Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Love the Voice AI
I think one to note is that the game wasn't going to have any voice acting since it would inflate the budget.
I understand you can't replace proper voice acting - but if the choice is no voice acting, or AI voice acting and the budget gets to be put into the actual gaming then I don't see an issue. In an MMO I think it's more acceptable where this isn't a story-focused MMO.
I understand you can't replace proper voice acting - but if the choice is no voice acting, or AI voice acting and the budget gets to be put into the actual gaming then I don't see an issue. In an MMO I think it's more acceptable where this isn't a story-focused MMO.
AidanKD
4
Re: Why do these two gameplay videos look so different?
I'm a little confused as to how there's so little content available for A2.
Because the " Content " must first LITERALLY made/hammered into Existence and we are just People that help with the testing.
Aszkalon
1
Re: Why are we copy pasting textures all over the map.
You realise game design is not like notepad, right?Quality control?People don't understand, that's why these things have to be placed under the scrutiny of quality control
So, two questions;
1, do we know what is in these locations?
2, do we know if these are placeholders?
The first is important because if it is a similar structure in each location, the map should reflect this.
The second is important because placeholders are a real part of game development, and are kind of important. Going to the trouble of adding fog of war for a test - a time when people shouldn't be expecting launch level polish - is just silly.
Explain to me how copy pasting in background is easier, more efficient, or cost effective compared to literally just leaving the unfinished parts of the world blank. That's all you have to do for fog of war bro, leave a texture layer of parchment or some shit in the background and add the rest. The copy paste nonsense is more effort not less. It is designed to deceive.
Noaani
1
Re: Pull off leveling and Artisanship as Immersive
sure, but crafting isn't a solo activity in ashes.
Yes it is.
Sure, you need other people to gather, process or finish a product - which ever you aren't doing yourself. This is the same in most games - Ashes is not unique at all in this.
However, you don't need those people to be directly involved. You can simply purchase the materials and sell the results. The bulk of crafting in Ashes is still a solo activity, it is just that part of the processing professions that require a freehold that aren't.
If Ashes want crafting to be an actual group activity, then they can do what other a handful of other games have done - require multiple people to be involved in the actual item creation process at the time of the items creation.
That is the purpose of crafting to an adventurer.also, what is the purpose of crafting? to get items to become stronger.
The purpose of crafting to a crafter is vastly different to this.
Noaani
1
Re: Leveling Speed
I’m fine with a slower leveling pace as long as it’s not too reliant on grouping. Otherwise, it will take an excessively long time to level up, especially for those who start later. It would also help if there are engaging activities to do in between leveling.
Re: Leveling Speed
Pretty sure solo leveling will be a viable option. Group leveling will be somewhat faster anyway (easier, less deaths, more locations avaiable, group XP bonus), but I suppose that if you want to do it solo - there will be more than enough opportunitiesI’m fine with a slower leveling pace as long as it’s not too reliant on grouping. Otherwise, it will take an excessively long time to level up, especially for those who start later. It would also help if there are engaging activities to do in between leveling.
Flanker
3
Re: Why are we copy pasting textures all over the map.
im sick and tired of 2 trees looking the same!!
Depraved
1