Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Ashes "Gathering" that will kill Alpha
Full agree with this..it is nigh impossible to gather some materials simply because the resources spawn in the same spot and on an almost exact timer. Camping for some spawns is expected but if you dont log on in the first hour of every reset, good luck getting any sort of valuable materials.
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Re: Ashes "Gathering" that will kill Alpha
I agree rng resource spawning is the optimal and fair system moving forward imo, I would also submit that the gathering system currently, since wipe, has easily netted my time and effort hundreds of gold, all inventory/storage spots filled with resources thus allowing for multiple toons to easily gear and level at their own pace. So while the current gathering system does provide a path for player growth and financial security it should be tuned for rng, seems fair to me.
Re: Ashes "Gathering" that will kill Alpha
Gathering in Ashes is one of the most unsatisfying experiences I ever had in MMOs. Static spawn locations, static respawn timers. The whole system is open to abuse and IS actively abused. Some resources are far more scarce than other resources of that tier which makes crafting of certain items of higher quality close to impossible. I initially though mining is a pain, now it turns out the whole crafting is bottlenecked due to lack of stuff like rare animal fats, wood, leathers and rare plant fibres (flowers etc).
Maybe those issues persist for the better, because the player power gap issue is still here and caravans are basically work as gold printers. Who needs gold sellers?
Managing gathered resources is a pain. You constantly play tetris with gathered resources, especially in the storage. Extra storage prices are extortionate. Resources don't stack high enough, and resource rarity just adds to the problems with storage and processing. The UI...oh man, we need multiple UX passes before this becomes smooth. It's very...functional.
On the top of that we still run into storage bugs, people complain on their whole storage disappearing.
Guild storage is nowhere to be found. I really hope the guild storage system will allow you to monitor/restrict who puts/takes out what from it...
Renouncing the citizenship prevents you from accessing the storage you PAID money for. You aren't informed about this restriction. Stuff like gathering and storage are pretty fundamental systems if you consider character persistence and progression.
We could talk about other issues, like node and crafting progression, which require a lot of cooperation from players. That also isn't working out that great. If Phase2 was supposed to be focused on testing the economy, then the results are in. It's FUBAR.
Maybe those issues persist for the better, because the player power gap issue is still here and caravans are basically work as gold printers. Who needs gold sellers?
Managing gathered resources is a pain. You constantly play tetris with gathered resources, especially in the storage. Extra storage prices are extortionate. Resources don't stack high enough, and resource rarity just adds to the problems with storage and processing. The UI...oh man, we need multiple UX passes before this becomes smooth. It's very...functional.
On the top of that we still run into storage bugs, people complain on their whole storage disappearing.
Guild storage is nowhere to be found. I really hope the guild storage system will allow you to monitor/restrict who puts/takes out what from it...
Renouncing the citizenship prevents you from accessing the storage you PAID money for. You aren't informed about this restriction. Stuff like gathering and storage are pretty fundamental systems if you consider character persistence and progression.
We could talk about other issues, like node and crafting progression, which require a lot of cooperation from players. That also isn't working out that great. If Phase2 was supposed to be focused on testing the economy, then the results are in. It's FUBAR.
Re: Ashes "Gathering" that will kill Alpha
I get it's an Alpha and I can tolerate it for the time being, but without a change to how this works people will leave and not come back.
If one were to spend two hours gathering, they should absolutely come out of it with more value than someone who found a legendary node and then logged in two hours later. It's literally antithetical to the risk vs reward theme of the game. The person actually gathering is taking all of the risk and getting none of the reward and vice versa.
If one were to spend two hours gathering, they should absolutely come out of it with more value than someone who found a legendary node and then logged in two hours later. It's literally antithetical to the risk vs reward theme of the game. The person actually gathering is taking all of the risk and getting none of the reward and vice versa.

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Re: Ashes "Gathering" that will kill Alpha
Bump, this should be way more urgent than a sound pass on buffs

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Re: Ashes "Gathering" that will kill Alpha
Yep, we’ve been raising the alarm on this for a few weeks now. It’s a huge problem and also very easy to fix.
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Re: Ashes "Gathering" that will kill Alpha
This should be 100% a priority, this also makes it near impossible to test if systems such as rarity/quality on tools are even working right now.
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Re: Unable to authenticate, or servers not available.
Welcome to the testing. Tue and Wed is the down time for the IS team to update the game from what we broke Thu-Mon when we play. See ya in game Thu =-)
Re: Heals can't crit.
I thought I was just really unlucky. I used to be able to get my soothing glow Crit stack going within a few casts and I noticed now it just never crits at all.
I hope they can fix this soon!
I hope they can fix this soon!
Re: Weekly Feedback - 01/23/2025
======================
Weekly Feedback - 01/23/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
Top 3-5 Most Important Feedback Topics:
Weekly Feedback - 01/23/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
- Caravans Issues (bad performance with 5+ caravans on screen / crashing the game, vanishing, teleporting you to carphin, healers healing caravans without being defenders,etc)
- Speed desync issue (seem to be a speedhacking protection but you desync everytime you go a little bit faster or use a disengage ability)
- Mining resources having fixed rarity for a set amount of respawns
- Getting corruption on a legit kill (caravans, wars, fake purple players)
- World bosses respawning with server restarts/crashes (tumok has been disabled but firebrand still respawns sometimes with server resets, other times every 3 hours by some bugged respawn
Top 3-5 Most Important Feedback Topics:
- Corruption (overpunishing causing more griefing than preventing (karma bombing and mob training), going from purple to green mid combat, flagging options on menu and not on HUD (more flagging options) and more. see all at: https://forums.ashesofcreation.com/discussion/comment/491743/#Comment_491743
- The small pvp TTK (making group pvp coordination all about doing damage) and all the problems it causes (Like the irrelevancy of the debuff system (wounds, weakened, shaken)). Expanded: https://forums.ashesofcreation.com/discussion/63918/current-pvp-ttk-design-is-bad-for-the-game
- Action cam polish (more nuanced target system and ability to lock the target in the center of the crosshair, ability to access menus in action cam, better mount action camera usage)
- PvE encounter design (less static and more mobile, more constant pressure less insta kills). Expanded: https://forums.ashesofcreation.com/discussion/63848/feedback-on-pve-encounter-design
- Gear progression and power creep. Expanded: https://forums.ashesofcreation.com/discussion/64606/gear-progression-and-power-creep and https://forums.ashesofcreation.com/discussion/65691/the-problem-with-gear-waterfall-stats-and-enchanting
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