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Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Arya_Yeshe wrote: »I think it's fine like this.
What do people even mean with "meaningful"?
Almost never any dev made any PvE meaningful, except for EVE Online where we shaped the galaxy according to what we did in battle, example: The Triglavian Invasion and the Drifter Crisis
As a once-upon-a-time top end PvE player, I'll tell you what meaningful PvE is to PvE players.
Meaningful PvE is new shared experiences.
Those experiences don't need to change the game world, for the most part we don't care about that. What they need to do is put me and my friends in a new situation with a new challenge that we can work on and overcome together.
Noaani
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Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Not everyone views quests as content.1970merlin wrote: »I.E. QUESTS!!!
I definitely do not see quests as content
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Not everyone views quests as content.1970merlin wrote: »I.E. QUESTS!!!
Most people do, and that is important. Having meaningful questing system goes a long way.
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Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
I want the game to show a tag above player's head "streamer / player"
Otr
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Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
I definitely agree that a punishing game requires a smaller world, but a game that punishes people unevenly can't function with a smaller world, because the travel time is your only protection from those who set themselves up to minimize their 'punishments'.
Usually that's the PvE Locusts, but it's just as easy for it to be the PvP Lich brigade, which is where Ashes would probably go, design wise.
The obvious final problem is that a punishing game is usually less popular, but Ashes isn't punishing 'at every turn' like a linear themepark game. If you get tired of doing something that you keep getting 'punished' for, in Ashes, stop doing it (the game is supposed to have enough alternatives that you don't mind this, right?)
Myself I want some of the old world sting but not all. In open world dungeons, repeated wipes help people rotate. So others get to play. The good pains are needed. But gaining debt in a PvX game play, it serves no purpose. That de incentivises PvP. We want what was positive from these old school pains. The pains that don't add to the design should go.
I personally think looking at it like this, can earn many casuel players like myself. I'm in my 50s work full time and many obligations. I really want to see that healthy play base with casuel players finding there place. Running in a large world filled with risk.
I won't give more of my money if I can't progress to have a fighting chance. One hit your dead PvP? Really? Casuel's need a gear score we have a fighting chance.
Getting my 3hr of game time planed Sat night to PvP to be upside down in exp from PvPing. Makes me want to avoid it for now.
Or using that 3hrs to progress and walk away with almost always no gear progression. Woot I got 20% of a level.
Great let's have slow leveling, but don't make all forms of exp suck, so you have to decide, do I fight to keep up in levels and for go all areas of the game at a chance to play with your friends/guildies? Or craft and watch everyone pass you?
If I could gain good exp while crafting, I could have the option of full time crafter as a casuel. The real question is what game are we trying to make here, and make that. The systems being designed are not meshing together. The vision is awesome but it needs to gel. Ashes is its own thing and games are organic. Sometimes changing plans is needed just because of the game it becomes.
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
idk what the quest comment means. maybe someone can enlighten me.
if i loose xp/get death penalty for dying in pvp i also want to get xp for killing in pvp. same as pve. i die i loose xp i kill i get xp. either both or nothing.
thats it. short n sweet
if i loose xp/get death penalty for dying in pvp i also want to get xp for killing in pvp. same as pve. i die i loose xp i kill i get xp. either both or nothing.
thats it. short n sweet
Birqa
3
Mayor Platform, Why should I vote for you?
I've noticed when mayor elections come up, you could have a dozen or more to choose from. But what if I don't know anything about anyone?
I would like to see what guild they belong to when voting for them.
And most important, give them a paragraph to detail what they plan on doing as a mayor. Are you going to work on building the artisanship stations, or are you a war monger and you are going to spend all the cities money waging wars against other mayors?
Let me be informed before I vote!
I would like to see what guild they belong to when voting for them.
And most important, give them a paragraph to detail what they plan on doing as a mayor. Are you going to work on building the artisanship stations, or are you a war monger and you are going to spend all the cities money waging wars against other mayors?
Let me be informed before I vote!
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Re: Important Public Announcement
Nahnahnahn, I ain't looking for that responsibilitydaveywavey wrote: »Petition to let Ludullu and Me be Forum Mods
Ludullu
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