Best Of
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
So you prefer running back and forth instead of just farming mobs? Or am I misunderstanding what "1000 kill and collect quests" is?GreatPhilisopher wrote: »i'd rather do a 1000 kill and collect quests than farm mobs like a bot
Cause, as I see it, that's literally the same thing as "farm mobs like a bot", except you waste time on interacting with npcs and clicking through UI windows.
I imagine it hits the reward centers in their brain differently? I figure they must like hearing the "quest complete!" sound effect and seeing a little particle effect appear around their character.
Re: Question: Easy Anti-Cheat
To answer the question, The OP needs to reevaluate the question posed, as the question posed is bringing up many (poly) blood sucking creatures (ticks).
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
I rather they just make it so that we would need double or even triple the amount of materials but have 100% chance on the upgrade or use less materials and have RNG with all the downsides of a possible failure like it currently is. I'd rather grind my ass off and work harder for each enchantment if it meant the upgrade was guaranteed. I just absolutely hate the idea of losing a piece of gear cause of failure or for the gear to get weaker after days of grinding and then having failed cause of some RNG.
Kyltia
2
Re: Exterme PvP: Lich King Build: Turn Dead Players into Your Army
Enigmatic Sage wrote: »Arya_Yeshe wrote: »Enigmatic Sage wrote: »IIRC in the original WOTLK, the Death Knight could resurrect a player as a ghoul to help DPS for a fixed amount of time. That play had control of themselves though.
But, for what @Arya_Yeshe is discussing, you'd need a "residue" system in place where the summoner had limited amount of time to capitalise on the residues before they dissipated. Goes without saying that the residue would be visible to class only.
What if the more wraiths you control, the more mana per second it drains? This would force the caster to put his hands on every possible boost like mana potions, mana steal, mana regeneration, and anything else they can use just to keep their mana above zero. If the mana hits zero, all wraiths will vanish. I think this would be a fair system.
The caster could also have the option to release wraiths by clicking a button, each click releases one wraith and there could be a button to release all wraiths at once.
I would keep the mechanic where, if a wraith kills a player, a new wraith is summoned from the ashes. Snowballing is where the fun is.
I think this is balanced and fair. If your wraith army grows too large and beyond what you can manage, you'll lose control and the entire army will vanish. Chef's kiss!
Could definitely work, for balance purposes you'd need to know variables for:
-theoretical mana caps (buffs with and without)
-mana per second values (is it simple multiplication values or is does it increase exponentially)
-consumption rates ( IE: 2 wraiths = 2x mana per second consumption or is it 2.5x, perhaps is 3 wraiths 5 times)
-wraith entity caps
Definitely an interesting idea assuming a player can maintain upkeep through various variables
Absolutely!
Imagine if people used skills or spells that traded health for mana and just kept pumping the mana like a mana junkie! You’re basically gambling with your life for your minions. Healers would be nonstop healing you, you’d be popping health potions, it’d be wild, always risking your life just to keep that mana flowing so you can maintain that mana upkeep
People and mobs will start taking down your wraiths, giving you a brief moment to catch your breath. But just when you think you've got a handle on things, your enemies start dying, and you regain more wraiths, throwing you right back into the rush of managing your mana and health at the edge of disaster.
This build would be one of the most engaging and exhilarating mechanics in any game, hands down people will put money into playing this build.
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
it worked good in lineage 2 to get surplus items off the market and keep prices in a stable place.
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
And just to be clear: the content of my posts is all mine. But I use DeepL to translate because English is not my mother tongue.
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
DrunkDebauchery wrote: »Sophisticus, obviously your name is trying to use a derivative of sophisticated using Latin as its origin.
That was put out there by you Sophisticus... "This RNG gear enhancement, dull mob grind and strong vertical power scaling undermines (almost) everything that is fun in a video game in general. There are 7 different basic video game design principles that determine gameplay fun."
Simple questions:
1. Where did you find this?
2. Are those your own words?
a. If those are your own words, who are you to tell anyone what fun is, and who are you to decide what constitutes gameplay?
b. If those are not your own words, you either copy, pasted, and/or used a chat bot to type that for you i.e. being lazy or plagiarism.
Case in point, video Blackjack is fun to the maximum, and it requires minimal principles.
1. Insert $20 USD into video blackjack machine.
2. Order McCallan 24 Year Single Malt Scotch with two small ice cubes.
3. Tip The Bartender $100 USD.
I'm sorry if I somehow hurt your feelings with this, but if your only strategy is to attack me personally instead of responding to my arguments, then you will only be ignored by me.
Re: Ashes of Creation: Resurrecting The MMORPG Genre
This is a perfect example why someone should not do drugs. First part was OK, then it just spiraled.







