Best Of
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
As I said, people that like stories will watch those videos. People that like pvp will just go and pvp. It's a "passive vs active" preference.Yet even the new videos about older popular mmo pvp that are popular are those with the lore n dungeons and dynamic worlds. Without them nobody cares. It could be in any game - even fps or rpg.
And crafting? 💀 nobody cares very much at all. Even the crafters.
Crafting is even harder to present well because it's rarely designed in a presentable way, because crafters seem to be an even bigger niche than pvpers.
This doesn't work for me, as if it were true, PvP videos of current games wouldn't be at all popular.
To me, what I think it comes down to is a reflection of the fact that PvP in every game is basically the same - or at least the intention behind PvP is the same.
In PvP, you are fighting the player. That doesn't really change all that much from game to game. The combat/PvP system is in there, but it is really the other player you are fighting. PvP players are always fighting with the developers to make the combat system matter less and the player matter more (via saying they want skill to matter more). This is literally asking for developers to make games where you are playing against the same players as in every other PvP MMO.
The only PvP guild I've been in played across three different games in the few years I was associated with them. There were two guilds that we fought against in all three of those games - obviously among other guilds we fought against - and the outcome was the same every time. Any notion that the players change based on the game is absolute rubbish.
The thing is, this is what PvP players want. They want player skill to matter more, meaning the games combat system matters less, meaning you are primarily playing against the rival player - making PvP across all games essentially the same.
As such, there is literally no point in watching a PvP video from a game that you are not playing. No point at all. There is, to some, however, a point in watching a PvP video in regards to a game you are currently playing - which is why we see some PvP videos on current games doing ok.
WIth PvE though, because you are not fighting other players, because developers of different games produce different enemies for players to fight, it is often quite interesting watching PvE videos for games other than ones you play. Same with lore and world design, it is different across different games.
Noaani
3
Re: Small Econ thoughts
See here for main post: https://forums.ashesofcreation.com/discussion/68096/small-econ-thoughts
Mod - please delete duplicate thread
Mod - please delete duplicate thread
Re: Small Econ thoughts
All three of your suggestions have something similar that are a part of the plan. Consider reading the wiki to learn more.
Noaani
1
Re: what is going on with this project
How many games in alpha state have you seen? Cause I've only seen 2 so far and the other game still had grey boxes instead of units.thunderfury2024 wrote: »I have rarely seen anything as ugly as the city shown in the last video.
It was so incredibly poorly designed that I am at a loss for words.
Ludullu
2
Re: Another PvP loop
I'm against this mainly because it would require a completely different gearing pace and I do not want that kind of pace in Ashes.
Ludullu
1



