Best Of
Re: Loot System Changes
George_Black wrote: »No. It goes against the philosophy of competitiveness. I dont know how you cant see that.
What's more rare, something that drops once at a time or something that drops x20 at a time?
What would create more contest? What would make for a healthier economy?
Ah yes competive looting. Everybody be playing melee or dtank rather then ranged or healer. Its great when you die because the healer decides to loot.
But in the end don't play with randoms is the "solution" to all of these problems.
abc0815
1
Re: Resurrection during combat
Resurrection during combat is essential. It opens up so many more options, and means that once somebody dies, if the fight goes on for another 20mins, that they get to actually join in, rather than either lying there being useless or having to port to the nearest resurrection shrine and being useless. All archetypes should be able to do it, with different degrees of efficiency.
Re: Resurrection during combat
It's PvX though, we shouldn't be thinking of it in terms of PvE and PvP.
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
Only bit of feedback is the Dragon should immediately aggro onto your group when it swoops down from the sky, lands, and roars at you. Kind of weird that it acknowledges you as an enemy by roaring directly at you, but then just T-Pose looks at you until you walk up to it/attack it to aggro it.
Talents
3
Re: Resurrection during combat
Resurrection should be a big deal.
Long cast, high cost, long cooldown
I am fine with it being able to done in combat but give it the intensive cost above. Making it a very high risk action.
Drain healers MP
Stuck in place healer, need to protect it
Can only do a few times per combat because of cooldown
Generally not practical in pvp for reasons above, but not impossible
Long cast, high cost, long cooldown
I am fine with it being able to done in combat but give it the intensive cost above. Making it a very high risk action.
Drain healers MP
Stuck in place healer, need to protect it
Can only do a few times per combat because of cooldown
Generally not practical in pvp for reasons above, but not impossible
Taerrik
3
Re: Resurrection during combat
Resurrection of a single target is already quite slow and resource-intensive. If you do not speed up the casting by 3-5 times, then in PVP the you will never res anyone, since the cast can be interrupted. And even if the resurrection is somehow miraculously completed, this will not change the situation much, since the target will have almost no HP. The fun begins when one cleric can resurrect the entire raid with one button. Save your fears for mass resurrection.
Korela
1
Re: Devs a piece of advice I strongly recommend!
so you want a game within the game? XD a meta game!
Depraved
1
Re: Is there a problem for solo players
If solo players have no expectation that a game built around 8-man groups is going to cater to them, then there is no problem for solo players.
CROW3
7
Re: Ashes of Creation on Linux/Proton Compatibility Layer support
If that’s the standard, then why not ban any configuration that slightly increases risk?
They do, that is why I can't run the game on my VM.
Noaani
1
Re: World Boss AI and PvP
Speaking about the dragon in particular: That one will exploit PvP by spitting fire at the biggest group of players and that is something I would say is the right approach.
Other easy triggers for a behavior tree would be: (1) reacting to a player marked for PvP making damage to a player currently part of a group fighting the boss or (2) killing a player in the area of the boss fight. Depending on the type of boss they should take advantage of that.
For example: Imagine a goblin shaman as being the boss. A group engages, another group comes in to contest the boss. As soon as the other PvP starts, the goblin shaman retreats onto a totem pole and then BUFFS THE PLAYERS to increase their damage done and taken. If a player dies, he will use the soul/juju/mojo/ghost to summon a spectral beast add. Basically the boss tries to exploit the infight amongst his enemies to his own advantage.
Other easy triggers for a behavior tree would be: (1) reacting to a player marked for PvP making damage to a player currently part of a group fighting the boss or (2) killing a player in the area of the boss fight. Depending on the type of boss they should take advantage of that.
For example: Imagine a goblin shaman as being the boss. A group engages, another group comes in to contest the boss. As soon as the other PvP starts, the goblin shaman retreats onto a totem pole and then BUFFS THE PLAYERS to increase their damage done and taken. If a player dies, he will use the soul/juju/mojo/ghost to summon a spectral beast add. Basically the boss tries to exploit the infight amongst his enemies to his own advantage.
Kilion
1