Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Feedback on pvp as a whole - generic
These are my opinions on the game as it currently stands. TTK being fixed but yeah.
1. Guild wars are probably happening too often. 3AM someone decides to declare war on your guild, it happens after 2 hours pass or a lot of kills. Or if they sneak away and chop trees in the middle of nowhere outside the event circle. Currently these are used to be able to kill other people without getting corrupted, including sniping mats from trading. If you wana corrupt to steal mats, sure but 4g cost to roll the dice on human lootboxes? too low.'
2. Give us another way to pvp at world bosses other than Node wars and Guild wars. These are important rng timed resources and people have to use gimicks to make it work.
2. Shrines are too close to the pvp events. People die they run back while the fight is still going on. Eventually until you keep chasing the tail back to the shrine.
3. Node wars are happening too often. Should be like a 1 week CD or something. I believe this is going to be changed during a future update so leaving as is.
4. PVP in towns. I don't like that you can war people in towns. Its cool running through the streets, but less cool when you have someone who knows you are a crafter. And follows you around, waiting until you go to make something before declaring war to steal your mats. Or a guild declaring war on everyone on the day of a new bench coming out, etc.
Yes you can 'get good' or practice basic security. But how many thousands of new players are going to lose their goods and just decide to not play anymore? You are in a town surrounded by guards, why is killing allowed lol
5. IDK if caravans should show their hp as a #. People can judge the cargo value based off of the HP of the caravan.
6. I still don't like that caravan drivers can be killed. Give the caravans a 90% slow if they've taken damage or something else instead, idk. There is no option of 'pushing through' when you get ganked.
7. Caravan events suck to sign up for. Let the raid leader sign up everyone to a caravan. Or give us a gigavan so we don't have to have 100 events on screen.
8. Fix the non-combatants being affected by CC issue. People use it to troll, or get other groups killed, etc. many scenarios.
9. Overall there aren't really rewards for doing PVP other than caravans. I'd also like to not invalidate half the economy with rewards either.
10. You want people to pvp over static nodes? make epic + legendary nodes a mandatory flagging zone. And show it on the map if you are close enough.
11. Increase the render range of nameplates. I can't see if a person is an enemy until they are already in range to hit them basically. Show me HP bars clearer.
12. Markers need to be more visible. They flicker in and out, bug out, or I just can't see them. I need to be able to see a marker on an ally from 50m away. Also make them more distinct if you can.
13. Let us lock a 'focus' or an 'ally' target. Defensive targeting is nice but I just want it to focus on one person.
14. Fix the Target of Target - targeting keybind. Shift Q so it works
15. Longbow's extra range is 'disruptive' as a pvp weapon compared to everything else. IDK what you wana do about it if anything.
16. Dodging interrupting AA chains is a PITA. Let AA chains remember where you were after dodging. I can't use shortbow in PVP if within the first 3s of every fight I have to dodge -> so i can't get arrowstorm from auto attacking.
17. Ally VS enemy AOE's needs to be distinguished at some point. Which roots are mine VS theirs?
18. Clarity of buffs and debuffs. I need to know when I am silenced, not just greying out action bars. (which is the same as being out of range).
More class specific stuff for pvp as a whole -
18. Gravity jump from bard is fun and opens up options - but it makes the game bad for melee I assume.
19. Tank walls should be longer (imo)
20. Tanks don't feel like they have much group utility in a raid. They can protect a target to soak and plop an aoe shield and wall but thats it? idk. We never get extra tanks in the raid and think 'now we have a really good frontline'.
21. Bard nimble needs more clarity on purges
22. Fire dot lasts too long.
23. Vines needs more clarity. both in effect and during cast so people can play around it.
24. Tank aoe shield pulse is too bright.
Theres more stuff but this is the basics for now. When classes get their reworks I imagine stuff will get looked at.
Overall pvp is fun, but no rewards? Render distance is horrible, along with desync / lag when its 100+ people. A lot of us are still kind of waiting for that magic patch that fixes the lag so we can really go all-in on pvp. You can't even coordinate with markers cause they don't render in. I would also like abilities to feel more responsive / snappier to use. The game feels ok to play but it doesn't have that good good feel of wasd or pressing buttons to do damage still totally
1. Guild wars are probably happening too often. 3AM someone decides to declare war on your guild, it happens after 2 hours pass or a lot of kills. Or if they sneak away and chop trees in the middle of nowhere outside the event circle. Currently these are used to be able to kill other people without getting corrupted, including sniping mats from trading. If you wana corrupt to steal mats, sure but 4g cost to roll the dice on human lootboxes? too low.'
2. Give us another way to pvp at world bosses other than Node wars and Guild wars. These are important rng timed resources and people have to use gimicks to make it work.
2. Shrines are too close to the pvp events. People die they run back while the fight is still going on. Eventually until you keep chasing the tail back to the shrine.
3. Node wars are happening too often. Should be like a 1 week CD or something. I believe this is going to be changed during a future update so leaving as is.
4. PVP in towns. I don't like that you can war people in towns. Its cool running through the streets, but less cool when you have someone who knows you are a crafter. And follows you around, waiting until you go to make something before declaring war to steal your mats. Or a guild declaring war on everyone on the day of a new bench coming out, etc.
Yes you can 'get good' or practice basic security. But how many thousands of new players are going to lose their goods and just decide to not play anymore? You are in a town surrounded by guards, why is killing allowed lol
5. IDK if caravans should show their hp as a #. People can judge the cargo value based off of the HP of the caravan.
6. I still don't like that caravan drivers can be killed. Give the caravans a 90% slow if they've taken damage or something else instead, idk. There is no option of 'pushing through' when you get ganked.
7. Caravan events suck to sign up for. Let the raid leader sign up everyone to a caravan. Or give us a gigavan so we don't have to have 100 events on screen.
8. Fix the non-combatants being affected by CC issue. People use it to troll, or get other groups killed, etc. many scenarios.
9. Overall there aren't really rewards for doing PVP other than caravans. I'd also like to not invalidate half the economy with rewards either.
10. You want people to pvp over static nodes? make epic + legendary nodes a mandatory flagging zone. And show it on the map if you are close enough.
11. Increase the render range of nameplates. I can't see if a person is an enemy until they are already in range to hit them basically. Show me HP bars clearer.
12. Markers need to be more visible. They flicker in and out, bug out, or I just can't see them. I need to be able to see a marker on an ally from 50m away. Also make them more distinct if you can.
13. Let us lock a 'focus' or an 'ally' target. Defensive targeting is nice but I just want it to focus on one person.
14. Fix the Target of Target - targeting keybind. Shift Q so it works
15. Longbow's extra range is 'disruptive' as a pvp weapon compared to everything else. IDK what you wana do about it if anything.
16. Dodging interrupting AA chains is a PITA. Let AA chains remember where you were after dodging. I can't use shortbow in PVP if within the first 3s of every fight I have to dodge -> so i can't get arrowstorm from auto attacking.
17. Ally VS enemy AOE's needs to be distinguished at some point. Which roots are mine VS theirs?
18. Clarity of buffs and debuffs. I need to know when I am silenced, not just greying out action bars. (which is the same as being out of range).
More class specific stuff for pvp as a whole -
18. Gravity jump from bard is fun and opens up options - but it makes the game bad for melee I assume.
19. Tank walls should be longer (imo)
20. Tanks don't feel like they have much group utility in a raid. They can protect a target to soak and plop an aoe shield and wall but thats it? idk. We never get extra tanks in the raid and think 'now we have a really good frontline'.
21. Bard nimble needs more clarity on purges
22. Fire dot lasts too long.
23. Vines needs more clarity. both in effect and during cast so people can play around it.
24. Tank aoe shield pulse is too bright.
Theres more stuff but this is the basics for now. When classes get their reworks I imagine stuff will get looked at.
Overall pvp is fun, but no rewards? Render distance is horrible, along with desync / lag when its 100+ people. A lot of us are still kind of waiting for that magic patch that fixes the lag so we can really go all-in on pvp. You can't even coordinate with markers cause they don't render in. I would also like abilities to feel more responsive / snappier to use. The game feels ok to play but it doesn't have that good good feel of wasd or pressing buttons to do damage still totally
Re: I dont see myself subscribing, if the current trend of grind and character power continues
remember when the game was supposed to have good TTK and other stuff . like 30-60 seconds TTK , 60-70% player skills and 30-40% gear power that would matter for pvp..and many other stuff that got changed for some unknown reasons not so long ago. tho i do have a hunch it all started to change when they started only listening to the few whale sweats they use for testing on ptr in the year before the alpha started 

Deeper Specialization Routes?
At lvl 25 it seems you simply unlock ALL skills, there doesn't seem to be any specialization, and that's a bummer.
If each element has a spec tree we could get Fire Mages, Frost Mages, Zap Mages...
Any idea if this is planned, or all all Mages just carbon copies until 2nd archetype?
If each element has a spec tree we could get Fire Mages, Frost Mages, Zap Mages...
Any idea if this is planned, or all all Mages just carbon copies until 2nd archetype?

1
Re: CRITICAL FEEDBACK: Intrepid Please fix PvP - TTK test video demonstration
Well I wish that was that simple. I hope whatever Intrepid is cooking atm is going to address both issues, but I rather voice my opinion on this now, loud and clear. Lets assume they slash pvp dps by half or even more. That still means people with 500 power will steamroll people with far more average power stats. It will simply take them few more seconds to do so. Player power simply scales too much from damage related stats. Diminishing returns have to be steep at the high power values.SmileGurney wrote: »Here is a kicker, fixing TTK alone won't address the power scaling and pvp balance issues. The power gap is simply too large.
My entire understanding is that Intrepid/Steven actually felt that lower TTK is the solution to the power gap issue, especially in terms of durability vs offense power. Did I totally misunderstand that?
I know it's a pretty unfair ask but does anyone even have any quotes from Steven other than the 'ancient one' where this isn't the conclusion? We have lots of quotes that indicate (to me) that they're going toward BDO and away from TERA as a design goal, not as a 'oh, well random bad things are happening in the combat'.
There would be no reason to build the base of the combat this way if they wanted the type of skill where TTK matters, to be important.
Re: Disgusted by the team already and I haven´t played the game yet.
Release of the game = 15 dollars per month.
If you bought the 110 dollar pack it would be 4,58 dollars per month if the game releases in exactly 2 years. The game is likely to take longer until release than 2 years, making it even cheaper to play pre-release than just 4,58 dollars. And remember you get one month of playtime at release that would be 15 dollars in that 110 dollar payment.
The reason for one time big payment instead of paying a small sub fee pre-release is because they want to avoid getting too many involved this early and they dont need people that hop in and hop out. They want people to know what they are getting themselves into that stick around.
Hope this clears things up for you.
If you bought the 110 dollar pack it would be 4,58 dollars per month if the game releases in exactly 2 years. The game is likely to take longer until release than 2 years, making it even cheaper to play pre-release than just 4,58 dollars. And remember you get one month of playtime at release that would be 15 dollars in that 110 dollar payment.
The reason for one time big payment instead of paying a small sub fee pre-release is because they want to avoid getting too many involved this early and they dont need people that hop in and hop out. They want people to know what they are getting themselves into that stick around.
Hope this clears things up for you.

2
Re: I dont see myself subscribing, if the current trend of grind and character power continues
Or we could stop creating problems in the design, only so we can offer a paid "solution"?Pay to compete could be something that makes casuals with jobs and familie able to catch up, but seems like intrepit and others don´t understand difference beetween p2w and pay to compete
Re: I dont see myself subscribing, if the current trend of grind and character power continues
There are MMORPGs which manage to maintain a sense of character progression without breaking the pvp balance. Often those are games were pvp is also just a side activity. It's even more crucial that pvp balance is achieved in a game like Ashes, where pvp is at the core of a lot of the game mechanics and sandbox features.If a player at the level cap can spend weeks earning the coin and resources to upgrade a singlempiece of gear, thst upgrade should be something they notice. If they spend thst time and don't even notice the difference, what was the point in thwt progression, and if there si no point in progression, what is the point in playing?
Needs of a minority which feels entitled to a stat based advantage purely because of time spent in the game matter little in my books. Especially if you want to maintain a healthy game population and not gatekeep people from the main game content. Majority of the game population is going to play Ashes far less than the "no-lifers" who are likely to disappear for months in Verra, especially if that is going to guarantee them an massive advantage.
If Intrepid ignores that issue, then this will reflect very quickly in the player retention numbers, few months after the release. People will simply not pay to be a moving target, doomed to fail because of stat advantages which guarantee you a victory.
Re: CRITICAL FEEDBACK: Intrepid Please fix PvP - TTK test video demonstration
Here is a kicker, fixing TTK alone won't address the power scaling and pvp balance issues. The power gap is simply too large.
Re: Mount Permadeath Love it or Hate it?
Give animal husbandry other consumables that we need to keep buying. Saddles that add speed. Horse shoes that add speed. The list goes on and on.
This is legit the best and most important Suggestion that i have read since the Beginning of Alpha Two.
The current Mountspeed is just horrible. This is nothing like what i have seen from a few Presentations. What i experienced til January was very bad.


1