creating characters that we will be playing for potentially years. I want a pretty character. Pretty pretty please.
Mixed-Level Groups
I want more options to group with people of different levels. Obviously carrying needs to be avoided but please let me play with my friends and still be able to level.
Chat System
Ok, I can see some changes were made to the system. Thank you for working on it. But the fact that I can't just keep typing to the same person in tell without clicking back into the box for each line of text is SO IRRITATING. I'll be honest, the fact that chat has been a clusterfuck actually makes me mad. This is not effing new tech. For all the gods' sake, copy some other working system from 20 years ago if you can't figure this out.
1 account = 1 vote per server
Mayor systems should be 1 vote per account per server. Solves a lot of election tomfoolery.
Benefits of Citizenship
There needs to be more benefits to being a citizen. Right now, it is more advantageous to be node-less than to be a citizen.
Eternal War
There needs to be a cooldown in how often a node or guild can be wardec'ed so players aren't stuck in eternal warfare (ex. Joeva on Vyra).
Also there should be a timer on wars. When time runs up, add up the score and declare a winner.
XP Variety
I don't mind a slow grind - seriously, if it takes me months to get to max level I'm cool with that - but I cannot stand a slow monotonous grind. Please include a wide variety of activities that will give decent xp.
Fishing
The current system (which I understand is mostly a placeholder) is pointless. This should be an interactive profession that requires some attention from the player.
Market Searching - Major win in my books to have searching by item and rarity. Thank you!
Turning with Keyboard - I logged in on Thursday and for the first time I was able to actually use my keyboard to turn in a functional manner. No more turning in slow motion. Fighting is so much easier.
For context, I have carpal tunnel and it's really important that I'm able to vary how I'm using my hands. Repetitive stress is bad, so being able to switch from keyboard to mouse and back is great.
Timer Variation on Gatherables - This is already helping the gatherable rarity issues. Can't wait to see the rest of the system.
Aquatic Mounts!!! - OMG so much fun that we can now explore underwater!
Tropics are cool - Very cool area. Gorgeous water and light.
Concerns & Suggestions:
Secondary Archetypes
I am completely serious about this. If secondary archetypes are not substantive and actually make a significant difference to how the classes play, don't bother implementing them. If they're only cosmetic and flavor, the system needs to be relabeled as "optional class flavor." I was super excited about having 64 class options, but if they're not actual classes, calling them "classes" while not delivering on the promise of 64 classes will just piss of the masses, including myself.
Character Creator
Please please have a vastly improved character creator for Phase III. We will be creating characters that we will be playing for potentially years. I want a pretty character. Pretty pretty please.
Mixed-Level Groups
I want more options to group with people of different levels. Obviously carrying needs to be avoided but please let me play with my friends and still be able to level.
Chat System
Ok, I can see some changes were made to the system. Thank you for working on it. But the fact that I can't just keep typing to the same person in tell without clicking back into the box for each line of text is SO IRRITATING. I'll be honest, the fact that chat has been a clusterfuck actually makes me mad. This is not effing new tech. For all the gods' sake, copy some other working system from 20 years ago if you can't figure this out.
1 account = 1 vote per server
Mayor systems should be 1 vote per account per server. Solves a lot of election tomfoolery.
Benefits of Citizenship
There needs to be more benefits to being a citizen. Right now, it is more advantageous to be node-less than to be a citizen.
Eternal War
There needs to be a cooldown in how often a node or guild can be wardec'ed so players aren't stuck in eternal warfare (ex. Joeva on Vyra).
Also there should be a timer on wars. When time runs up, add up the score and declare a winner.
XP Variety
I don't mind a slow grind - seriously, if it takes me months to get to max level I'm cool with that - but I cannot stand a slow monotonous grind. Please include a wide variety of activities that will give decent xp.
Fishing
The current system (which I understand is mostly a placeholder) is pointless. This should be an interactive profession that requires some attention from the player.
1
What sets it apart
To me there were a couple of things that set AoC apart from others MMOs. All of them were positives in my eyes.
1) Body blocking. This has unfortunately been removed. I understand that it would've been difficult to implement well, the problems involved and how difficult it is to code.
2) Nodes. Obviously interesting. It turns the world into an ever-shifting amalgam and allows for more macro ambitions to thrive.
3) Massive loot-based on death penalties. This has been turned down too much according to me. I understand this is controversial but I saw it as a necessity to stand out compared to the competitors.
Is there's anything else I've missed that should interest a potential player. And yes, the graphics are gorgeous in the dev showcases, but unless there's gameplay to complement it, to me its void of value.
1) Body blocking. This has unfortunately been removed. I understand that it would've been difficult to implement well, the problems involved and how difficult it is to code.
2) Nodes. Obviously interesting. It turns the world into an ever-shifting amalgam and allows for more macro ambitions to thrive.
3) Massive loot-based on death penalties. This has been turned down too much according to me. I understand this is controversial but I saw it as a necessity to stand out compared to the competitors.
Is there's anything else I've missed that should interest a potential player. And yes, the graphics are gorgeous in the dev showcases, but unless there's gameplay to complement it, to me its void of value.
Re: guard system sucks
Yeah, afaik they're near-unkillable and one-shot anyone, which is why I said that for sieges they should be weakened, if Intrepid do want to keep them around during the event itself.I have never fought them -> but i also kinda got Wind of the Guard NPC's being kinda invincible.

1
Re: Drop the node guards, but fix the problem.
It's the other way around. Pvp events have the standard flagged death penalties (maybe lower than that in amount of stuff lost, but still the same type of stuff lost, gatherables included).Might be misunderstanding here -> but do i get that right ? You no longer lose EXP but only your Gear loses Durability like in WoW ?
I am not really against it, though. Or do People still lose EXP when they die ?

2
Re: Small Suggestions to Improve Ashes of Creation
I
Crouch Button:
I genuinely miss having a crouch button. It would be great if every class could crouch to hide or sneak around, which could add some extra depth to gameplay.
Crouching down or even crawling on the Ground to hide in like for example higher Grass, behind rocks, inside or behind huge Bushes and the likes,
Yes - i would really love to have that available for every Player and Archetype of Course.

1
Re: Drop the node guards, but fix the problem.
I understand the frustration with how the guard system currently works, but I don't think the solution is to just remove them. The issue isn't the existence of guards, it's how poorly designed and reactive their implementation has been.
Well no, I do think guards will be an advancement able to be chosen by a mayor, but at no point should a guard kill a citizen of that node, they should be for the protection of the citizen, but as it stands now you get griefed by those exploiting their blind spots/terrain and by the guards on top of it. A ranger can get merk'd by a guard for someone else attacking them with thorns on.

2
Re: TTK "fix" went from few weeks away to "no ETA"
Stat changes to address TTK likely to be coming in the 0.9 release (April 24th 2025)
https://www.reddit.com/r/AshesofCreation/comments/1jo2lxv/notes_on_stevens_stream_on_31032025/?share_id=irFlJ4-wgNXL3-mrmtgJw&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1
Apparently pulled from his live stream he did the other day i havant watched it all yet to comfirm though
https://www.reddit.com/r/AshesofCreation/comments/1jo2lxv/notes_on_stevens_stream_on_31032025/?share_id=irFlJ4-wgNXL3-mrmtgJw&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1
Apparently pulled from his live stream he did the other day i havant watched it all yet to comfirm though
1