Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: ⛰ June 2025 Development Update Livestream Discussion Thread ⚒
It was going so damn well, all until we hit that lawless zone stuff. Then it became just the second step on AoC's path towards being a full pvp game.
Lawless zones will be the downfall of this entire design. PvPers will complain that they have to travel to get pvp, while all the other pvp systems are not used, because they got nerfed to the groud. While pvers complain that pvpers get the best rewards in the game, because they can murder anyone in a lawless zone for free. Zergs will dominate the lawless zones and just snowball into beating everyone else outside of lawless zones.
On another note. Gamba in quests is the worst. At THE VERY LEAST make it optional, as I asked for in my thread about this
https://forums.ashesofcreation.com/discussion/67749/please-no-gamba-in-quests#latest
And no mention of stat difference between a Tier 3 Grade 1 item and a T1G2 one was also a great shame. If higher Tier items are weaker than low Tier of the next grade - crafting is still in the hole. People will still just outpace crafting and will just grind mobs for gear, especially if we get more of low tier drops.
There were a ton of good points about other things, but those 3 are the only ones that stuck in my head. Probably mostly because lawless zones made me crash out and concentrate on the negatives more than the positives.
EDIT: here's a video about my thoughts on the lawless changes
https://www.youtube.com/watch?v=oq-442PYHUY
Lawless zones will be the downfall of this entire design. PvPers will complain that they have to travel to get pvp, while all the other pvp systems are not used, because they got nerfed to the groud. While pvers complain that pvpers get the best rewards in the game, because they can murder anyone in a lawless zone for free. Zergs will dominate the lawless zones and just snowball into beating everyone else outside of lawless zones.
On another note. Gamba in quests is the worst. At THE VERY LEAST make it optional, as I asked for in my thread about this
https://forums.ashesofcreation.com/discussion/67749/please-no-gamba-in-quests#latest
And no mention of stat difference between a Tier 3 Grade 1 item and a T1G2 one was also a great shame. If higher Tier items are weaker than low Tier of the next grade - crafting is still in the hole. People will still just outpace crafting and will just grind mobs for gear, especially if we get more of low tier drops.
There were a ton of good points about other things, but those 3 are the only ones that stuck in my head. Probably mostly because lawless zones made me crash out and concentrate on the negatives more than the positives.
EDIT: here's a video about my thoughts on the lawless changes
https://www.youtube.com/watch?v=oq-442PYHUY
Ludullu
6
Re: Character Models
I'd guess what Steven means with "deformed" relates to sliders, which would probably look different for different races. I'll give him the benefit of doubt here, since not all races are in the game yet.
Andi
1
Re: Why The Game Needs Fast Travel
Thought this thread was dead. Here's the wiki for anyone who hasn't seen it yet.
There WILL forms of "fast travel". Too much is still missing from the game to say if anything more than the planned systems will be needed. But even these planned systems can be tweaked to strike that right balance. The family summons should be out in P3. So that'll be fun to test.
I'm tend to lean towards no fast travel at all. Feet, mount, ships, airships, ect only. I would be for a 'training' option for your mount to teach it routes so I could afk travel from point A to B (with pvp risks of course).
Anyways I guess my point is it's a little early to worry too much about the fast travel systems being too much or too little.
https://ashesofcreation.wiki/Fast_travel
There WILL forms of "fast travel". Too much is still missing from the game to say if anything more than the planned systems will be needed. But even these planned systems can be tweaked to strike that right balance. The family summons should be out in P3. So that'll be fun to test.
I'm tend to lean towards no fast travel at all. Feet, mount, ships, airships, ect only. I would be for a 'training' option for your mount to teach it routes so I could afk travel from point A to B (with pvp risks of course).
Anyways I guess my point is it's a little early to worry too much about the fast travel systems being too much or too little.
https://ashesofcreation.wiki/Fast_travel
1
Re: Random encounters in the world
Arya_Yeshe wrote: »would be cool having random NPC faction wars against the node
That is an idea I could get behind.
Noaani
3
Re: Please No Gamba in Quests
I'm personally all for not having any randomness in the games reward structure outside of optional enchanting.
Noaani
2
Re: Please No Gamba in Quests
So, I admit I had to lookup the term gamba and as you might suspect, it is just a different expression of gamble, that said, I could see repeatable quests/missions have some form of extra chance at something better but one time only quests/missions should maintain a standard format of fixed reward (maybe adjusted for archtype).
Caww
1
Re: Random encounters in the world
Arya_Yeshe wrote: »random encounters are cool, cooler if they happen at the sea
would be cool having random NPC faction wars against the node
That would be peak. It gives a node "practice" for wars and keeps things lively in the event that a server is unwilling to attack a particular node. At a point before I stopped playing TnL our guild got a bit too strong and other guild would dodge fighting us over rift and boonstones which took a bit of the fun out for me, so I can see the benefit to such content. On top of that in would be a pve loop that requires a bit more effort along with stakes. Could be a good way to get pve players more into the pvp side if that makes sense. I think If it was a guaranteed event once you're node reached a certain level that you had to experience at least once before another node could declare on you. I'm just yapping at this point tho. Great idea.
Settite
1
Re: Random encounters in the world
random encounters are cool, cooler if they happen at the sea
would be cool having random NPC faction wars against the node
would be cool having random NPC faction wars against the node
Re: Steal Chrono Odyssey's Horses
I came back to Ashes yesterday for the Pawkets quest, and the mounts felt wooden as hell. CO's horses felt alive. The active movement, the animations, the sounds and, yeah, the speed too. But just adding speed to Ashes mounts won't do shit. They'll still feel wooden.daveywavey wrote: »I dunno, seemed kinda jerky. I think the feel of mount-riding in Ashes would be fixed simply by making them a touch faster, and increasing the duration of Dash.
So I just hope that the future passes on the mounts will get us much closer to an "alive" feeling.
the size too , like an actual horse not a pony








