Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: [Feedback] Why Ashes is currently destined to fail...
Steven said in the past that he needs data to balance the game.
Now he gets data about how players interact while he still adds features.
He is learning something from this.
If population drops a lot during Alpha 2, he cannot ignore it. He has to make the game interesting enough before the full release, otherwise the entire open development concept will turn out to be a bad idea.
And here is the real problem. The things we are pointing out aren't balance problems that can be solved by data. They are conceptual problems, which means all the data in the world wont help with solving them.
Here are some examples.
People dragging trains of mobs into groups in dungeons, this is not a problem that can be solved by more data. The only way to solve this is to mercilessly ban everyone that does it, or separate the dungeon from the open world. The latter is called instancing which they have already said there not doing, and the former has 3 problems first it will catch people that did nothing wrong just accidently wandered into the wrong area, second it doesn't actually prevent anything, and third prevention may not be enough, because we have Twitch and YouTube now and this behavior is monetizable which means even if you do perma ban entire accounts (or IPs) on the first offence no matter what, people still might do it because the 60-90 dollars it costs them is worth the 1k the video will make them over the next 3 months.
The corruption system has a huge loop hole which is your friends can kill you after you go corrupt and give you all your shit back. This system can't be fixed, it's a logical impossibility. I can go over why it wont work if you want.
Arenas are planned (1v1s - 5v5s), the balancing plan is to balance to a full group. These two things don't coexist for a reason. Having arenas means you need to balance the classes to each other not at the group level. The reason being that certain classes will outshine every other class and end up dominating so hard that everyone rerolls that class, then the fights become stale and boring.
The game is filled with problems like this. These aren't data issues they are concept issues.
Game doesn't need flashy animations
On the issue of animation culling and the overwhelming visuals on screen effecting game play such as not being able to see your surroundings at times to not seeing damage over time puddles on the ground. It got me wondering if the game even needs to have these flashy animations. in my experience playing games, the MMOs that were well defined and had good in depth systems didn't need over the top animations. It's mostly the dumbed down or streamlined games that use these as a crutch to compensate for bad game play.
I personally feel like the game would be better off with the animations getting toned downed and given more passes in development over stuff like animation culling or particle density options. Like the saying goes less is more, remove the unnecessary stuff to achieve an overall better result.
thoughts/opinions?
I personally feel like the game would be better off with the animations getting toned downed and given more passes in development over stuff like animation culling or particle density options. Like the saying goes less is more, remove the unnecessary stuff to achieve an overall better result.
thoughts/opinions?

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WOKE - a different observation
So, tangentially related to that "other" post, I've been very satisfied with the general nature of the Global chat. There has been none of the horrible BS talk both regarding political alignment and also demeaning sexual bravado filling the airwaves. This could all change with a bigger player base over time but for now I can glance at Global and not feel the need to switch chats to avoid such nonsense (NW comes to mind very quickly but I'm sure we all have our own experiences with toxic globals).
(Edit: So, it's a benign observation and not really something important to post - but I felt like it...)
(Edit: So, it's a benign observation and not really something important to post - but I felt like it...)

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Re: Major Graphic Upgrade Needed.
Real gamers don't care much about graphics. The game looks fine as is, I'd play it even if it had star wars galaxy graphics.
That's just not true, most gamers care about graphics even if it's not their number 1 prio

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Re: Major Graphic Upgrade Needed.
yea sure its alpha but wonder how the streams looked like 100 times better with more beautiful , lush and vibrant colors
Re: Idea for AOC, not sure if it has been done before. For all my fellow nerds.
My mind read that as some sort of std until I read 3d printing.
Re: Need help with Crashes / Locking up
indigohaze wrote: »Songcaller wrote: »Advanced driving courses can help with crashes. You'll need coppers to lock people up.
But what if I'm a pedestrian?
You could join my movement to put bikes in bike lanes and not on pavements. 😀
Re: Reputation System for Nodes
I think this would create NPC-like factions, separating the nodes from players. I get what you’re trying to accomplish, but nodes are meant to be more dynamic based on player interactions.
If the idea is to create a function to punish looters and prevent looting, maybe something like a log of which player looted your corpse (in a non-pvp event) that you could ‘turn in’ to the bounty system - which would put that person’s name on a bounty hunter’s list/radar. So that player transgression evokes player consequences.
If the idea is to create a function to punish looters and prevent looting, maybe something like a log of which player looted your corpse (in a non-pvp event) that you could ‘turn in’ to the bounty system - which would put that person’s name on a bounty hunter’s list/radar. So that player transgression evokes player consequences.

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