Best Of
Re: Ashes of Creation – More Fantasy, Please! 🌟✨
anything fantasy immersive will be ruined by the current state the competitive pvp atmosphere. there won't be rp server either. the vast (i mean basically all the focus) focus is on player vs player competition for resources. so much so it's like a an overworld unbalanced team death match with patches of grinding mobs and gathering resources. anything fantasy high or low is nothing more than a prop in the world and no deeper than the textures it was made from.
2
Re: FUN vs. Chore?
I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way.
Crates aren't a worthwhile Econ Slot in Ashes, though, because Ashes has to generate so many growth/progression slots and it doesn't tie any of those slots into Crates in a way that would result in them being used.
That's the most obvious fault here, Ashes is a slow progression game so it needs at least a dozen 'Progression Econ Slots' before we even start talking about Nodes which have their own even if they overlap (and the design of Ashes as we know it works against that too).
Leaving Crates and related activity to take up the same slots as Artisanship and Immersion stuff and hence technically creating a worse outcome than both ArcheAge/EVE and the WoW-clones.
tl;dr this take implies that BDO feels alive, which it does not.
you can do both. there will be times when you wont be able to do gathering (or processing / crafting because of a lack of materials), maybe because of the land management system or other reasons, and then you do crates.
I would rather do (in this order, to make money):
1- kill mobs
2- do crates / caravans
3- do artisan stuff
If i have the option to make money killing mobs and it's as good or almost as good as the other 2, I will kill mobs ;3
1
Re: Skin free Server type
A skinless server... sounds interesting as someone whom enjoys horror!

got a cool mount combo lol


got a cool mount combo lol

Re: Price
I have played allot of hours, at $100 bucks sure I am at 0.50 cents an hour. I paid $50 to upgrade my pledge. So in my place you would have paid a buck an hour lol wife and I have had some real fun testing. Made allot of friends
Multiple Interact Buttons
Is anybody really missing having only one button for interacts? Seeming like a hassle to have multiple buttons to bind for interacting with items/quests and interacting with mounts. I hope devs really react with the community on this issue as im sure others are feeling the same way.
Re: Multiple Interact Buttons
Armoredmonkey wrote: »Is anybody really missing having only one button for interacts? Seeming like a hassle to have multiple buttons to bind for interacting with items/quests and interacting with mounts. I hope devs really react with the community on this issue as im sure others are feeling the same way.
My understanding is that having only one interact button along with proximity based interaction in most 3D games is a royal pain.
So for me, even if they can put in a lot of work to get it to function, I don't really want them to if it is going to add a lot of debugging/QA time. I'd rather live with two or even 3 keybinds (as a Controller user this is easier for me so there's a lot of bias there).
So, I guess that's the 'response of someone who isn't actually feeling the same way', for contrast.
Azherae
1
Re: The Art (and Deception) of Cartography – A Player-Driven Map System
but its not my job comming up with a creative idea and i alredy work 6 days a week, so ill just save the energy
Re: Screen goes grey
I had this happen in one session but did not realize it was a camera position thing, another time everything worked properly. I didn't bug it since I thought it maybe a PC graphic glitch related to my setup but will bug it now if it happens again.
Caww
1
Re: Skin free Server type
I agree with the notion of not liking skins in a game like this, I've stated my dislike on it a number of times on these forums.
However, I also agree with Steven's reasoning behind them, and hkw they are being implemented - given the starting point the game had with cosmetics.
My personal preference for how I'd like the entire notion of appearances done in an MMORPG is for players to have to use the model/skin of the gear they are wearing, but to have shop items that give players a pre-set pallette of colours they can use to die their gear (you could have a green/brown pallette, a red/black pallette etc). Allow players to assign any color within the palette to any color channel on their gear, or perhaps have different colors for different material types (metal portions of armor only being able to have a metallic color to then etc).
Then you make it so these items last a month, but you also special different dye pallettes every month to encourage players to not for different looks.
This isn't something that Ashes could do at this point. They have sold too many cosmetics. However, I think it would be the best way to give players agency over their appearance, but without immersion breaking situations appearing, and also while being a decent secondary revenue stream for the game in question.
However, I also agree with Steven's reasoning behind them, and hkw they are being implemented - given the starting point the game had with cosmetics.
My personal preference for how I'd like the entire notion of appearances done in an MMORPG is for players to have to use the model/skin of the gear they are wearing, but to have shop items that give players a pre-set pallette of colours they can use to die their gear (you could have a green/brown pallette, a red/black pallette etc). Allow players to assign any color within the palette to any color channel on their gear, or perhaps have different colors for different material types (metal portions of armor only being able to have a metallic color to then etc).
Then you make it so these items last a month, but you also special different dye pallettes every month to encourage players to not for different looks.
This isn't something that Ashes could do at this point. They have sold too many cosmetics. However, I think it would be the best way to give players agency over their appearance, but without immersion breaking situations appearing, and also while being a decent secondary revenue stream for the game in question.
Noaani
1
Re: Skin free Server type
I don't mind both but I think a level cap on skins should be required, also it's a bit strange that the game is subscription based with so many cash shop items




